Jump to content

wherorangi

Resident
  • Posts

    714
  • Joined

  • Last visited

Everything posted by wherorangi

  1. OP is 2 days old. I am pretty sure they were on Learning Island when it borked. I will know if they can tell me more about the bridge eta: OP is not online inworld. So dunno
  2. describe the island you were on where you on a beach at the start ? was the bridge broken ? was the bridge partway up a hill ?
  3. Plan B on the left of your screen are buttons 1) click the Places button 2) A window pops up. Select TELEPORT HISTORY tab 3) Look thru the list and see if you can remember the name of the place 4) Select it from the list and then click the Teleport button at the bottom of the window and woosh if you cant remember what the name is then try them all. If that doesnt work (it should) then Plan C + Plan C is for you to describe what you remember about the Welcome Island. What did it kinda look like. Somebody reading will recognise it
  4. is a funny thing about main street and high street shopping. The only difference is the price all the people who shop on main street wear the same things sold to them by the main street shops all the people who shop the high street wear the same things sold to them by the high street shops only people who wear unique stuff are those who can afford a designer to make a garment for them exclusively + high street shopping in SL. Think mesh bodies and how many different high street shops are selling mesh clothes for the latest in vogue body ? The latest in vogue place is packed with everybody in there buying all the same stuff high street shoppers (in every world) are the biggest label snobs ever. They want others to know the labels that they are wearing more than everyone else put together. And they just have to whatever every high street shoppers fashion mag tells them and they pay for it. Just to let everybody know that they spent a fortune on what everybody else in their circle spent a fortune on
  5. AdamZadig wrote: I think all of the responses here are from merchants. What do buyers really think? Would be interesting to get their point of view. i am not a merchant. I have never sold anything ever i dont care whether something is original made or made out of templates or freebies even what I care about is: a) the weighting of the mesh I wear. It has to conform well when my avatar animates b) the cut of the alphas. Badly cut alphas are the pits c) the texture work. If a texture work doesnt wow me then I dont care and wont get it given a well-weighted, well-alphaed, well-textured template garment, vs a orginal not well anything, I will take the template garment every time given a meh texture on a perfectly cut and weighted original mesh garment I will walk right past it and not give it a second thought
  6. you will get some improvement, tolerable most of the time when accept the defaults that the viewer suggests. Or less than the default suggestion the second number 4 in 840 is the key to how Nvidia rank their cards. A 4 can do 3D graphics (better than the card you have now) , is just that Nividia themselves suggest at least a 5 for intense graphic applications
  7. top left your screen is a Home button click it and woosh! you will be back there
  8. the plot thickens (: seems might be more to this than how it might appear at first glance
  9. is ok Nalytha. If anyone is at fault for derailing this thread is me. I was the one who said "jack" which started a pile on seems like. A pile on of one anyways it was more that particular for sale sign that made me go oh! lol. Is some long history with that sign which you are unaware of and is no reason for you to be aware of + the other thing that anyone looking at this whole thread will see (without even reading) is the pic of the house you made. Next to it are/were 2 other parcels for sale in terms of that small strip of prime coastline, you were there first. Nevermind that the neighbour behind has since decided to expand their landholdings [further], after you moved in. Being near the coast as in the neighbour's case is not on the coast they might have had designs on that prime real estate, but so what. I have designs on 100s of sims worth of prime real estate. All I have to do is buy them, before somebody else does eta: [further]
  10. Pamela Galli wrote: I do always have something to do, the same thing every day: work. I have taken helping breaks before but it has been a while and was on my Pamela avi, which was not a good idea. i agree that is not a good idea to use your work account for this. Brandnew new people helping is more social than pretty much anything, even when theres maybe some technicals for them to learn/understand in what might come out of it also I think that is about talking to people, not so much doing stuff with them. As a merchant you do talk to people quite a lot. Quite a few of them newish. Explaining/showing them how to do what they need to do in terms of what they are wanting is the act of communication I think thats pretty much the most important. That newish people see that there are others in the world who are responsive to them. Whether that be work oriented or non work oriented
  11. yes. We defo agree about where/how the portals direct people + the destination guide in the viewer is available as well, so I think quite few people exit that way as well. And is more obvious than the old way in the old way there were LMs in the Library which people could use to exit also. But being buried in the library this wasnt as obvious to people
  12. they were pretty terrible the exits on the OIs, the landmark givers, quite small signs and not always easy to understand (by implication) what they are or what their purpose is/was. The HIs were better bc they had the giant green Exit sign, hard to miss. But even then it was quite difficult sometimes to actually get out sometimes they wouldnt work bc bork. But also the new person just had to know what a landmark was. Like they would get a auto-open dialog when it did work, but was just another dialog on top the dozens of other dialogs that they already got from doing other stuff. Which people tended to ignore/cancel bc dunno what thats about. oh! well nvm. click and close the portals are way better I think in these times, at least for those who have played other games and already understand how portals work + in my case and other peoples as well, we would run a shuttle service. Specially with ESLs. Friend them and get the IM working with them. Then teleport to SL Spain, Brasil, Germany, France, Russia, Japan, China, Korea, etc etc. Then with the IM still open send then a teleport offer, chatting to them in the IM, hoping that between the two of us they could work out to accept the teleport offer i did this kinda sorta again last Saturday. I popped into this private newbie helpy place that's been on the grid since forever. Was about half-dozen people there end up chatting to a couple of newish people, on the line dance. One newish of about 2 months who turned out had a LH, the other brandnew. Had to work with the brandnew person so they could get on the line dance but we worked it out. So all good + there was a live music event coming up which I wanted to go to. I really like the performer so I said to these two that I was going and would they like to come. So they go sure yes please. So off I went and teleport shuttle them in managed to get them on to my dance hud after a bit. One person couldn't hear the stream, so worked that out with them. Managed to get them to line up on the dance (which took a while but still we managed it) they end have a pretty good time. The 3 of us are synch dancing. I am chatting away to them in the IM, like you do at concerts. Was a great performer, lots of friendly people. And the venue owner/promoter who was present seemed pretty pleased that I brought two people in. One of whom (the LH owner) tipped the venue the reason I get new people to synch dance on my HUD in these settings, is so that they are seen by others present to not be lonely newbies. That they do actual have a friend, that they do know how to make friends, and that they are nice people
  13. i think it was just a bit of a windup really on that avatar's part. Just to get a reaction. A grief as Bobbie says the days of the squatters on private-owned parcels is long gone particularly now these days when there's untold mole islands out in the seas, and even more untold rez zones on the highways and byways and oceans for them who choose to be sl-homeless also not everyone who is sl-homeless is a bludger or deadbeat. Lots of them choose to spend their money on stuff to accessorise their avatars, and tip their money into the venue jars. They are just not homebodies i think tho it is fair to say that if somebody (apart from some actual clueless new person which can happen) moved into to your home then they not so much a deadbeat. More a greifer, as they do actually know what they are doing when they do this. They are greifing and are not homeless as such eta: ps i have a confession. I have actually been told off 3 times by a Linden for building on their parcels. Like you go ooo! look they never finished making that thing yet. I will ninja-help them finish it, bc obviously they need help like they half-made a rock thingy or something. Weeks later is still like that half-made looking all sad and lonely. So ninja in and next time they login and come home, is a waterfall and a little forest and little animals and huts and all alsorts (:
  14. ChinRey wrote: ... previous Social Islands. It wasn't a school or a formal tutorial at all - or at least it never felt like it. It was a concentrated, distillied, simplified version of Second Life. It was a miniature SL where newcomers could practice the essential skills whilst having a good time and without being overwhelmed by the sheer complexity of the Big Thing. i just want to pick up on this. It goes back to what OP said as well OP and you as well, mention that the previous-to-now starter islands were mini-SLs, and as OP alludes they were happy there and want it back and want to stay there, or at least spend most of their time there some history to have a context the problem for LL with mini-SL orientation islands has always been, every time they do it, is the numbers of people who never leave them. They start there, are happy there, and never leave for SL proper is why back in the day, when we exited we could never go back. But what happened back then was people who couldnt go back and wanted to, would create a new account, spawn again and then never leave some people would regularly login and still be on the same mini-SL starter island, 1 and 2 years later even. The island is not only their home, is also the whole world to them + the issue with this (for a provider) is that the stay-at-homes take up slots for actual incoming new people, which means that more starter islands have to be provided than would otherwise be necessary yes the provider wants to provide a go Home safe place for new people in their first hours/days. Yes the provider is ok with helpy helpertons popping in now and again. But no! the provider doesnt want us to live there for evermore. The provider needs us to go out into SL proper after we have been oriented, and live out there in the big world. Particularly also when the provider does have to make a profit somehow so a way to do that is to make the starter island interesting (scene-wise) only for brand new people, which the current island actually is, when they first spawn on it. And yet within a few hours/days even for them, it gets a bit boring (the tipping point) to stay on the starter island, or to even ever return there from the big world, after the tipping point is reached basically after we have completed the HUD quest and sampled some of the big world thru the portals, then having seen one marble staircase and one blade of grass, we have seen them all. The big world out there is more attractive than the seeming never-ending piles of marble and grass all over this place, as we now see it, not being brandnew anymore
  15. jejejejje (: when I saw your pic of what you did to the parcel, sunk the terrain, jacked the price, and put that particular for sale sign on it then I went oh! man lol. I am glad for your sake that werent around at the height of the landwars back in the day but nvm. Is done and you can move on my last advice to you on this is: a) you are already paying 1024m tiers for at least the next year b) you mentioned that you are now renting a skybox to give you the kinda space you actual want therefore, buy the cheapest 1120m (to get the extra free LI) for your group as you can. Dont worry about what it looks like on the ground or what the neighbours are doing. Make your own skybox in the sky above the parcel however you want. Just be mindful of who else is up there. And dont go on the same level as anyone near you
  16. ChinRey wrote: I go for the peer-to-peer approach even when teaching small children. That's the educational culture where I live. I didn't list that as a "fundamental principle" since I know there are lots of couhtries that still use the old authoritarian school model and they seem to get good results there too - there is always more than one way up a mountain. yes. There is certainly some situations where the formal tutor-to-student relationship must be maintained if the student is to actually learn what it is that is being taught. Like formal building, scripting, roleplay, etc, classes. The power relationship (you and I) needs to be maintained if the students are to get thru the lesson(s), where they come out of it knowing what it is they were there for for sure there can be a lot of camaderie and fun even in these more formal settings, but the students are there to learn. And need to be disciplined in their learning approach (and understanding of the power relationship) in the class time available to the students and the teacher + like you say is not a either/or. Each approach largely depends on the situation and the expectancies of the students and tutors
  17. ChinRey wrote: wherorangi wrote: with the exit portals I would make 3 of the gates bigger than the others, to emphasis them more Oh, the portal park. They did remember to fix that, didn't they? That was the other HUGE error at the old Social Island. You went through the Role play gate and you were either sent to an empty building where apparently somebody tried to make an rp sim hub many years ago or to a fairy community who had asked LL over and over again to be removed from teh category since they weren't an sp place at all. If you went thrugh the Music gate you always ended up in an empty shopping mall where you could faintly see a just as empty techon club in the distance. whoever in LL is in charge of this, still needs to do more work on those portal exit gates (for the reasons you have mentioned). What I mentioned earlier is what I would do if was me
  18. ChinRey wrote: It was a concentrated, distillied, simplified version of Second Life. It was a miniature SL where newcomers could practice the essential skills whilst having a good time and without being overwhelmed by the sheer complexity of the Big Thing. The new Social Island has much more a formal school feeling to it. Even the architecture there emphasizes that. The newcomers are sent through a path from station to station where they are told all everything they need to know about Second Life. But they better listen carefully cause they're only told once. How much do you think they remember of it all next time they log on? on the first this model was one used back in the day. Spawn at the starter OI which was divided into 4 quarters, each with its own build. A city block, a castle thingy, a beachy thing and I cant remember the other. All of them with inworld tuts. v1.x viewer which had zero inline and context help, unlike v3-4.x has now. the OIP pathway style preceded this quarter style as I remember could exit 2 ways out. Direct into the big world. Or go to the starter Help Island (similar/same build as HIP now). Whichever way we went, we could never go back. Same if went to the starter HI. Once we left the starter HI we could never go back there either often would be standing at OIP, HIP or a WA and some newish person would teleport in and ask how they could go back to the starter island. And they were often really disappointed that they could not ever. "I never finished the tuts, I dunno what im doing now. I met some people there and now I cant ever see them anymore. I didnt know to friend them. I dunno how to contact them. etc" finally after all this time (in 2016) with this new starter island setup, LL finaaaally clicked that this is quite important to new people. Able to go back to the start just by pressing the Home button, to a familiar setting and familiar people in the first hours/days of our journey. It was a kinda o.m.g srsly woohoo! moment for me when I pressed the Home and it happened + on the second the starter orientation experience HUD autoattaches as well, so we can carry on with it as we choose the context help available in the v4.x viewer is also a godsend I think, has been a work in progress since v2.x and is pretty good now I think. This combined with the starter HUD has really lessened the dependency on others (mentors and helpy helpertons) to learn the basics of the viewer and navigation and basic interaction with inworld objects i notice the effect of this with new people interacting with the helpy helpertons at this starter island the opening chat initiated by the new people, is way more social than it ever used to be. Like hi, whats this game about, where you from, and stuff like that whereas previously their opening chat was way more oriented toward problems. Like Hi, how do I do this, how do I do that, how do I change my clothes, why have I got 6 hairs on my head, I cant find whatever in inventory, whats the inventory, etc
  19. not as such alphas (textures) are a property of the mesh body. Once applied the alpha/texture remains the property until replaced by another alpha/texture to avoid having to constantly use the applier then make a copy of the original mesh body. Wear the copy, apply the alpha/texture you want. Then while wearing the copy Save As Outfit Do the same (make new copies) for each arrangement of alphas/textures on the mesh body that you want for each outfit we do the same with mesh clothes, shoes, etc that have appliers. And also prims and sculpts that can also sometimes come with appliers
  20. you could if you think about it a bit differently rather than 1 sim think about the same amount of land spread across different (mainland) sims a lot of people who first get into the landlord business start out this way. Often going for the really cheap skybox model, 10-20-50L a weekly pop. Starting out with even less than a full sims worth of tier quite often also what they learn pretty quickly is how much work is actual involved in being a successful landlord, even on this model then when they find out that they are temperamentally suited to being a landlord and have the time to put in the work, then they expand their business. End up building a empire in some cases when they find otherwise then they stop doing it. They get out for a lot less financial loss than they might have incurred otherwise
  21. Adam, if it works for you then just go for it. As a merchant and you want to distinguish yourself from other merchants as a marketing/promotional point of difference then is all good + where people do make criticism is that is more about the guild-like nature of some of these groups they often start with all the best intentions, but after a time as more and more merchants, who do meet all of the criteria to join, are not invited or have their applications put in a endless consideration queue. the group becomes a closed shop if I was a original content maker and I wanted to promote that as a pod, then I would just do that on my own marketing materials. My work would speak to this, more than anything else if it was about promotion (audience building) and I was good at making stuff then the invites I would much rather have, would be to display/show/sell my stuff at the events and fairs run by the more longtime professional promoters
  22. yes. LL are doing something similar now (questing) with how the Learning/Social intro/onboarding process goes if was up to me then the things I would do to help with this further are: with the exit portals I would make 3 of the gates bigger than the others, to emphasis them more a) the Music gate. I would link it to music Events that are happening now. There are people at those events b) a/the Whats Hot Now gate. There are people at those destinations c) the Portal Park gate. There are quest/games at that Park. Paleo Quest and Linden Realms. They are quests/games to play and there are people there also playing those games the other exit portals can often lead to interesting stuff also, but sometimes/often is nobody there. Which is fine for the solitary personality who is self-contained and quite resilient however for more people is about not being alone (in a who else is on this game, in this space, other than me sense, at this moment in the onboarding process), even when we might never engage with the others we see
  23. ChinRey wrote: the newcomers were lead along one specific path all the time adn that path went straight through the empty path of th sim and right to the old portal park. Unless you looked around very carefully, it was very easy to miss all the good stuff. i kinda skip over this earlier it still does work this way. We spawn on Learner Island. On the beach at the bottom of the cliff. And we follow the path to the top of the hill and then out thru the portal to Social Island the Learner Island path is only about learning how to navigate our avatars. Walk, run, turn, fly and jump, as we go up the path tThen when we get to the portal and thru to Social Island we get shown other stuff on the HUD. Like how to interact with what we see, etc
  24. is pretty interesting the learning paradigm. How to go about it in my case I have a social worker background. We use "we" a lot in this field. Like we can do this thing like this, or we can do it like that, or we can think about how else we might be able to do it, and so on when working with older teens and adults then is more a peer-to-peer relationship (power equality - we) rather than a more formal tutor-to-student relationship (power inequality - you and I) eta: typs
  25. there is a lot to read on the wiki about this look at the code examples like Rolig suggests and test them out. Play with them using the wiki as a reference guide. And after a bit then you will work out what you need to do to make your stuff go how you want and what the LSL syntax is when working with multiple prims. Parameters for SetParams... are passed as a list. So the LSL syntax equivalent of PRIM_LINK_TARGET=8 is: [ PRIM_LINK_TARGET, 8 , ... parameters for prim 8 ..., PRIM_LINK_TARGET, 9, ... parameters for prim 9 ... ] eta: took out some stuff not needed
×
×
  • Create New...