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EllieAnne Silverfall

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  1. I've not been creating much in the past year. RL has just been too busy and I was dealing with a health issue that made it hard to concentrate. I am hoping to get back into it again soon. I typically create mesh furniture and decor using blender - I still need to learn Zbrush. I learned how to mesh by watching a tutorials, and a lot of trial and error. Since it's been a while, I want to get back at it the right way... so I am looking for some tips or tutorials specific to SL for workflow. I think mine was probably a little bit sloppy and definitely has room for improvement. As for texturing... that I'm not as worried about, but would be a topic for another day. If anyone is willing to share, I will be very grateful. Thanks!
  2. Isn’t that a good thing for the SL market overall?
  3. I hadn’t thought of it this way, but makes complete sense. And of course LL is going to want to have a bit of control with how the newbies experience SL so that they might want to stay after dipping the toe in
  4. Region: Laka SLURL: http://maps.secondlife.com/secondlife/Laka/204/125/60 L$10,000 OBO Contacts: EllieAnne Silverfall or Jorden Moonstone
  5. Region: Laka SLURL: http://maps.secondlife.com/secondlife/Laka/87/68/28 L$15,000 OBO Contacts: EllieAnne Silverfall or Jorden Moonstone
  6. Bless you!!! I was finally able to upload at a low LI it using this technique.
  7. I think I'm going to give this a try, thank you! I tried just using a deep normal map on the rock, but even on ultra, it still looked flat.
  8. I always click all transforms and fix my origin before exporting, but I will give it another go. I never thought of a cube for physics - GREAT TIP!
  9. I lowered the details as much as possible. It seems to be the physics. The lowers LODs won't reduce
  10. I've got it down to 4 edge loops. for the length. The item is maybe 1/8 meter total. My triangles are not high but normally I can reduce for the lower LODs, but it won't. No modifiers were used. Here's some pics of upload and relative size.
  11. I attempted to export only the wire to see. the egg thing is a smoothed rock, yes it will be exporting as well, but I'm not worried about that right now. That exports without issue. IT's the wires I'm having issues with. No, I am not using modifiers. We're talking smallish.
  12. This is the item that I'm working on . I took out as much as I possibly could, but even 1 wire is coming out super high LI upon upload to SL. I'm currently on Blender 2.9.1. I'm about to rip my hair out on this one and I really don't want to as I'm already losing hair from having had covid lol (Yes, really).
  13. I have an item I'm working on that involves a rock wrapped with a few pieces of wire. I used nurbs circle to create my wires pieces and then converted them to mesh. After, I decimated the geometry by hand. No matter what I do, I cannot get a low enough LI upon upload. Help please? I've done cords before, but less circular. I'm about to give up on the wire wrap idea, but it looks better with it. Can anyone assist with tips? Even links to tutorials would be awesome. Thanks!
  14. Good point, but being that I haven't played around in 2.9 yet, I wasn't sure how much has changed. I know that the setup I had pre 2.79 was very different looking than the newer versions. I edited the OP to clarify what I was looking for - not to add confusion, but to prevent answers on what I didn't need.
  15. Well, damn. Aren't you kind? Could have answered without being an ass.
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