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Jennifer Boyle

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Everything posted by Jennifer Boyle

  1. I am with Amethyst. If FB hadn't closed my account because I was not a real person, I might like it, but, as it is, I have no use for it. In fact, when I read about it, I wondered why they did something so useless.
  2. Perrie Juran wrote: I think ALL had very good reason for closing that account. OK. I didn't look it up until now. The following is from the linked content: "Bragg sought to prevent Linden Lab from enforcing its mandatory arbitration provision. He argued that the provision was 'both procedurally and substantively unconscionable and is itself evidence of defendants' scheme to deprive Plaintiff (and others) of both their money and their day in court.'[11] Judge Robreno agreed and held that the Terms of Service was a contract of adhesion, noting that the Terms of Service was presented by Linden Lab on a "take-it-or-leave-it-basis."[11] However, he limited this holding by noting that a claim that a contract is one of adhesion can be defeated if there are "'reasonably available market alternatives'" available to the weaker party.[11][14] Although there were numerous other online virtual worlds available to Bragg at the time, Judge Robreno noted that Second Life was unique in that it allowed participants to retain property rights in virtual land.[11]" "On October 4, 2007, Linden Lab announced that it reached a confidential settlement with Bragg: 'The parties agree that there were unfortunate disagreements and miscommunications regarding the conduct and behavior by both sides and are pleased to report that Mr. Bragg's "Marc Woebegone" account, privileges and responsibilities to the Second Life community have been restored.[13]" He sued to get his account restored, and he got it restored. Looks like a win to me. The same argument that prevented LL from enforcing the arbitration provision of the TOS would seem to apply equally well to the changes regarding IP rights, particularly in the case of content that was already inworld before the changes. Basically, to keep valuable accounts they already have, people have to sign away their rights. That should qualify as unconscionable easily. One thing I firmly believe is that nobody puts terms in a contract for no reason. If a contract give somebody rights, they wanted those rights because they think they may want to exercise them. Don't these changes make it completely impossible to use trademarks in SL?
  3. It's SL acting up. All you can do is wait for it to get better. It usually does within a few days. I couldn't dress completely last night. I finally gave up and logged off.
  4. I'm no lawyer. However, I do remember a case in which LL closed a lawyer's account arbitrarily, and he sued and won, causing LL to revise the TOS. The legal basis for his victory was that the TOS is a "contract of adoption," i.e., its terms are determined by one party, and it is not the product of negotiation. Such contracts, when offered by a party in a stronger bargaining position on a take-it-as-is-or-leave -it basis to a weaker entity are held to higher legal standards of fairness than contracts in general. The court held that the TOS was invalid to the extent that it didn't meet the required standard of fairness. It seems to me that a person who had a substantial investment of time and/or money in a SL business that was making significant money and that will be disadvantaged by these new terms would prevail in a lawsuit against LL. I think that LL is imposing a license that is much broader than they have any legitimate business need for wouldhelp. LL could protect all of its legal interests with much narrower license terms. A license that limited their use to within the SL virtual world only by the account that uploaded or created the content and its inworld licensees and in reproductions of the screen by LL with a clause holding them harmless if their security was circumvented would suffice.
  5. Phil Deakins wrote: I'm meaning that RL sized avatars can't work well in RL-sized rooms, because of the way we see in SL - from behind the head - and our SL heads don't work the way our RL heads do - they don't move to see where our feet are, for instance. It means that a typical RL sixed living room can't work well enough in SL, even with RL sized avatars. I have my camera just in front of my face. It is a more immersive experience for me than having it behind me.
  6. Unless they fixed the bug, wearing over 2 tattoo layers can cause your avatar not to rez. Also, can you fix it by just changing outfits?
  7. I have been told that mesh clothing is being sold that comes with a HUD that allows the user to modify it by resizing specific parts. The person who told me did not know who sells such clothing. Is there such? Who sells it? Thanks.
  8. I have been told that mesh clothing is being sold that comes with a HUD that allows the user to modify it by resizing specific parts. The person who told me did not know who sells such clothing. Is there such? Who sells it? Thanks.
  9. Siddean Munro's Slink designs are the only ones that I have found that let me match the color of the feet to my skin really well.
  10. I doubt that that is possible, but you can download programs that willbatch rename files using a template that includes date and/or time information in the filename,
  11. Most of what you find with Google will have restricted reights. You might want to look at Wikimedia Commons, where there are a lot of images that have licenses permitting use by others.
  12. Jean Horten wrote: Any motherboard that uses BIOS is better than these modern 'Thou shall not use anything else but Windows' UEFI motherboards. Progress? No, an evil move by an evil company to monopolize the market J. Only if you don't want to run Windows. I'm not sophisticated enough to use Linux, and I hate the way Apple locks everything down to keep me from doing anything they didn't intend for me to do, as well as that choices of hardware and software are so limited. Besides, if you think Microsoft is bad, where does that leave Apple, which rather heavy-handedly limits what can be done with their devices much more than Microsoft and Windows computer makers?
  13. I just have a superficial understanding of a lot of this tech stuff, and I am certainly not an authority. However, my understanding is that the X79 chipset and the LGA 2011 CPUs that work with it are more powerful than the Z87 chipset and the LGA 1150 CPUs that work with it, even though the latter are newer. Also, I notice that the board you reference has only four RAM sockets, instead of eight. My comments were mostly based on my extreme satisfaction with my system. I honestly think that all of the delays I experience are due to LL's servers not sending data fast enough. One thing that is really great is that I don't really understand overclocking, except the principle, but with the motherboard, CPU, and sofftware that came with the motherboard, I was able to just click on a button, and in a few minutes I had a system that was running at the fastest stable clock speed, which was a 30% overclock. I suggest asking questions on some on the hardware sites on the Web.
  14. I'd suggest: Intel Core i7-3930K Sandy Bridge-E 3.2GHz (3.8GHz Turbo) LGA 2011 130W Six-Core Desktop Processor BX80619i73930K ASUS P9X79 WS LGA 2011 Intel X79 SATA 6Gb/s USB 3.0 SSI CEB Intel Motherboard with USB BIOS 32 GB fast RAM-Check the board compatibility list, and buy one 32 GB kit ASUS GTXTITAN-6GD5 GeForce GTX TITAN 6GB 384-bit GDDR5 PCI Express 3.0 SLI Support Video Card SSD at least large enough for programs. You should still have enough left in your budget for case, PSU, optical drive, etc. My system is the Core i7-3930K, ASUS P9X79 Deluxe motherboard, 32 GB DDR3 2400 RAM, GTX-580. (Actually 2 GTX-580s, but I saw absolutely no change when the second one was added.), 256 GB SSD for programs and SL cache. It runs SL a lot better than my previous Core 2 Quad, GTX-470, 8 GB system did. I usually run SL with all graphics settings at the maximum, except draw distance, which I frequently change according to what I'm doing. I think my bottleneck is the speed at which LL's servers can send data. I know this is overkill, but I don't understand where the bottlenecks are, so I don't know which specific parts are overkill. With your budget, it really doesn't matter. FWIW, with the suggested CPU and motherboard, overclocking is extremely easy; you don't have to understand it, you just click on a button and the software does it for you. So you probably want a good CPU cooler.
  15. Does anyone know why LL restricted export of full-perm items? Before the change, it was understood that releasing something full-perm granted rights to use it inside and outside SL. The change just removed the possibility of a non-creator using it outside SL, even with the creator's permission. Why would anyone consider that necessary or desirable?
  16. Could you have inadvertently changed the shape you were wearing? That has happened to me.
  17. While this isn't an answer to your question, which has already been answered, it may be useful. There is an Android client, Lumiya, and there is an iOS client, Pocket Metaverse. Neither provides an experience comparable to using a viewer on a PC, but you can get inworld. SL clients work fine when installed on a flash drive; I run my viewers exclusively from a flash drive so I can use different computers. This might be a solution for you. How well it would work would depend on how tightly the library computers were locked down. If you can write to the Users\Username\Appdata\Roaming and Users\Username\Appdata\Local folders, then it should work fine. I have a batch file that copies the SL data files from the flash drive to the required locations on the hard drive before running the client and moves them back when I'm done. If you want it, I will be happy to share it.
  18. Take this for what it's worth. I think if neither you nor your customer has rights to the original image, then you would be infringing. You could fully protect yourself by only working with images that were demonstrably in the public domain or were released under one of the licenses that permits sale of derivative works. Alternatively, you could partially protect yourself by, in addition to these images, only using images that the customer claimed to have rights to use. Considering the presumably small real world value of your work, you would probably be safe enough doing that, unless the image belonged to an entity that customarily aggressively enforces its IP rights, such as Disney. I am not a lawyer, and this may not be sound advice. It may be worth exactly what you paid for it.
  19. Amethyst Jetaime wrote: You could report this to the RL shoemakers so that they can file a DMCA if they object to their designs being sold as SL shoes. I don't think shoes, clothing, and other useful articles are subject to copyright, and I think that's why the fashion industry in RL works the way it does. Designers have to have new designs each season to be able to have something that hasn't been knocked off by mass marketers. It's kind of ironic that real shoes are not protected, but virtual shoes are. When I read the OP, I wondered id the first SL designer to make a virtual kniowckoff of a RL design can claim copyright, and I don't see why not, since she would be the original creator of the virtual design.
  20. TheBlackHunter wrote: Combining mesh and system clothing is a botched work in the eyes of many designers and consumers. I am thinking of areas such as waistbands and the hem area of short skirts.
  21. Frawmusl wrote: Eh you'd think that, but then again people are very greedy Doing what I propose could make a designer more competitive. I'll bet that there are thousands of us who, other things being equal, would choose the designer who did it. Also, the people who would appreciate this are people who are interested in clothes and interested in looking good---the very people who are most likely to spend a lot of money on clothes and, therefore, the people who it would be most profitable to attract as customers.
  22. I have posted about this before. As someone who is particular about her appearance, I often find that the alpha masks supplied with otherwise-good-quality mesh clothing to be inadequate and in need of modification. Unfortunately, the designers seldom include the textures that they used for the alpha masks. It is necessary for me to start from scratch making an alpha mask, even though the one supplied may have just needed a little tweak. It would help so much if designers included full perm alpha textures that I could export, modify, and reimport to spare me the additional effort of making them from scratch. Why won't designers do it? It would cost them nothing. It would make customers' lives easier, making their products more competitive. There is no way that letting alpha mask textures out full perm could give competitors a significant advantage.
  23. Some of my best-looking clothing items are combinations of mesh and system clothing. I am pretty sure that some of my other mesh clothing items would work better if they had system layer components. It can be really hard, even impossible, with some items and styles to avoid both transparent gaps showing between the mesh clothing and avatar in some positions and avatar skin showing through the clothing in other positions. With these items, the best overall appearance can be achieved by designing the alpha mask so that there is never a visible gap and providing a system clothing layer, so that when something shows through the mesh item it is not skin but is a clothing layer that looks very like the mesh clothing. It seems that many mesh clothing designers think that if the mesh item itself looks good, they have done their job, even though it can't be made to look really good on an active avatar who assumes many varied positions. Why is that?
  24. A couple of suggestions: Would it be possible to add fans? Could you replace one or more fans with more powerful ones? That would be quick, easy, and cheap.
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