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EllieAnne Silverfall

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Everything posted by EllieAnne Silverfall

  1. I've not been creating much in the past year. RL has just been too busy and I was dealing with a health issue that made it hard to concentrate. I am hoping to get back into it again soon. I typically create mesh furniture and decor using blender - I still need to learn Zbrush. I learned how to mesh by watching a tutorials, and a lot of trial and error. Since it's been a while, I want to get back at it the right way... so I am looking for some tips or tutorials specific to SL for workflow. I think mine was probably a little bit sloppy and definitely has room for improvement. As for texturing... that I'm not as worried about, but would be a topic for another day. If anyone is willing to share, I will be very grateful. Thanks!
  2. Isn’t that a good thing for the SL market overall?
  3. I hadn’t thought of it this way, but makes complete sense. And of course LL is going to want to have a bit of control with how the newbies experience SL so that they might want to stay after dipping the toe in
  4. Region: Laka SLURL: http://maps.secondlife.com/secondlife/Laka/204/125/60 L$10,000 OBO Contacts: EllieAnne Silverfall or Jorden Moonstone
  5. Region: Laka SLURL: http://maps.secondlife.com/secondlife/Laka/87/68/28 L$15,000 OBO Contacts: EllieAnne Silverfall or Jorden Moonstone
  6. Bless you!!! I was finally able to upload at a low LI it using this technique.
  7. I think I'm going to give this a try, thank you! I tried just using a deep normal map on the rock, but even on ultra, it still looked flat.
  8. I always click all transforms and fix my origin before exporting, but I will give it another go. I never thought of a cube for physics - GREAT TIP!
  9. I lowered the details as much as possible. It seems to be the physics. The lowers LODs won't reduce
  10. I've got it down to 4 edge loops. for the length. The item is maybe 1/8 meter total. My triangles are not high but normally I can reduce for the lower LODs, but it won't. No modifiers were used. Here's some pics of upload and relative size.
  11. I attempted to export only the wire to see. the egg thing is a smoothed rock, yes it will be exporting as well, but I'm not worried about that right now. That exports without issue. IT's the wires I'm having issues with. No, I am not using modifiers. We're talking smallish.
  12. This is the item that I'm working on . I took out as much as I possibly could, but even 1 wire is coming out super high LI upon upload to SL. I'm currently on Blender 2.9.1. I'm about to rip my hair out on this one and I really don't want to as I'm already losing hair from having had covid lol (Yes, really).
  13. I have an item I'm working on that involves a rock wrapped with a few pieces of wire. I used nurbs circle to create my wires pieces and then converted them to mesh. After, I decimated the geometry by hand. No matter what I do, I cannot get a low enough LI upon upload. Help please? I've done cords before, but less circular. I'm about to give up on the wire wrap idea, but it looks better with it. Can anyone assist with tips? Even links to tutorials would be awesome. Thanks!
  14. Good point, but being that I haven't played around in 2.9 yet, I wasn't sure how much has changed. I know that the setup I had pre 2.79 was very different looking than the newer versions. I edited the OP to clarify what I was looking for - not to add confusion, but to prevent answers on what I didn't need.
  15. Well, damn. Aren't you kind? Could have answered without being an ass.
  16. Just as an example - there are certain settings in tools, baking, etc that are helpful to have set up from startup, rather than having to go in and change them each time. I'll figure it out again, but will have headaches until then. Sigh.
  17. Anyway, I'm not talking about collada export. I'm talking about startup preferences for workflow.
  18. LOL! Apparently, I never noticed the drop down. I only ever used the default operator presets. But, since I make static mesh, I don't think it really matters. I never had any issues importing from calladas exported this way from 2.82.https://gyazo.com/241fa29b5aee229b2c7b1d47958370fb
  19. Which version are you using? I don't think there has been an SL preset option since before 2.8. There are ways to set up start up preferences to make workflow easier for SL mesh. The directions I've been able to find are outdated, however. Here is an example: http://www.torsten-funk.de/tutorials_008-blender-second-life-opensimulator.html
  20. Can someone help me with setting up the preferences for startup to be SL friendly? I just DL 2.9 and I messed up my startup preferences somewhere along the way. What I can find online is outdated. Thanks! Not concerned about exporting collada - I'm looking for startup preferences for workflow issues. The instructions I find online are outdated (2.79). If not, I'll figure it out again, but didn't feel like banging my head on the wall if someone had it quick.
  21. Can someone help me with setting up the preferences for startup to be SL friendly? I just DL 2.9 and I messed up my startup preferences somewhere along the way. What I can find online is outdated. Thanks!
  22. I'm not talking about mesh clothing (I think I already said that mesh clothing, skins, and bodies/heads should need a demo product). I'm talking about furniture and decorative items. In regard to mesh clothing: personally, as long as the mesh clothing includes a fit for Maitreya, I'm not to worried about a demo unless it is relatively expensive. But, that's me; I don't have time to try a demo for every piece of clothing I buy, but I'm lucky enough that if I waste a little L on something I hate, I just shrug it off and stop buying from that designer. Most of the time I'm only disappointed in stuff I didn't pay much for, so no big deal to me. Building/selling mesh furniture/decor items in SL for me is a hobby. I have a business in RL that is stress enough. If my SL business becomes too much work, I'll pack it in. So, I'll do what I have time for, and that does not include MP demo items for home furnishings, especially when I have demos in-world. If I've lost your sale and the sales of others like you, I'm sad for it, but I'll live.
  23. @bigmoe Whitfield First, all of my items are copy/mod. Second, it's one thing to need a demo to make sure that clothes will fit your shape (mesh) or if you will like how a head/body looks before buying, or checking that a skin is how it looks in the picture and how it looks with your shape. But those are things that are hard to get a sense of without a demo. Furniture, on the other hand, can be demoed very nicely in-world and you don't need a demo in your own home to see if it "fits". Maybe I don't shop enough, but I don't know of a single SL home goods store (or jewelry, for that matter) that provides demos you can buy to try. If you prefer shopping only on MP, more power to you. I like shopping MP because it's easy to search. But, If I'm worried about how a piece of furniture looks or operates, I have no issue TPing to the store from MP to do so. It's not like I have to waste gas to get there. But, alas, to each their own - and you can't please everyone (I'm not going to kill myself trying).
  24. @bigmoe Whitfield are you talking clothes/hair/skin? I sell home goods - do you expect me to offer a demo of those other than in-world?
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