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Love Zhaoying

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Everything posted by Love Zhaoying

  1. Like a roomful of monkeys with typewriters, writing Shakespeare!
  2. I save my naughts for doing math, Jethro Bodeen style!
  3. I’m more into scripts so was more focused on replacing the current script update mechanism.
  4. When a brownie cake stares at me lasciviously like that, I want to report it to HR for s*x**l harassment.
  5. I came to this thread expecting pictures of hot guys but was disappointed. -1!
  6. Says now “cannot show you the content because you do not have permission”.
  7. You have a bunch of extra “{“. Also, Why do you have an llListen() with each if() statement? Sorry, when I advised you to remove the extra llDialogs I didn’t notice those. I believe your problem is that after each of your llGiveInventory() calls you have an extra { with no purpose. Also, your llListenRemove calls are not in the if {} block. Here is the pattern I think you intend - did you ever consider using “else if”? : if (msg==“xx”) { llGiveInventory(..); llListenRemove(..); } else if (msg==“xx”) { llGiveInventory(..); llListenRemove(..); } Etc.
  8. Example of why I don’t usually: one of the things I buy is lion avatars. It doesn’t matter how cr*ppt, primmy, poorly designed, I generally buy them all. For some reason Mesh costs so much more (even though unlike non-mesh, furry avatars have many less mods than humans).
  9. ..because you have an extra llDialog call before each of your llGiveInventory calls. You can probably remove those (unless you had a purpose for them).
  10. Would be nice if all objects started from a single parent had a “base” UUID so you could update them all via 1 UUID that way (scripts, etc.)
  11. Textures at least always have the same UUID (if full perm). I guess objects need different UUID’s because they are an “instance” (LOL!) with different properties, potentially.
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