Going forward what are Linden Lab's plans to bring new users into the fold and to reincentivize past users to return ?
Keeping in mind that user evangelism drove a lot of SL's growth, what would you like the community to do in this regard, or to put it another way; How can we help ?
Have you read Snow Crash ?
Do you believe that the user perception of Second Life as a true metaverse still holds true ?
Is there room for licenced content in Second Life beyond Brand_X simply doing it themselves as has been attempted previously, and would the Lab be interested in assisting with or procuring such licences and bring wide adoption of real world pop culture content to Second Life - either on behalf of limited merchants or as a grid wide free for all ? (example, LL helps negotiate a licence for Brand_X to be sold in SL by Creator_Y, or LL negotiates a licence to allow Brand_X content in Second Life on behalf of all residents, perhaps in a time limited way). (As individuals operating independently, residents can't even talk to the relevant people).
Can a system for in world resident run Live help be brought back ? We understand that it never appeared to help the numbers and that there were problems, but those of us who were helped and those who did contribute time and knowledge found the experience and involvement meaningful, if for no other reason that to provide some structured purpose and engagement.
What is the future of the Lab's commitment to open source development ? Will we ever see a broader commitment that we currently do ?
If you could spend an afternoon being shown around by a resident, what would you like to see ?
What is the possibility of porting Sansar technology back to Second Life ? (Avatar dressing and clothing adjustment for example)
How do you plan to reconcile the high hardware demands Second Life presents with the majority of users on mid range hardware & integrated graphics ?
Is it said that some people dance, and some do not. Do you ?
Have you read Ready Player One (the book, not the film). How do you compare the Oasis as a social and educational space to Second Life ? (ignoring the obvious VR tech-porn aspects).
Second Life users often struggle to find purpose, a blank page with near infinite possibility is intimidating, is there anything the Lab could or should be doing to direct ?
What are the Lab's short, medium and long term aspirations for Second Life ?
How do you address the perception that Second Life is just for 'weird pixel sex' ?
What content are you surprised hasn't been created in Second Life ?