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Quistess Alpha

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Everything posted by Quistess Alpha

  1. I think the point that most people are trying to get across is that a lot of, if not most creators of high quality mesh products do not just use the tint box to make different color options, they have a separate texture for each color option, because making a product that continues to look acceptable when tinted to values outside what the creator might have created requires making the mesh in a certain way to separate different color regions into different faces(materials) which is extra work, and can in some cases compromise the quality of the product compared to a non tintable version. Now, if Linden labs were to (somehow) add a tint-underlay option for mesh, that would make it easier for texture designers to make textures that would be compatible with a wider variety of user-end retinting, but I don't think that's going to happen soon.
  2. Doing a marketplace search there are some decent options, not specifically rigged for your body though. https://marketplace.secondlife.com/stores/93416
  3. Yeah, and I don't see any quadrupeds applying, or are you trying to make snide insults Karen? she also specifically said furries are humanoid.
  4. Most "full perm" outfits do not come with licenses to use their their 3d mesh data. If the outfits you bought came with full perm textures, then you can download those by right clicking the texture and 'save as'. Otherwise you may have to set the texture of your outfit to a local texture, which will let you (and only you) see how your outfit changes each time you save the texture. You can set a local texture by changing the dropdown from 'inventory' to 'local' in the Texture picker window.
  5. The Ruth and Roth Bodies are completely free and open-source. https://github.com/RuthAndRoth and so are the bladenCat and bladenlyn bodies. https://marketplace.secondlife.com/p/TMG-Bladencat-MK8-ULTRAUpdated-6-15-20/19280993 https://marketplace.secondlife.com/p/BladenLYNbeta-Free-Fullperm-open-source-Avatr-system-boxed/15767365
  6. I think the same general arguments apply. Creators don't want you to 'break' their stuff and then add to their customer service overhead, or make things worse than intended. there's also the caveat that a lot of full perm sellers put restrictions on 2nd party sellers, so if you buy a full perm thing and add a texture to it you may be restricted by license agreements from selling your product with mod permissions.
  7. This has been an argument between sellers and buyers for a while now.
  8. RL or SL, Male or Female? If these are pictures of yourself why don't you just pose naked?
  9. I hope you find what you're looking for, and I'm sure there's one around somewhere or someone willing to make one, However I'm fairly sure buying and selling copyrighted material without the copyright holder's consent (in this case Nintendo) is against Second life's Terms of Service.
  10. Whether or not Hosts need to show skin seems a bit tangential to the point that Zaideaa doesn't seem to want to be a host, and nobody should need to convince her to be one. There /are/ other kinds of jobs in SL that don't involve the music club or Adult scene.
  11. Do you have any specific skills or interests? Have you checked the 'Wanted' and 'Inworld Enployment' sections. Yes most of them are looking for DJs and Hosts and sexy things, but if you keep watch you'll see the occasional request for something interesting like a medical receptionist, priest, or reality-TV show participant to name a few recent ones off the top of my head. If you can do mesh or textures or scripting those can opens up a lot of opportunities for commissions.
  12. Seems like a really easy thing to change if you had access to the contest board's script. I think the reason why most display things prefer usernames is because you can't (easily) change them.
  13. I did a test of sending offline IM's via an alt, and received 21 out of 21 to my email and 15 out of 21 when I logged in. (non-premium accounts)
  14. I have gathered by reading some people's profiles that offline IMs can be 'capped'. What is the number of offline IMs that can be stored, and does the queue still get capped if you receive offline IMs via Email? Thanks!
  15. The HOJ has a free BDSM school that also teaches emoting. I agree that a lot of it you can teach yourself, but if you want some help, they are nice people who won't pilfer your pockets.
  16. Builders Brewery is /Never/ quiet. Are you sure you asked in the right group? More likely there were too many people talking at the time and your comment got missed. secondlife:///app/group/04f595b0-cdc8-97f0-e710-9564824c03b2/about
  17. you could place a color layer over it, but if you're going to do that, you might as well just use the tinting options directly available in SL assuming the tail is MOD. depending on how the PSD is designed, there might be a layer that is just a flat color that you can change to modify the color which might have better results. A lot of mod kits I've seen (and I'm not really a modder myself so I've not looked at a whole lot of them) have a base color layer, and then different shadows and highlights on top of it that make it look 3 dimensional.
  18. Well, in a way asking 'How do I make a mod' is like asking 'how do I paint a painting', it really depends on what modification you're trying to make. If I might clear up one misunderstanding you seem to have, in SL you can't upload a PSD or TGA files. the only kinds of textures you can upload are Jpg format, or image files that your viewer converts to jpg before upload. if all you want to do is have a tail with a different color, then you just have to use Photoshop, or whatever other image program of your choice to change your tail texture (the second one you showed) to be whatever color you want, export it to jpg, then upload it. the first image, often called a 'template' is just a guide to show how your texture maps onto the tail. for something this simple it might not make sense to even reference it as you make your mod, other than to realize that the right half of your texture will become the tip of your tail.
  19. Technically it's just an inverted hull which is a part of many cell shading effects. Actual cell-shading would require modifications to SL's lighting model, but you can get interesting approximations by doing unconventional things with the object's shinyness.
  20. Yes I already Wrote a decent Autorez script for her and I posit it works perfectly when you use it correctly. I'll have another go at fixing the rotation thing in a few hours.
  21. you can copy-paste the username. If you need a SLURL it's secondlife:///app/agent/fa2ca1b2-2fdf-4a02-ac6f-eb95aed6b1da/
  22. I'm not super familiar with the business, so take my word with a large does of salt, but it's my understanding that in many if not most places you are payed by tipjar or private payments from clients. I'd be happy to be wrong but I don't think most clubs actually pay their 'customer service' employees directly.
  23. There are several learning English groups you can find through SL events. https://secondlife.com/my/community/events/index.php?lang=en-US https://search.secondlife.com/?query_term=English&collection_chosen=events&isLeftColOpen=true&sort=start_time_asc&category=26&date=02%2F15%2F2021&dateformat=mm%2Fdd%2Fyy&starttime=0600 If you look under 'education' about half of the events seem to be learning English classes.
  24. I wonder if we're just trolling this thread now. I think the horse has been beaten.
  25. Well, 'horrible and choppy' is relative. if you set the camera params once per frame or so, (llSetTimerEvent(0.022)) it looks okish to me, but I'm rather used to low framerates and such. Also of note. If you want to follow an object smoothly, you can do that easily by ctrl-alt clicking and panning around the moving object, the problem is for fast moving things it can be hard to get them in close enough view to do that before they zoom away.
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