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Pat Perth

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Blog Comments posted by Pat Perth

  1. @DanielRavenNest: Not meant to be a hostile comment here. So you cache everything you see on Sim A then fly off to Sim B. While you're enjoying Sim B, somebody adds a new texture to Sim A. When you return to Sim A your cache is out of date. Even if only one little 32x32 has changed, you're going to have to go through a lot of computing to find the changes; indeed a lot of computing to check if there -were- any changes. OR the server is going to have to continually update your cache to reflect every change in every sim from which you have cached textures. Furthermore, given the size of SL, no matter how big a cache you have a busy AV will fill it up. So the client will have to start culling. What to cull? There will be a bunch of computing going on to figure that out. Is it obvious that having a bigger cache is more efficient, given the dynamic nature of SL?

    Linden Lab's New CEO

    Simcity, not TSO, was the start of my infatuation with 'games' based on building instead of fighting. The pleasure of creating, after much effort, a steady state megalopolis remains a high point in my memory. SL in 2005 seemed like Simcity on steroids, and I have remained interested far longer than I ever expected.

    Someone with a Simcity genealogy is an inspired choice, and I am regaining hope that SL will once again prosper. Good luck, Rod, and welcome.

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