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Showing results for tags 'teleporter'.
Below is my version of an experience based teleporter. It works upon avatar collision with the teleporter. Instead of requiring manual entry of coordinates, it reads the necessary coordinates from a landmark in inventory. Any improvements would be most welcome. Experience Based Teleporter using Landmarks // Erwin Solo 2018-03-11 // Experience Based Teleporter // Step 1. Set up an experience on your land. See Linden Article at // https://community.secondlife.com/knowledgebase/english/experiences-in-second-life-r1365/ // Recompil
My Marketplace store sells GL Offhand Teleporter, a HUD that teleport you in any random region, including the ones rated as "Adult". So as a precautionary measure I set the maturity level of my product as "Adult" even though it doesn't immediately show any adult content unless you choose to teleport yourself to a random region and you happen just in an adult region. I wish to low the maturity level of my product as "General" but I don't know if that is the right choice. How should I regulate? I'm modifying this product to let users choose the maximum SIM rate but I still don't know how to set
I am in the process of creating a teleporter for local use on a sim. I have a 10 year old commercial product (the creator left the grid so I can't ask him) which works perfectly but does not have access control. So I decided to make one myself. Anyway, this is how the original product (and my current work) works: Avatar touches a prim (can be linked with other object, like building). Script in prim checks if avatar is authorized and then rezzes a prim to sit on (the beamer). The beamer transports avatar to destination and then self destructs. So far, so good. All this works nicely. I