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Dora Gustafson

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Everything posted by Dora Gustafson

  1. llFrand(-1000000000.0) is invalid, the argument must be a valid float: [-16777216;16777216] See llFrand() I can't say if this is your only problem :smileysurprised::smileyvery-happy:
  2. The Linden Vehicle Tutorial is the best tutorial there is It holds answers to questions like yours :smileysurprised::smileyvery-happy:
  3. You need another VEHICLE_REFERENCE_FRAME Try this for a start: llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0,0,1,0> ); Substitute the line in your vehicle script or add this line :smileysurprised::smileyvery-happy:
  4. The limit has been increased to 60 seconds meaning an animation can play for 60 seconds or have a 60 seconds loop With say 30 FPS you can have max 1800 frames in one animation With 9 frames per second you are allowed 540 frames :smileysurprised::smileyvery-happy:
  5. Distance is computed between the detected position and the position of the root or child prim by your choice. Choose between llGetRootPosition() and llGetPos() Another thing is that the root and child may point in different directions so that a directional sensor may work differently because of that :smileysurprised::smileyvery-happy:
  6. Splatulated wrote: Syo Emerald wrote: No. thats depressing why can this game make everything except a mirror D: ?? You can fake a mirror: sit and move the camera to look at you from the mirror image position :smileysurprised::smileyvery-happy:
  7. I am afraid I can not help much but I can confirm that chat text from an object flows into other parcels and regions no matter the land settings of restrictions for the text. The object will be heard inside the radius for the type of chat: whisper(10m), say(20m) and shout(100m) not limited by parcel or region borders. I used this simple script in an object on my own land and stepped into the next parcel and next region default{ state_entry() { llSetTimerEvent( 4.0 ); } timer() { llSay(0, "Hello"); }} As I recall it, it was the same problem years back where objects in clubs used to spam the neighborhood this way I guess use of the newer chat functions: llRegionSay() and llRegionSayTo() has reduced the problem I searched the JIRA/bugtrace for this, but had no luck finding any entry, although this certainly is a bug :smileysurprised::smileyvery-happy:
  8. xBabyxDoll wrote: Hi everyone, I am looking for a common script out there that allows someone to pay an object as much as they want and recieve the item. Can someone please guide me to the source for this script? This is not rocket science default{ money( key id, integer amount) { llGiveInventory( id, "Item"); }} This script will give "Item" to id no matter what amount of money is paid :smileysurprised::smileyvery-happy: The script was extracted from the money examples in the wiki
  9. xBabyxDoll wrote: I thought it would be that easy as well, but the pay option actually displays a message that it will only work when a script is inserted... Right, but what is wrong with BUY instead of PAY?
  10. Why use a script for that when the build in option is more flexible than most scripts? People can always pay you directly if they think you deserve more than the set price :smileysurprised::smileyvery-happy:
  11. Three out of four Linden public sandboxes(not including premium sandboxes) don't allow running scripts, so scripts should not be a problem for you in those places unless you need scripts to rezz your building :smileysurprised::smileyvery-happy:
  12. You need to rephrase that to make me understand what you try to do An object with two fixed axis is totally fixed, all three axis are fixed :smileysurprised::smileyvery-happy:
  13. You will find all the rules in the knowledge base :smileysurprised::smileyvery-happy: By the way: you can't change an image file to *.tga just by changing the file extension You have to use an image editor that lets you save in the format you need
  14. Basically I would use llGetUsedMemory() or llGetFreeMemory() in a llOwnerSay() to report the status over time You could also save reports in another script, IM or email yourself so you don't have to be on line all the time In the report I would include list's sizes and what else is appropriate I don't know the actual script but if it is a list that grows too large I would limit it's size and possibly split the data between more scripts
  15. There is no character 16 in line 1 in the script you posted Try to post the actual script and please use the "C" icon above to show the actual format :smileysurprised::smileyvery-happy:
  16. You can reset just one script in a prim the way Rolig said There is no reason for recompile, reset will reset the script and all allocated memory Anyway you are just treating the symptom To cure the problem you should change the script so that it will not overflow memory :smileysurprised::smileyvery-happy:
  17. there is a difference between = and == you probably be better of with: if (icount == 10) :smileysurprised::smileyvery-happy:
  18. Your clicking maybe screened by something attached to your HUD Try to detach everything and see if the problem persists :smileysurprised::smileyvery-happy:
  19. The parameter that sets your motor is this one: VEHICLE_LINEAR_MOTOR_DIRECTION In caveats it says the magnitude is capped at 30 m/s :smileysurprised::smileyvery-happy:
  20. FOV, Focus, Ambiance and the related texture are not yet implemented in LSL See caveats :smileysurprised::smileyvery-happy:
  21. Ohjiro Watanabe wrote: Can also be a wandering animal or any object that is scripted to move around that moves itself off your parcel. What puzzles me is that neither the object nor the position is identified in the message :smileysurprised::smileyvery-happy:
  22. I can see what is wrong but I can't see what object causes it or where it happens The message reoccurs every now and then Is there anything I can do but ignore it? :smileysurprised::):smileyvery-happy:
  23. Maybe your diffuse texture has an alpha channel you don't want Try to set Alpha mode to None :smileysurprised::smileyvery-happy:
  24. In the Advanced Lighting Model there really is no practical limit to the number of light sources and light reflections There is a limit though to the number of shadows. Only the two or three nearest light sources to an object will make the object cast shadow. As I recall it may vary with the power your computer The picture above is taken on my system which is nothing extraordinary: Second Life 3.7.7 (289461) Apr 22 2014 13:01:33 (Second Life Release) CPU: Intel® Core i7-2600 CPU @ 3.40GHz (3392.3 MHz) Memory: 8174 MB OS Version: Microsoft Windows 8.1 64-bit (Build 9600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 660/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.3489 OpenGL Version: 4.4.0 :smileysurprised::smileyvery-happy:
  25. “There is no room to sit, please try another spot”. This error arises when some bounding box prevents the sitting. When the server can't find a place we have this "There is no room to sit, please try another spot" error. The bounding box may belong to a prim in he object or to a prim in the surrounding environment. Sculpties and old time megaprims often has big unpredictable bounding boxes. To solve the problem redesign the object or redesign the environment. You can read more about it and about other peoples experiences on the SL forum: http://community.secondlife.com/t5/Building-and-Texturing-Forum/Strange-quot-no-room-to-sit-quot-problem/td-p/1659779 It must be emphasized, that this is not a script error but a system caveat. :smileysurprised::smileyvery-happy:
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