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About AdamZadig

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  1. I've always used 3, so I will try it with 16 now. Great advice.
  2. Putting it to the test and yep, adding margins when unwrapping is giving a much better result.
  3. Anyone else know why this happens. Example: Large mesh plane, divided into 4 equal texture faces. When camera draws out a thick black line shows on the joining edges. In the photo attached, the black line shows at all distances. So my real question is about unwrapping in Blender. Is it better to always leave a margin? In the below example there was no margin when unwrapping the 4 individual faces on the floor.
  4. Post a link to where i can buy or download one?
  5. Ive asked this before but still not found the answer. I want to find Skyline panoramic textures (city landscape) to use on my builds. I need 360 degree views to fit all the way around a skybox. Pref of a city. Can anyone help me? I can find basic skylines but theyyre not 360 panoramics.
  6. Hi, thanks for replying. Ok so my shape is HUNTER II from "the body co." So I can buy any mesh body and wear this shape with it? Also, why do some clothes ONLY work with certain mesh bodies?
  7. I've had the same old shape for years. Now I'm looking to upgrade. Can someone explain how shapes and clothing works now? I see there are several types of shapes (SIGNATURE / THE MESH PROJECT / SLINK). Are these sold by one particular store? Which? For clothing, are clothes designed for these shapes ONLY usable on the ones specified? So you cannot add an ALPHA layer and wear the item with any other shape type? As you can see I'm 100% out of touch with shapes and fashion so please help me update!!
  8. texture animations needed for custom neon light signs. adamzadig resident
  9. Thank you so much! thats got me the exact result i was looking for (used a basic smooth scrolling texture script)
  10. ive started to build neon light signs. im looking for a creative light script that will: Script 1 - add color to sign running from one side of the object to the other in a smooth motion - option for one color or multiple colors in sequence Script 2 - smooth increase from 0 to 100 transparency and back to 0 on a loop if anyone has any pointers that would be amazing! im happy to buy a good script if it comes copy/trans
  11. This is on the Second life website: Windows Minimum Requirements Recommended Internet Connection*: Cable or DSL Cable or DSL Operating System***: Windows 7, Windows 8 or Windows 10 Windows 7, Windows 8.1 or Windows 10 64 bit version Computer Processor: CPU with SSE2 support, including Intel Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later. 2-GHz (Windows 7) 64-bit (x86) or better Computer Memory: 1 GB or more
  12. I don't think the answer is there. That's more about how many faces you can create on a prim that face the same direction. I want to know more in regards to mesh uploads. I split each object up to have 7 individual texture faces. But someone told me it can have 8 which is news to me.
  13. Is this true? I've thought and have been building with just 7 for 2 years!! Lol
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