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Nalates Urriah

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Everything posted by Nalates Urriah

  1. That is possible... but, unlikely. Bento will affect heads, hands, tails, and wings. The groin bone (that sounds so kiny) is the only new bone likely to affect the mesh bodies. I doubt human mesh bodies will be made obsolete by Bento. Bento is backward compatible. So, an existing mesh body, hands, feet, or head is still going to work as it always has. You won't have the new features. But, it won't break. Also, most of the body manufacturers have been providing an upgrade path for customers that puchased mesh hands. Those have been a bit costly to my thinking. But, considering the work required to make them... the price isn't bad.
  2. Some of the best templates were made by Chip Midnight and Robin Woods. You can Google for them. Some of the original places for download are gone. Robin still has a place in world.
  3. You haven't given us enough information to know how to help you. I suggest you use the viewer's HELP->ABOUT... to provide viewer and computer information. Give us an explanation of what you do to pop the error message.
  4. I am confused. The pictuer gives you the designer's store and user name... Plus the Gacha seller name. Ask them if they have one left. ERSCH store Female|Male Accessorues Mainstore: http://maps.secondlife.com/secondlife/Concordia/110/65/28 Marketplace: https://marketplace.secondlife.com/stores/167799 That this was offered as a Gocha item... means it may no longer be available. Some Gocha's are exclusively for specific events. The marketplace has 3,200+ sari's.... It can be difficult to chase these down.
  5. Best depends on what you want to do and your experience level. That you have Windows 7 and it is a new computer... doesn't tell us much. Is it 32 or 64 bit? What CPU, graphics card, how much memory... I suggest you download the default Linden made SL Viewer. You will need it to trouble shoot any problems you run into. Firestorm will ask you if any problem experienced with Firestorm is also experinced with the Linden viewer. SL Support will only support the Linden viewer. So, regardless which viewer you decide to use, you will need the Linden viewer for troubleshooting. Firestorm is the power users' viewer. I has way more featuers than the Linden viewer. The downside of that is there is more to learn. There are other good viewers. You'll find them listed here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers
  6. Give it a couple of work days before doing anything drastic, like a clean install or re-installing Windows. Do restart your computer and router/gateway. Having a good Internet connection does not mean you have a good connection to the SL servers or your neighborhood Content Delivery Servers. So, login and get your regions IP address (Help->ABOUT...). You can use a Geo-Location service to find what part of the world that server is in. Use this information to check your connection to that area: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/ You can get quick current information by asking a question like this in the Firestorm Support group in-world. They are pretty much 24x7 with reasonably, if not outstandingly, knowledgeable people.
  7. What you are pointing to is the 3D cursor. It isn't stopping you from moving or rotating anything. Left clicking with no command active relocates that cursor. In the Properties panel of the 3D window is a section labeled 3D cursor. Setting X,Y,Z values to 0 returns the cursor to its default position. The cursor is used in scaling, rotation, and movement if, and only if, you set it as a pivot center, see icons at the bottom of the 3D window. The cursor is a handy shortcut for various tasks. The menus in Edit Mode under Mesh->Snap-> are choices to move the 3D cursor to things or things to the cursor. It allows you to precisely place things in the scene. I suggest you learn how to use it. If you MUST turn it off, hamstring yourself, I suggest whiteout... AFAIK know it cannot be hidden. It can however be disabled: User Preferences>Input>3D View>3D View(Global)>Set 3D Cursor(clear the check box).
  8. We have had some network slow downs. No one has identified a cause. So, try the basic stuff; restart computer and gateway/modem, check you network performance (SpeedTest.net). You can test your connection to the SL Servers: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/ Having a good Internet does not mean you have a good connection to the SL servers.
  9. Debit permission gives someone the ability to take money from your account. NOT a good thing to do. For basic building with prims see: For how to put a picture (texture) on a prim see: You can Google for more tutorials. You may be able to edit the prim (picture frame). If so, open the Contents and remove all scripts. That should kill the requesting Debit Permission. Then in selection choose the Select Face and pick the face that should receive the picture and drag your image to the texture well. You may have to size it with the repeats controls.
  10. You likely placed a purchase order to get a better price. Depending on what price you picked it could take days or weeks. You can cancel the order and your money will be placed in your SL account as US$. You can then place an instant order. I use Buy Orders to get a better price. To quickly get my L$ I scroll down and look at the pending buy orders. Today I see 21 million L$ of buy orders at L$267. Those orders may all fill today. But, if I put my order in at 267, I have to wait for those L$21 million to be filled before my order is filled, However, I can jump ahead of all those by placing an order at L$266. Currently sellers are only willing to sell at L$258. Until someone willing to sell at a lower price comes along, none of the buy orders below that price will be filled. For more information see: Misunderstanding the Second Life Lindex.
  11. A good Internet connection does not mean you have a good connection to the SL servers. Test.
  12. Your problem is the Intel 846 chipset. Your Pentium 4 is old enough it does not have on board graphics. New i3, i5, and i7 CPU's have HD Graphics capability built into the CPU. The minimum needed to run SL is HD2000/3000 and with the latest viewers, especially the 64-bit version, even that isn't enough. With the Pen-4 generation the 846 chip is likely on the motherboard. You are facing changing out the motherboard or adding a video card. Adding a video card is easier. You can get an NVIDIA GTX 580 on eBay for US$50 to $75. See: https://secondlife.com/my/support/system-requirements/index.php? -- They make no mention of HD Graphics now. While you have an AGP, you don't say if you have a video card attached to it. If not, updating that driver is no help. 2GB of RAM will barely run Win 7. With the viewer, that leaves like nothing for video. 8GB in 4-sticks is going for $36+/-. I suggest you look on eBay for upgrade parts. For the Pen 4 generation parts are extemelt cheap, especially memory. Your 32-bit Win-7 maxes at 3.5GB. Most people put in 4GB knowing 0.5GB can'tt be used. But, mother boards generally require memory chips to be of the same type. So, no size mixing. You can get the free CPU-Z and find your motherboard brand and model. Look up the specs and see what speed and how much RAM the board will handle. If it will handle 8GB, consider changing to Win-7 64-bit. You'll be way happier. You can get a Win-7 64 CoA for US$20 or CoA and disk for $40. Your at the point you will have to upgrade... Add up the parts and decide if you can do the work. It may be cheaper and way easier to buy a Win 10 used computer for US$200-300.
  13. Nalates Urriah

    Inventory

    Also, make sure your inventory filter is reset.
  14. We need way more info than you are giving us. Use your viewer's HELP->ABOUT... to collect the computer and viewer information. Paste that in with your post. Yuor first post should have answered; Is the mesh other people's mesh? Stuff you made and brought in? Can other peoppe see the same mesh? How do you know it is there if you can't see it? I'm assuming the pants are a mesh object and not an applier. Does inventory show you are wearing them? In some regions, some attachments won't attach until the region is restarted or you relog. Have you tried empty, deserted regions? Like furball... Are you able to drag the pants from inventory to the ground and see them? What do you see when you wear the pants? When you left and right click where they should be?
  15. For whatever reason your viewer is not loading the textures needed to render the whole avatar. If you are the only one in the area that cannot see them correctly then the problem is on your side. If everyone else is seeing what your seeing, the problem is on the broken avatar's side. Such a problem is usually a connection issue. Having good Internet does not mean you are getting a good connection to the SL servers. Try this: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/ Without you having posted your viewer's HELP->ABOUT... I can't tell if you have a video driver problem or not. Also, the 64-bit Linden viewer has a problem and fails to render some things. They are chasing that problem down. If you are using that, switch to another viewer.
  16. Only third party viewers support RLV/a, as several have said. Pick a viewer from Third-Party Viewers. Of course the Restrained Love Viewer supports RLV. It also gets the RLV changes before other viewers... most of the time. Firestorm is the power users viewer of choice. It uses RLVa. The differences between RLV and RLVa are minor, scripting stuff. But, pay attention to which your viewer uses and which your collar uses. It is possible to have problems if the viewer and collar use different RLV... but it is unlikely you'll see such a problem. Most people programing for RLV/a program for the lowest common denominator.
  17. I suggest you watch the video tutorials at Machinimatrix. They are showing how to use AvaStar to complete the tasks needed to get working Bento thngs into SL. But, you can accomplish the same tasks with plain Blender. It is just a lot more work. See: http://avastar.online/videos/
  18. Your CPU provides HD3000 graphics. That is the problem. The HD2000/3000 graphics will work better with the 32-bit viewer. The current project Alex Ivy 64-bit viewer will have serious problems with HD3000... if it will even run. Check to see if your laptop has a dedicated video chip, NVIDA or AMD/ATI. If it does set up a game profile in the video tools to force the laptop to use that chip when running SL. By default most laptops avoid using the dedicated graohics chip to save power and only change over when they recognize a game. SL is almost never recognized. So, you have to manually enable. If you only have HD3000, you'll have weak perfoamance. You can lower your graphics settings and set your ACI limit to 100k and see if that helps.
  19. Alwin is right. Ask the maker of the product if you have problems. Do read the included note cards before contacting the creator. Most makers wanted to be contacted via notecard. If the information is not making sense, take time to read through: https://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-Quickstart/ta-p/1087919
  20. Robin’s UV Maps are still usable. They work for Classic avatar, of course, and Slink. I haven’t started working with other bodies, yet. Resolution is still a problem. TGA and PNG are the primary upload formats for clarity. JPG goes fuzzy. You’ll have to experiment to see what works best. Slink recommends a 512x512 texture for nails. Depending on the design I have gotten by with 64x64. SL maxes textures out at 1024x1024. Whatever you upload, the max SL stores is 1024. Get the mesh body. Slink has added diffusion, specular, and bump maps to the body. Hands and feet are getting the same updates soon. Bento Heads are the way to go now. I still use the classic head because there have been no animation for fitted mesh heads. Bento changes that. Slink, Maiteya, Belleza, and others have kits one can obtain for making mesh clothes that fit those bodies. I’m just starting to play with those. It is being able to match the brand’s body’s weight painting that makes clothes fit well or not. AvaStar is a huge time saver. It will reduce your learning curve and eliminate a number of tedious tasks and gotchas. You can watch the free tutorials to get an idea of how it works. For actual production, you will want to take the retail tutorials they have. The problem with AvaStar is they are S L O W L Y getting the Bento tools working. They have a Beta out. I’ve been playing with it. But, it is play. I’m waiting for a final release to get serious about production. Quality Brands… this is tough. Designers are learning how to reduce render cost, ACI – Avatar Complexity Index. This is just a number used for comparison. It changes for the same outfit depending on your computer. But, it gives a relative “idea” of how hard the computer has to work to render the avatar. Lower is better. Designers are learning how to design for lower ACI. So, quality is changing for the better. That makes it hard to peg a designer as poor or good. Their series of poor releases may suddenly change for the better as they learn. Turn on ACI and try the demos to see how they compare. Bump/normal maps along with specular maps adds detail and allows polygon count reductions for lower ACI. Maitreya is the most popular body according to Mesh Body Addicts’ blog. They did some polling. I like my Slink stuff but for one that wants to make sales, I think you should probably start with Maitreya.
  21. I don't know anyone making male clothes for female avatars. A man's sportscoat and no top can be quite sexy. So, I would go to shops selling male cothes and see how the demos fit my femine body.
  22. Read through the pertinent parts of this: https://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-Quickstart/ta-p/1087919
  23. The 'Preview Grid' aka ADITI aka 'Beta Grid' is a bit tricky to get into. Once yuor viewer is set to show multiple grids (SL Linden Viewers only show Linden grids) pick the beta grid and attempt a login. It most likely will fail. File a trouble ticket. Explain you tried to log into Beta for the first time and it failed. Support will nitialize your account. In 1 or 2 working days you will be able to log in. Your inventory may not sync up until 24 hours after your first successful login. After that your inventory should sync about the next 6AM SLT after a log in on ADITI/Beta. Inventory does not sync from ADITI/Beta to AGNI/Main. Only Main to Beta.
  24. When reporting griefing or harassment time and date are most important to the Lindens. The servers keep logs for only a few days (3? 4?). So, reporting quickly is important. If you have chat logs, include them. They are weak evidence as they can be easily faked. But, the time and date of the chat and user names provide a guide for finding the information in the server logs. Images and screen captures are helpful. Let your friends know of the problem. They can help collect evidence. However, their input doesn't carry as much weight as one is likely to expect. We have groups of vigilantes and griefers that mount group attackes on their targets. But, the information is looked at. All Abuse Reports are processed. Not all are acted on. We seldom hear what happened or what action was taken. The Lindens move slowly. Users often disagree with their decisions but, none of us have all the evidence the Lab can see.
  25. Rolig is right. But, answers do vary. I think the best information comes from the Firestorm Viewer Developement Team. They recommend 80% of your download speed or 1,500, whichever is smaller. The viewer has changed considerably since the Max Bandwidth setting was built into the viewer. In the early days most SL information was transmitted using the UDP protocol, which was fast but had no error correction. In those days we were always dealing with corrupted cache files and you still see recommendations from the ignorant to clear cache to solve any problem. Now most of the data moved by SL servers travels via the HTTP protocol, which has error correction and is way faster than it was years ago. Data moving to and from the viewer via HTTP is NOT affected by the Max Bandwidth setting. Max Bandwidth ONLY affects the UDP pipeline. The Lab is transitioning to have all SL data for content transfer via HTTP. In the end they will only use UDP for scene updates. When an avatar moves or turns that info is sent by UDP. If a car moves, anything moves, changes color, whatever that info is sent to all those that can see it via UDP. Eventually the Max Bandwidth setting will be removed and all the network protocol and speed settings will be handled automatically by the viewer or operating system. So, unless you are having connection issues, don't mess with it.
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