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wherorangi

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About wherorangi

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  1. Phil Deakins wrote: The end. the end is Phil that you dont like to be questioned when we write code how do we know what the language syntax is ? how do we know what the language and API functions and parameters are ? How do we know how they are used ? how do we know how binary trees work ? how do we know how 2D sprite graphics work ? How do we know how to create screen components ? How do we know to accept and validate user inputs ? How do we know how to build a randomiser ? how do we know what a scenegraph is and hows it used ? How do we know how to read/write to storage ? How do we
  2. Phil Deakins wrote: She did effectively call me a liar (I did originally use the word 'effectively), by arguing that what I said isn't the way that programmes are written, concluding that what I said was therefore untrue, and that I'd merely put some bits of code in to tie other people's routines together. That's paraphrasing her, because I'm not going to go and quote it all, but it's an accurate paraphrase. She would have been better to simply say that she didn't believe me, instead of going into details about how big programmes are written - something that she can only read about - eve
  3. Phil Deakins wrote: I have no doubt whatsoever that the solution to the coding problem only takes you 5 minutes (you said " the time it takes me to type it") because you've remembered, or would copy, someone else's solution, and not because you ever created it from your own mind. just on this as well is called reading the manual and doing research, and then applying what we have learned from this as opposed to just using our super powahs + just on that code as well. The algorithm for the encoder and decoder was first published by Horst Feistel. Which I did reference on the post the
  4. ps just a bit more on this with games and any other app then we can often say that the design of the game/app as whole is a original work. Even tho it may sometimes contain elements common to similar games/apps in the catergory when coding up these apps then very little of the code itself is original work. And the closer we get to the metal the originality of the code approaches zero. For sure is some original code work even at this level, but this is quite rare + over the street quite a while ago now was a chat about original works by residents in SL i made a similar point. And suggeste
  5. Phil Deakins wrote: I suspect that the "combatants" have left the building - except me, of course jejejjjeje (: nevah !!! (:
  6. Phil Deakins wrote: Someone suggested that climbing Everest is just a long hard slog up a mountain and, as long as sufficient precautions are taken, not dangerous. She was wrong. Things can and do go wrong, regardless of precautions, and people do die. If you're going to have a go, do take the precautions, but don't even think about getting acute appendicitis up there you now introducing unpredictability into the equation some thoughts like how predictable the outcome of the next step in a pathway to achieving a goal may or may not be + a example something that (you) Phil and me and
  7. Phil Deakins wrote: I'm a programmer who, among other major programmes, and a myriad of smaller ones, has written 2 complex multi-user online games from scratch, without refering to any known games algorithms or anyone else's work. only an amateur makes this kinda claim. Is self-delusional. Make this claim in a professional coding shop and you will get shown the door we can see a lot of these claims on the LSL wiki as well. Codes posted without reference to sources, and a claimers license slapped on code as well, as if they invented what they posted. In the case of amateurs is understandab
  8. Phil Deakins wrote: wherorangi wrote: Phil Deakins wrote: I don't recall a scripting task from you. Does it have anything to do with this coversation? I can't imagine that it does. Most of the stuff I sell has one or more scripts in it, and they were all written by me. The scripts range from the very simple to the very complex. So there are two things to mention about your scripting task - (1) I simply wouldn't do it as a challenge, let along an unnecessary 'task'. If you want to assess my abilities as a scripter, visit my store. (2) whatever it was, someone who has been programming
  9. Phil Deakins wrote: I don't recall a scripting task from you. Does it have anything to do with this coversation? I can't imagine that it does. Most of the stuff I sell has one or more scripts in it, and they were all written by me. The scripts range from the very simple to the very complex. So there are two things to mention about your scripting task - (1) I simply wouldn't do it as a challenge, let along an unnecessary 'task'. If you want to assess my abilities as a scripter, visit my store. (2) whatever it was, someone who has been programming for 30 years in various languages, includin
  10. ps. I just post a barebones script example can add key control handlers and timer for extra functionalities and effects as wanted/needed float chain = 4.0; // We can move freely within a 8m circlevector post;integer enabled;integer target;default{ touch_start(integer total_number) { if (enabled) { llStopMoveToTarget(); llTargetRemove(target); } else { // set the post to our current position // or whichever for a fixed position post = llGetPos(); target = llTarget(post, chain);
  11. llTarget gives us the perimeter (the length of the chain in this case) then we can use llMoveToTarget in a timer to keep us within the perimeter is similar to how a Movelock works, except that the target area is bigger than is found in a typical movelock script
  12. Phil Deakins wrote: wherorangi wrote: Phil Deakins wrote: Imo, slogging to the top of Everest is difficult because it's such a looooong, arduous, uphill slog over snow and ice. It's not comparable to a loooong walk along a more level surface. Therefore, it is inherently difficult, imo. neither is inherently difficult. The mountain and the level surface are relatively easy/difficult for the same person for a fully fit and healthy and well-prepared mountaineer slogging a mountain is relatively easier for them to achieve than say for an unfit and unprepared person with health issues
  13. to limit how far away from a point we can move then look into using llTarget http://wiki.secondlife.com/wiki/LlTarget
  14. Madelaine McMasters wrote: wherorangi wrote: having a wedding ceremony in SL (or by any other virtual or electronic means) is ok Or much more than ok. It can be a hoot! being recognised as being married in the eyes of, is not the same as being legally married Yep, being recognized as married in the eyes of each other can be a lovely thing, without pesky tax implications or external expectations. If I ever find myself with a signficant other in RL, I might not avail myself of married status again. ;-). (: have been to a few SL weddings the last one was massive. The sim crashed
  15. Pamela Galli wrote: So to sum up, "steep" is a relative term. Depends on the person and also the purpose. yes
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