-
Posts
3,631 -
Joined
-
Last visited
-
Days Won
1
Content Type
Forums
Blogs
Knowledge Base
Everything posted by Sammy Huntsman
-
What is with the anti-white, rhetoric? You do realize, that is racist too?
-
Natives were human too, and throughout history, all humans wanted to wage wars to gain more territory. It's part of the nature of being human.
-
Here is a good example, to say it's the fault of the individual. Store closes, and a couple of blacks need to get a few things from the store. Is it the fault of the store clerks, or the individuals? I would say the individuals, they should have planned ahead.
-
You always seem to go to people in power, as the bad guys. Show me some supportive data, to back up your claims.
-
But we really need to stop with this victim mentality, and really take a look at ourselves in the mirror. Is it a social problem, or is it a problem on our behalves?
-
Honestly, I really don't care about one's skin colour. I look at everyone, as human. I am not colour blind, but I don't need to go oh, this is my, insert race, friend. Just this is my friend, insert name.
-
I go to this club, and every time I go, without even asking me, I practically get put into a dance. I have taken all my HUDs off, revoked permissions, and even tried recreating the LSL bridge. But I keep on getting put back on the person's dance HUD. How does that even happen, and how do I stop this from happening, every time?
-
I Can imagine, residents who own full Mainland Regions, would get those same privileges.
-
I can imagine, it would work for all. But Lindens would have total control over the Mainland portion.
-
I am liking this new Lighting system, at least from the sneak peaks.
-
Having been a part of Bloodlines, and those other vampire systems in SL. I can say in my opinion, I find its very cliche, and you get the odd person, who thinks they are an actual vampire. I left them, as I felt it was boring, and not for me. But one of the systems that truly bugs me, is Progeny. They are very snobby and have this air of we are superior. That being said, I had very negative experiences with both, and will not go back with either system. I think a big thing that bugs me with progeny, is that A they can bite anyone, without asking you, and if scripts are turned off, they still can bite you. Hell most of them, feel that the rules are below them, so if you say no biting. Do they listen? Nope, they still do it.
-
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
OOh, one congratulations, do you wanna cookie? Um would you call mocking ideas, and questioning ideas, trying to reason through the ideas? -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
Every post, that I have seen her in. She is always mocking ideas like she is superior, and questions people's intelligence. So instead of her being like that, maybe she can show a bit more compassion, and actually, give some ideas. I am honestly getting frustrated and annoyed with her, not glad. It appears, she only comes on, to mock others, and question others intelligence. How can one appreciate her for that? -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
Let's see an idea of yours then, instead of sitting there and mocking everyone. I want to see more productivity. You clearly, show an aptitude, that would suggest, that you have the greatest idea of them all. Why not share it? -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
That really doesn't help, just going to a place, doesn't constitute actual numbers. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
Who's the Troll? Me or the woman, that is mocking ideas? -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
It wouldn't turn into an FPS, and there are already FPS sims in SL. It would be the same SL, just played on Consoles and PC. Yes, you mocked my idea, You mock everyone's idea, that isn't your idea. Also please show me actual stats, where people are somehow stupid, and or illiterate. That being said, you really can't deem someone's intelligence, based on how they type. That and some people can't really speak English, and they are actually trying. Yes, of course, you have those people, who can't speak English, and refuse to speak it properly. That is totally fine. However, you really aren't disagreeing with people's ideas. You are mocking them and in that same response, you are clearly questioning a person's intelligence. When they come up with something YOU dislike. People are always gonna have ideas, and opinions, and suggestions, that you don't like. Does not mean, you can basically mock their idea, and essentially call them stupid, all in one sentence. Instead of mocking ideas, trying bringing some of your own to the table. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
I am entitled to my opinion, but I would like you to stop mocking my character and thinking you are superior to everyone else. Just cause you are entitled to your opinion, does not mean that you have to go around and mock people, and basically, character attack someone for their suggestion. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
Well many people, like to game in bed. Yes, sex and sleep are nice. However, I am one of the many people, who enjoy gaming in bed. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
I have one quick question, why do you feel a need to mock everyone, and think you are superior. Like you are pretty negative, and well it is kinda getting old. I was making a suggestion, and I think that the user base, would stay the same actually. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
Actually, believe it or not. Users would rise if there were console SL viewers. Believe it or not, if you could log onto the grid, in bed, controller in hand, you would see a rapid incline in users. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
I totally understand, how hard it is. I am trying to make Mesh myself, and well usually games, and even Pixar have their models at high Poly. That is why Pixar, needs a big rendering computer, to even render in their models. Which, could take up to years, to even render in. But that is beyond the point, SL as a whole needs an overhaul. The graphics, security, voice, etc. You can't just keep on putting patches on something, and say its fixed Sansar, itself, has volumetric lighting, and proper god rays. Which through the power of editing, SL users have to add. The fact that, you have to use low poly, like in the early 3D game days, is well kinda outdated. That, and having to find workarounds, to create 4K textures, since you can't even upload in 4K. Make a lot of the graphics, pretty archaic. -
Secondlife declining player base
Sammy Huntsman replied to Cheza Tearfall's topic in General Discussion Forum
I think he is referring to them, lacking the skill of an actual 3D modeler, like at Pixar, or any other AAA game studio. But he does make very good points, you can't just throw a band-aid over a gaping wound. You really can't, they need to overhaul many things, for SL to actually work properly. -
But backend server communication, has nothing to do with us as clients inworld. Yes you chat with LL staff, and even others. But who talks to LL staff on a day to day basis, like every hour, upon every second? Those two are pretty poor examples, to hit your point home. Do we chat with the server, as if its an old friend? No we don't, and I wouldn't really call servers communicating with each other, as actual communication. They are literally relaying code, and commands, that they were programmed to communicate. Communications, takes a bit of intelligence, between people. Servers and Computers are dumb, and only do as they are told.
-
I am comparing them, due to the one fact that they all drop you in a world, and basically give you the freedom to do what you want.