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Everything posted by Dora Gustafson
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You can scale a standard prim up to 64x64 square meters so that is cheap A platform doesn't buy you prims the land below it does, 4096 square meters will buy you 937 prims as standard and 1875 in case the parcel is double primmed 4096 square meters will cost a tier of 25 US$ per month on the mainland :smileysurprised::smileyvery-happy:
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See llPlaySound() If the object playing the sound is a HUD, the sound is only heard by the user the HUD is attached to. * To play a sound inworld from a HUD use llTriggerSound. Could be it :smileysurprised::smileyvery-happy:
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KeyframeMotion PAUSES
Dora Gustafson replied to Wallace Wirefly's topic in General Second Life Tech Discussion
You can use the key frames to establish targets The only thing you must remember is that key frames are listed as relative motions between two positions and targets are absolute region positions There is no way establishing targets can be any harder than placing prims along a track :smileysurprised::smileyvery-happy: -
KeyframeMotion PAUSES
Dora Gustafson replied to Wallace Wirefly's topic in General Second Life Tech Discussion
You can not trigger an event at the key frames ("waypoints") The idea to use a collision event sounds good but I don't remember if this event is triggered in a Key frame motion What you can use is the at_target event I used that at several occasions and that works :smileysurprised::smileyvery-happy: -
Selfreplication in Second Life is not new Anyone who wants to risk their neck can read here :robotsurprised::robothappy::robotmad:
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Show us some code please! It is very hard to tell what is wrong from what you are saying :smileysurprised::smileyvery-happy:
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Use llGetColor and llSetColor or the like to fetch colors and set the blended color I don't know the proper arithmetic to blend the colors, but I would start with: vector color1;vector color2;vector color_blended = 0.5*( color1 + color2); :smileysurprised::smileyvery-happy:
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Specularity - sunlight vs. local light
Dora Gustafson replied to Coby Foden's topic in Building and Texturing Forum
It makes a difference how high the sun is in the sky. I can't say how high it is from the picture you provide. Try to lower it to morning or evening. It can't be that you used one of those merchant recommended wind-light settings that makes no shadows at all? In those settings there are no sunlight only ambient light coming from all directions and that could explain what you see. With such a setting no glossiness is revealed :smileysurprised::smileyvery-happy: -
Consider using llRezAtRoot() for llRezObject() If the rezzed object is a single prim there is no difference but a link set has center at a position different from the root position, mostly :smileysurprised::smileyvery-happy:
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How to make a car bank on a banked turn on a race track
Dora Gustafson replied to Jim Obzina's topic in LSL Scripting
SL Vehicles can bank and make a related turn. One of the parameters for this is: VEHICLE_BANKING_EFFICIENCY I don't think cars do bank much, they would follow the slope of the road, but it works well for boats and airplanes The Linden Vehicle Tutorial is the most comprehensive tutorial on the subject :smileysurprised::smileyvery-happy: -
Timed Notecard Reader exsample failed
Dora Gustafson replied to dalocogamer's topic in LSL Scripting
See LlParseString2List definition here The separators are the separators used in the message :smileysurprised::smileyvery-happy: -
zoieosei wrote: I'm trying to get a linked primitize size. In the root prim I have this script. I have no idea where I am going wrong. Someone knows why it isn't working? default{ touch_start(integer total_number) { vector linksize; linksize=llGetLinkPrimitiveParams( 2, PRIM_SIZE ); }} The argument PRIM_SIZE must be given as a list, like this: [PRIM_SIZE] The function returns a list not a vector, so you must extract the vector using llList2Vector() :smileysurprised::smileyvery-happy:
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You can achieve what you want if you substitute 'take' and 'taken' by 'buy' and 'bought' Your Item doesn't even need a script for that Just sell the original for L$0 You can't trigger a script when the item is bought but you can when it is rezzed When bought the item change owner and the new owner can take it into inventory :smileysurprised::smileyvery-happy:
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Moving a root prim along its own X axis
Dora Gustafson replied to Thoth Mason's topic in LSL Scripting
If you use llRot2Fwd( llGetRot()); you get the forward direction as a unit vector So vector F = llRot2Fwd( llGetRot());llSetPos( llGetPos() + x*F); will move the prim x meters in it's forward direction :smileysurprised::smileyvery-happy: -
A common error when handing over scripts are that the owner is not updated to the new owner One way to do it is to reset the script when the object is rezzed Another is to make the the script perform the necessary changes when a change event happens on a 'new owner' :smileysurprised::smileyvery-happy:
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How do I make a note card and send it to someone
Dora Gustafson replied to magickspell's topic in General Discussion Forum
You could search the knowledge base for 'Notecard' It is amazing how much you get for free :smileysurprised::smileyvery-happy: -
revochen Mayne wrote: To be honest, i was reading the code now a duzend times. Really trying to understand it but i still failing yet. It is definitely my candidate for the geek script of the year! :matte-motes-nerdy: You will love to learn the history behind it. Look here The thread contains entertainment, wisdom and drama, all in one thread :smileysurprised::smileyvery-happy:
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Editing obscured linked prims
Dora Gustafson replied to Elysse Snowfield's topic in Building and Texturing Forum
There are 4 shortcuts for selecting linked prims They are all listed here :smileysurprised::smileyvery-happy: -
I am not sure what grains you are referring to but if you increase Samples, used to create the AO you will get finer shades It will cost you computer time, but it is only a one time expense :smileysurprised::smileyvery-happy:
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You could give it to an Alt and let the Alt rez it Then of course it would be owned by the Alt and not by you It would be easier to advise you if you told what the purpose for this is :smileysurprised::smileyvery-happy:
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It's amazing what pride, stubbornness and cooperation can lead to when it comes to solving impossible tasks. LSL is not at all suited for data base jobs. As a result this little pearl emerges I will save this script in the category: "Goodies" :smileysurprised::smileyvery-happy:
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There used to be one at the freebie store on Help Island Public :smileysurprised::smileyvery-happy:
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Beware those $L0 Freebie walls, you'll get nailed
Dora Gustafson replied to Codex Alpha's topic in Merchants
I'm seriously considering to unsubscribe :smileysurprised::smileyvery-happy: