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Void Singer

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Everything posted by Void Singer

  1. the problem is that LL is not providing a kit to make your own, they are showing you how they made theirs, which is a different concept. and they are doing it for free. they have no reason or interest in making it easy to build your own.
  2. I forgot about that problem with HUD items... you can overcome it by attaching the hud to a different (non-hud) location while you edit it. the reattach to the normal spot.
  3. Por favor, vaya a http://secondlife.com/ -> "Inciar Sesion" -> "Cuenta" -> "Resumen de mi Cuenta" de la respuesta a su pregunta.
  4. as noted you can find the last years archives @ http://community.secondlife.com/t5/Forum-Archive/ct-p/Forums_Archive and you can find the archives from before that @ http://forums-archive.secondlife.com/-1/1.html (GD/Off-Topic is lsited as Resident Answers)
  5. PS, they moved the cheese.... they can be found by clicking on the "help" menu item at the top of the page, (and not any of the drop down items from the main site) and looking in the panel on the right for "Contact Support) in the "Premium Suport" widget box which will get you a page with liks to create a ticket, open live chat, or look at you ticket history again (ya know in case you missed the other huge link they already showed you for that)
  6. Drongle McMahon wrote: It happens when you stretch the mesh using the edit tools. No scripts necessary. Switching the mesh geometry by script, which would be like switching the sculpt map in a sculpty, will not be possible from a script, but as far as I am aware there will be LSL access other object parameters, certainly to llScale(), which I just checked. The exception is rigged meshes whose sizes are fixed by the rigging, I think. well doing it in edit is not suprising, since that's where creation happens..... although access to setScale on a mesh is, if they are going to change the prim count with size.....it's ripe for all sorts of abuses.
  7. won't work with an avatar seated on it, the av will always collide with the ground.... similarly, the setPos features seem to be routed through the physics collision engine and they won't allow you to get more than the root position level with the ground (seated avatar or not).... the only tried and tested way I've found was solo objects using volume detect and physical movement.
  8. unfortunately there is very little documentation, and most of the documentation is written by residents...(almost all LSL documentation is written by residents) the documentation that does exist for the viewer source code can be found through this page
  9. two things.... you can cheat... ad a no-copy item to your AO's inventory, then save it... now when you rez it from inventory it will take the orginal and not leave and old copy in inventory.... this should let you keep using the same AO without the hassle of updating outfits (keep a copy without the no-copy item tucked away in case SL eats the no-copy one) the other thing you can do is not rez it to the ground, but instead edit it while you are wearing it, detach, and re attach.... no outfit relinking hassle. (you WILL probably need to reset it when you reattach though). SPECIAL NOTE: if the item is a hud, this won't work, but you can temprarily attach the hud to a different (non-Hud) location, which will allow you to edit it freely. then simply detach and reattach to the orginal hud position.
  10. if your ISP is traffic shaping your connection to SL, then you should contact them and discuss it with them, as this should not be happening Note: proper traffic shaping can easily block rate limit p2p without affecting live content connections to streamed applications... I've been on two ISP that do that, and neither ever interfered with media or SL, or connections to other treamed worlds so It's not an isue of not being able to tell them apart
  11. This is almost entirely up to the terms under which the site was designed and hosted.... In the terms of a third party hosting service, the basic starting point is that sites content and design would still belong the sites designer. In the terms of an organization hosting the site, which relates to that organizations activities, the basic starting point is that the design and content belong to the hosting organization. Other scenarios exist, but you can boil the starting position down to "for whose benefit was the site designed" to get a basic answer as to who is likely to have the rights to it. Contractual terms that modify or even reverse the basic starting point can exist, and are often part of the later arrangement. Review any contractual terms you have agreed to, and any communications stating intent or requirements, and then if it still looks like you might have rights over it, contact a REAL lawyer and dump that information on their lap =)
  12. (Qie Niangao wrote: This has probably been raised before in other threads, but) Yeah: WTF is the point of the "Registered" date? It seems to be the date on which we first subjected ourselves to the Jive clusterforums. That's hardly something to commemorate. actually, I think it DOES show the inworld born dates for new avatars doesn't it? it's just that we're all ancient and existed before the system began =)
  13. history also teaches us that early adoption = early exposure =P it's also usually the hardy tried and true that survive plagues, and not the new and shiny -.^
  14. and now you know what proper roles are supposed to prevent.... lol there should be a board and/or topic limit, with no limits on replies to those topics, so a user can get extended help when new, but NOT wallpaper the entire domain.... with no live links or images during that period. part of that ranking should be based on account age. it should be linked to the same IP as well (to prevent immediate relogging with a new account name) any account found to be exceeding certain post limits (think multipl number of threads in a given time or across a number of boards in a given time) should be locked down or forcibly returned to starting rank, and a moderator notified of that automated action (then even if no one is around or reporting at the moment, those threads can easily be yanked) and THAT would work to control spam quite nicely
  15. the open GL requirement is based on memory management and block alocations... power of two diminsions are just faster to calculate than arbitrary ones for memory management and basic manipulations of size. as for resizing algrithms, it depends on which one... and really comes down to details within a texture, rather than the absolute texture size, to determine the amount of distortion... and even then the details shape and angle can have an impact. some algorithms are better than others, but are more intensive to use.
  16. There is no support for writing lsl scripts in any other language than LSL. There may at some future time be support for C#, but that project is currently on hold indefinitely. ETA: I've put in a moderator request to have this thread moves to the LSL Scripting forum. (and it was, YAY!) LSL scripting Library is for sharing existing scripts of your own making ONLY.
  17. honestly my snippet could be wrapped in default{ <snippet> } for an attachment that was placed on the pelvis and shafted backwards. as for your rotating problem with the folower... that's probably something wrong with the physics, where it's drifting out of alignme (because it's not balanced) and the next move to target call shifts it out of position.... you could set it to non-physical after it moves, and set it physical before it moves which should correct it, or use either llLookAt, or llRotLookAt to force a directionsal facing (which is what most do)
  18. per jira: "It appears that there is a workaround by logging in and viewing your own profile using MS Internet Explorer which seems to provide the necessary SSL certificate. Logging in to your profile using other web browsers does not have this effect."
  19. Darkie Minotaur wrote: I wonder why you would use E-Mail to keep records - I write such structured data in a database, there are many advantages to using a db for that. because searching g-mail for filtered results is easier than building your own DB, finding a host, setting it up, paying for the host..... =) all the methods are more reliable than LL's method, because for networked vendors you can get confirmation that it was paid for AND confirmation that it was sent (and if you include a rez script, confirmation that it was received and rezzed)
  20. Wakizashi Yoshikawa wrote: You can get them from one of previous posts (sorry for beating dead horse here, I havent noticed that link already been posted...) oo didn't realize that LL had buried the links for templates so deep.... if you're an adventurer you can find them from forums/blogs/answers by clicking the help link, and going to crating --> creating clothes and tatoos, then goto the wiki page link. from the main site you click on the help link menu iteself (and NOT one of the drop down items) and do the same.... or just go here ETA: for Chips Templates, goto the link that says "Clothing & Skin Templates - By Chip Midnight", hosted by Ann OToole, which are the higher resolution ones with increased detail Robins are in there as well as the original LL provided ones and several good tutorials.
  21. list 2 vector does not automatically cast the data, so if it's in string format in the list, it will come out as ZERO_VECTOR. you have two choices... you can cast the string to a vector before saving it to your list (a good idea since it takes less space that way), or you can use (vector)llList2String( listName, indexNumber ) when you retrieve a string.... this has the advantage of being automatically cast to string and back to a vector if it already was a vector, or being properly convertert to a vector if it wasn't already
  22. it must be integrated into a vendor script.... the vendor will then send the message from the money event, or an item set to buy copy could trigger from the changed event (there is a bug that causes changed owner to fire in your copy even though the owner did not change... so if it fires and the owner is the same as before it was bough, but you won't know by who, and I would not rely on that working forever).... it can be as simple as sending you a message with llInstantMessage if you have IM to e-mail enabled, or using llEmail to send it to any address you specify
  23. I use Chip Midnights clothing templates uploaded as is, which show all the mesh "wires" (edges between polygons) to show me where I need to wipe out the avatar mesh....
  24. Josh Susanto wrote: [...] In principle, images with prime numbers of pixels on each side should distort the most... correct? theoretically, larger, non- mersienne primes should, but realistically it depends on the actuall content of the image and yeah, temp uploads don't actually go on the server, they are served from your local machine cache (the original trick used the avatar skin backgrounds) at one point SL did support up to 2048^2, and even upsized images that were closer to be the larger of two power-of-two values.... but other than that, they've never sopprted a non-power-of-two since at least mid 2005 (before that I never really took notice)
  25. this will strip text of "\n" vStrMSg = (string)llParseString2List( vStrMsg, ["\\n"], [] ); this wil strip the text and replace them with real newlines... vStrMSg = llDumpList2String( llParseString2List( vStrMsg, ["\\n"], [] ), "\n" );
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