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Found 7 results

  1. julesfrancoisarchibald

    Where can i find these clothes?

    The name of this hoodie, store, LM if possible? The LM to this outfit (it can't be found at TMD or Gabriel main store). The name of the shirt and LM if possible? LM to this outfit?
  2. Below is my version of an experience based teleporter. It works upon avatar collision with the teleporter. Instead of requiring manual entry of coordinates, it reads the necessary coordinates from a landmark in inventory. Any improvements would be most welcome. Experience Based Teleporter using Landmarks // Erwin Solo 2018-03-11 // Experience Based Teleporter // Step 1. Set up an experience on your land. See Linden Article at // https://community.secondlife.com/knowledgebase/english/experiences-in-second-life-r1365/ // Recompile this script to set it to the experience name of your land. Quoting the Linden Article: // "LSL scripts must be specifically compiled for an experience in order to make use of experience-related LSL functions. The bottom of the LSL editor in the Second Life Viewer includes a checkbox for Use Experience and a dropdown for selecting which of your experience keys you wish the script to use." // Step 3: Place one landmark in the teleporter and you are done // ===== Don't change anything below here =========== vector gvSIM_Global_Coordinates = ZERO_VECTOR; vector gvLocal_Coordinates = ZERO_VECTOR; vector gvTargetSimCorner = ZERO_VECTOR; vector gvRelative_Coordinates = ZERO_VECTOR; vector gvCurrentSimGlobal = ZERO_VECTOR; key gLocalCoordinateQuery = NULL_KEY; string gLandMarkName = ""; default { state_entry() { llVolumeDetect(TRUE); // Get Global Coordinates of Current SIM gvCurrentSimGlobal =llGetRegionCorner(); llSay (0, (string) gvCurrentSimGlobal); //complain if there are no landmarks if (llGetInventoryNumber(INVENTORY_LANDMARK) == 0) { llSay(PUBLIC_CHANNEL, "There are no landmarks in me. You need to put a landmark in me for me to work."); } //complain if there is more than one landmark else if (llGetInventoryNumber(INVENTORY_LANDMARK) > 1) { llSay(PUBLIC_CHANNEL, "There are TOO MANY landmarks in me. You need to put EXACTLY ONE landmark in me for me to work."); } else { // Get name of the single landamrk in inventory gLandMarkName = llGetInventoryName(INVENTORY_LANDMARK, 0); // Dataserver call for local coordinates of landmark gLocalCoordinateQuery = llRequestInventoryData( gLandMarkName ); } } on_rez(integer start_param) { llResetScript(); } changed( integer change ) { if(change & (CHANGED_OWNER | CHANGED_REGION | CHANGED_INVENTORY)) { llResetScript(); } } dataserver(key query_id, string data) { if (query_id == gLocalCoordinateQuery) { gvRelative_Coordinates = (vector)data; gvSIM_Global_Coordinates = gvRelative_Coordinates + gvCurrentSimGlobal; // Perform a bit of vector math and rounding gvTargetSimCorner = < 256.0 * (float) ((integer) (gvSIM_Global_Coordinates.x / 256.0)), 256.0 * (float) ((integer) (gvSIM_Global_Coordinates.y / 256.0)), 0.0 >; gvLocal_Coordinates = gvSIM_Global_Coordinates - gvTargetSimCorner; // llOwnerSay ("gvSIM_Global_Coordinates:" + (string) gvSIM_Global_Coordinates); // llOwnerSay ("gvTargetSimCorner:" + (string)gvTargetSimCorner); // llOwnerSay ("gvLocal_Coordinates:" + (string)gvLocal_Coordinates); } } collision_start(integer detected) { llRequestExperiencePermissions(llDetectedKey(0), ""); llSay(0, "You need to accept the Experience Permission Request for this to work."); } experience_permissions( key agent_id ) { llTeleportAgentGlobalCoords(agent_id, gvTargetSimCorner, gvLocal_Coordinates, ZERO_VECTOR); } experience_permissions_denied( key agent_id, integer reason ) { llSay(0, "Denied: " + llGetExperienceErrorMessage(reason) + ". You need to accept the Experience Permission Request for this to work."); } }
  3. Celina Nagy

    Landmark missed its destination

    I taken a landmark at a Welcome area, exactly at Bonifacio, but yesterday that same landmark sent me to other welcome area quite near looking but at other continent with sim name Hanja
  4. LoganNJ1013

    Landmarks in Objects

    Hello. I'm still pretty new to SL and to any type of building or scripting, so I apologize if this is somewhat of an amateur question...or even a scripting question for that matter, but I'm wondering if there is a way essentially insert a landmark in an object. I know there are numerous methods to TP from point to point within a sim, but is there a way to "script" an object to connect to another sim by touch or by walking into it...or even to offer multiple favorite sims via a menu or the like? For example, and this might be TMI, but a little background....I own a land-locked parcel that I wanted to place some vehicles on. Aesthetically, it looked a little strange for vehicles to have "no where to go", so I added a tunnel to give the appearance of the possibility of travel beyond the ban lines. But it got me thinking if there was a way to use the tunnel as an actual teleport to another sim or sims. Anyway, thanks for any advice.
  5. 2400sqm mainland water parcel for sale. Dimensions are 40m x 60m rectangle, has 823 prims. Protected on 3 sides with Linden boardwalk/water, and 0.5 side with linden water. Parcel is within the neighborhood of Linden historical site. Linden transportation also passes (hovers) right by the front of this parcel for tours around the area. If interestedin purchasing, please IM me with an offer; I will send you the link so you can take a look around. Thanks! FYI -- You need to be a premium member to buy/own mainland. This parcel falls under the $15 tier; monthly tier is paid directly to Linden Labs.
  6. SAULGOODiE

    The Library of Landmarks

    The Library of Landmarks a public project created and curated by Saul Goodie. The mission of this library is to collect, organize and feature quality locations from across the Second Life grid. Please enjoy the selection of Landmarks; each category has 4 featured landmarks with quick links - simply use the map to teleport! Click the FOLDER button to receive a folder of Landmarks related to the category of your choosing. If you feel you have a Location worth admitting to the Library, please attach the Landmark to a notecard with an explanation and drop in the Suggestion Box on the Library Front Desk. We encourage submissions of all types, even if they do not fit the displayed categories. You can also use the Suggestion Box on the Library Front Desk to: recommend new categories, report dead or inactive landmarks, request feature spot highlight, or request landmark removal, and misc. questions. : Current Displayed Categories : MUSIC CHILL ART SPIRITUAL COMMUNITIES ROMANCE CAFE PARKS EDUCATIONAL STEAMPUNK SCI-FI ** FANTASY INTERACTIVE ** ** = Under Construction ::The Library of Landmarks was established in January 2017 by Saul Goodie. The Library was built with the help of several Residents who are forever remembered through a plaque outside our front door. ::
  7. Mika Palmyra

    Can we redirect a landmark?

    The sim where we rent a land for our store is closing. Is there a way for us to redirect our old landmark to our new land?
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