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irihapeti

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Everything posted by irihapeti

  1. Pussycat Catnap wrote: Neko is neko is neko. And different people have different takes. yes. I didnt mean to turn this into a discussion about identity was just saying to Laurel that SL neko is a little bit different in terms of looks and styling from what you can expect from classic anime neko if coming from that background. If want to go with SL neko style then can more easy get free or cheap i only post the links so that Laurel can see the difference. and decide from there maybe human dressed as cat was wrong choice of words to explain the difference. I should of just posted the links to start with to show the difference
  2. Pussycat Catnap wrote: irihapeti wrote: in SL typically means a human avatar dressed as a cat. In comics/cartoon/art a cat person Actually in SL and in Anime it has that same meaning: a human/cat hybrid. SL human avatar dressed as a cat. Like in cat ears and claws but most often wearing a horse tail. (typical referred to as SL neko). Example: https://marketplace.secondlife.com/p/PROMO-KL-3LectriK-Kitty-female/639660 Comic/cartoon/anime neko also available. Example: https://marketplace.secondlife.com/p/Powder-Kitty-Girl-Texture-Mod-For-Luddi-Lamb-and-M3-Head/5625011 + Laurel asked about free or cheap. Is pretty difficult to find anime neko free or cheap in SL. But can more easy do a SL neko free or cheap
  3. just bc you are reporting on them I add some history for you + Bible of Sion 1) In the beginning Sion looked down from the heavens on all that he had created and was unfulfilled 2) So he create the chikken he his own image. (well not exactly in his own as he look quite diff, was just the breeding part. it also btw answer the question of which came first but nvm) 3) Sion gaze upon the chikken he had made and was pleased 4) But the chikken was unhappy bc was lonely. So Sion rip apart his chikken and made a egg and then stuff it back in the chikken. And then made a companion chikken for the chikken 5) The he breathe life back into them both. And he say unto them, go forth and multiply! And they did and did and did and did... and did 6) Then the other animals got jealous and rage at their own Gods and demand to be like a chikken 7) So the Gods of all the other animals went oh! noes the animals are revolting. So they made eggs as well. Like horse eggs and cat eggs and dog eggs and all kinds of eggs, and stuff them in all their animals. Shell-less eggs even 8) And all the animals went woohoo! and get into the multiplying as well. and they did and they did and did and ... did more 9) and the God Sion look down on all the other lesser Gods and all their animals stuffed with eggs and went: HEHE !!! Is one chikken to rule them all + is a blog here about the mighty Sion chikken. The ancestor of all SL animals what multiply: http://chickenfever.wordpress.com/about/
  4. is a pony that sneaks round eating cookies out of neko food bowls. Is why your neko is looking a bit sad
  5. Drake1 Nightfire wrote: irihapeti wrote: is two kinds of neko in SL Is one kind of neko... Neko means cat in Japanese. yes in SL typically means a human avatar dressed as a cat. In comics/cartoon/art a cat person
  6. before you buy a HUD like this then should be aware that LL have nerfed most of the features of these HUDs. They a relic of bygone days. For example the most powerful force in SL is Sit, will defeat every weapon or spell. The next most powerful force in SL is a Movelock - A simple script that contains llMove2Target that defeats pretty much any spell, weapon, cager or projectile that attempts to move your avatar these days. Also just about every parcel in SL has old style Push disabled. So nerfs any push script in the HUD that relies on llPushObject to function So all you left with really with these kind of HUDs are spells that rez objects that create pretty particle displays. If you want to get into spell magics where can cast and play with others then best to join a spell/combat roleplay sim. They have HUDs that do all these things and more but only on the arenas for which the roleplay HUD is made + If still want to get and do, then best to find a RL university or college sim in SL. Nobody ever goes to them much anymores. Is heaps of them all over. Just search and go. They all got sandboxes. So get in it and and go for it with your HUD and other spells/weps. Just dont leave a mess. Tidy up after yourself and you be good
  7. HarleiQuinn wrote: ... They thought we were exclusive and were under the notion that we were going to be together in the future in RL,which is ridiculous as I,m in the US, they in the UK. is a plane ride away. So not so ridiculous i just wonder how you managed to allow yourself to evolve a relationship where the other person thought that this was a distinct possibility. Given the sharing of RL info by you. Given also that it seems to now be a ridiculous notion, only since you now met someone else Online relationships are no different to offline. Is real people with real feelings. Broken hearts
  8. AineMari Flanagan wrote: as a newbie( GODs! Even to this day I HATE that torch!) yes lol. and when finally work out how to detach it then the anim still plays. So walk round with your hand sticking out going: how do you! pleased to meet you !!. to everybody jejejje (:
  9. Ebbe has certainly lived up to the reputation that preceded him He has posted more times in a few days on here than all his predecessors all together except maybe for Philip in the 1st year when he was running support himself from the forums bc nothing else seemed to be working for that part back then (: so all good so far I think + i quite like the straight answer on IP ToS. At least everybody now knows where they and LL stand on that. People might not agree with LLs stance but it is what it is. So at least is some certainty about how people can go forward from here what the edge cases might be is pretty interesting. Lots of people are gunna speculate on that I think + is all good on the communications part as well. Thats going to make the SL media and commentators happy. Maybe even a regular briefing session will eventuate for them that be pretty good as a lot of them are well-respected by us bc of their analysis and understandings of the ways of LL. So we read the official communications and then we read it again through the filter of the journos who cover SL to get a different perspective on it other than our own
  10. i met a little green frog in a top hat and cane. He made trains and other moving things. He would come and listen to the conversation and hardly ever say much. But when he did speak it was always pertinent. So I listen very carefully. The wisest little green frog I ever met He passed on RL one day. So I went to Memorial Park and set a candle in the tide for him. Sometimes even in RL when I get stuck or a bit down about building things then I ask myself what would the little green frog say. And the answer comes + i met a lady in a sandbox. I was making a device to free animals. She was making a brooch. We start to chat as we build, like you do. One minute she was chatting away, next minute gone, then back and chat chat then away then back again. RL calling. I never said anything bc when gotta go then gotta go. So just carry on making my thing and chatting and discussing what we both making in that way after a bit she say thanks about me not seem to worry about her away back away back all the time. And the lady end up tell me her story. She a stay-at-home mum with a boy who has health problems. He cant go to school so she has to homeschool him. Her mum also lives with her. Her mum is sick and bed-ridden. She have no partner. He left them. So she on her own and can hardly ever leave her house. Except for 2 hours 2 times a week when the lady from the charity comes and minds her Mum and boy so she can go to the shops. So SL lets her have a normal social life which she would not be able to have otherwise. Something that most of us take for granted in our own RL + i met a man on the side of a lonely road on the great southern continent when riding my motor scooter. He was dancing a newbie dance. I stop and say Hi! do you need a lift. He say Yes please am a bit lost. So he jump on and off we go. It took a while bc he was new and didnt know how to right-click sit very well. He sat on the road the first few times. And on a tree once (: But he got it after a bit so all good. And off we went as we ride along he chat and marvel at all the things to be seen as only the fascinated newbie can. We stop sometimes so he can look more close at some things and click on them to see what is. And I try to answer all his questions as best I can. He had lots of questions as only the fascinated newbie has he start to chat about himself as well. Turns out he is alone now RL. His wife is passed on after many years together. He not able to get about RL much anymore. Sometimes his family and friends pop in to see him. But mostly he is alone. And he miss his wife terribly and how she love dancing and so did he. Old school bigband swing style when they were very young and the future was bright and he had the most beautiful girl in the world on his arm. Is why he was dancing on the side of the lonely road So. Off we go to get him a suit and tie and get a haircut and polish him up oldschool style. He got no choice. He cant tell me all that and not do anything about it. So he accept. We go the shops and scrub him up and I take him show him the dancehalls of SL. He has lots of gentlemen and lady friends now and his social calendar is full to overflowing and many of his SL friends have spilled over into his RL as he has into theirs. He tell me since that his future is bright again and that he feels that his wife is also happy for him. He is still dancing + i met a lady on the side of a windswept barren hill. With all the enthusiasm that only a first time parcel owner has. She was trying to make her house and was struggling. She ask can I help. So I say yes but she have to listen and pay attention bc if she want to be my apprentice then I am not waste my time as her master builder on any dilletante !! She go ok. So I say her problems is mostly that she dont have the right gears and tools for the job. She goes I have the tools but I dont know how to use them. I say not quite I give her the tools and gears that a apprentice needs. A toolbelt. Some work boots. And a safety helmet. And she has to wear. She go waaahh! and I go are you my apprentice or not? My apprentices dont wear party dresses and high heels on any of my construction sites. And she laugh and go ok. So she standing their dressed properly in her big boots, her yellow helmet, with her toolbelt on and a shirt and pants that she already had. So to not have any lady bits and skin hanging out that might get ripped bad by a nail gun misfiring. So I do a kit and safety inspection on her and yes she is ready for work. So next give her some construction signs and some red cones and tell her to put them out so can warn people that is building going on and is dangerous and they maybe get hurt if dont warn them By this time she is giggling away and getting into it. And then we start to build. Rip it all down and start again with the earthworks. Bulldozer the land. Laydown the foundation. And she go to work. Driving the bulldozer and then start cutting and laying flagstones and onto sawing and hammering the timbers. I am guide her in all this. On some of the more complex cuts and joins I have to do myself and then have her duplicate it, bc thats how apprentices learn 3 hours later she has her framing up, the roof on and the porch done and everything perfectly aligned to my exacting standards being the master builder. She want to start painting and make the fittings. I say tomorrow we work again. Is time for her to put her party dress back on and go spend some time with her friends and have some relaxation. So she do that and off she go. And I logoff and go have a chocolate icecream and a rest. bc is really hard work teaching a apprentice. Next day. I show her how to paint her house. Fit the doors and windows and lights and fireplace and plant the garden. And was done Afterwards when we was just sitting there resting up on our plywood box seats bc no furniture yet. She say: I didnt get it about the helmet and the toolbelt and the boots at the start. I just thought was a bit of a joke. But I understand now. Seeing my avatar as a builders apprentice. It helped me to really focus on what it was I needed to do. And she laugh a bit and say I dont know if am being silly by saying this but I didnt want to let my avatar down. She looks so cute and earnest in her builders outfit !! And we both laugh and I say yes SL is like that. She since gone on to be a pretty fabulous builder of all things. Way better than me. Way better than I will ever be. As it should be in the master-apprentice relationship I take the time with her bc of the little green frog. When I needed help then I was the apprentice. I ask Froggy one time how can I ever repay him for his time and patience. He just say I can pay it forward. That when is a person who is willing then help them when they ask. So I do that as best I can + Like others here who tell their stories. These are the stories of SL. The stories of the people of SL. Of our curiosity, our fascinations, our aspirations and dreams, and our doings. The stories of our world. Over the years we come we go but we always return despite the sometimes frustrations and setbacks. Is our home. So we return. Time after time
  11. assuming that the dice are not connecting to some external game server then you need a way to persist the owner/players rank that will survive a script restart. Which i think is what you are also asking a way to do this is to store it in the description of the prim: llGetObjectDesc and llSetObjectDesc the general algo goes something like: rank = getdesc() roll = 1 + random(mag) + (rank * bonus) total += roll if (total == win) { rank += (rank < toprank) setdesc(rank) } rank * bonus 0 * 5 = 0 1 * 5 = 5 2 * 5 = 10 3 * 5 = 15
  12. Kerri Macarthur wrote: Hmm, seems like there's a gap in lsl for this Apart from my use.. think of people making doors, or obstacles that needed to be pushed harder to move. Would be great for rp sims - having to get another person to help or it won't budge , etc i just pick up on this part another way you can do it is to do the old shield way. by anticipation create a shield (invisible phantom prim) around or in front of the target prim and link in the shield prim put a script that on collision_start sends a message (PassCollisions or link message) to the target prim that there is incoming. direction, velocity, mass etc. can then better anticipate what is going/likely to happen using the distance between the shield and the visual target prim as a gauge/measure for the calcs. Can also prepare/decide what action the target might take before is contact with the visual representation of the target. and execute when/if it happens + for example: if a person walks into a target door then it swings open. If they run into it then it slams open or when they drive their car into it. or slams them back for running or motoring in the house (: or if the target is a fighter jet say, then can rezz/launch chaff deflectors or interceptors and/or take self-avoiding move action before the incoming strikes the jet in your rock/obstacle example of how much external force needs to be applied by other objects so that a rock will move then the gap between the shield prim and the visual representation of the rock (and actual collision contact) can be very small. Just need enough gap to get a accurate read for the result of the calc. for added realism can flip the rock between physical and non-physical when move and stop move. Need to read up on llVolumeDetect/llSetBuoyancy when doing this tho or the ground might eat your rock (: can also fake/make a tiny object with a lot of mass, which then needs a whole heap of force applied by avatars and objects to move/lift/shift it. Can do this the other ways as well tho by approximation as already been said by others + is a bit more complicated the shield way to set up than the other ways already mentioned. So should only be used/done if the effort to implement is warranted. Also assuming that the anticipatory approach does add something to the effect that you wanting to achieve
  13. the discussion is here http://community.secondlife.com/t5/General-Discussion-Forum/Why-is-it-so-hard-to-get-into-this-place/m-p/1556791/highlight/true#M67000
  14. Dora Gustafson wrote: That would work but there is no guarantee that you won't play the same sound twice (after randomization) :smileysurprised::smileyvery-happy: yes. last and first next can be the same sometimes. If i want to avoid that then remember last in list played. Compare to first in new arrangement. If same then: gen a random number: n = random(listlength-1)+1. swap(list, 0, n) at worst the order will be [...,A,B], [A,B,...] can get more tricky than this as well. Like can buffer some last n (say like 3 or about) then swap out any that in 1st 3 of new arrangement altho if was me doing buffering like this then i probably not use llListRandomize. Probably make a variation of a knuth shuffle. Is a bit overkill tho unless is pretty critical to a game or pathway or something like that
  15. i just add to this if want to play all the sounds in some random arrangement (without repeating until all have been played) then can: - randomize the list like Innula says then have a pointer that increments/steps (on Touch) thru the list starting at 0 - when pointer reaches end of list then randomise list again. set pointer to 0 and step repeat
  16. Kenbro Utu wrote: irihapeti wrote: the anti-spam facility for this forum software What are you smoking? If this software had any real type of spam protection, we would not even know about it. All they do is wait for the spam to fill the forums, and then delete them manually afterwards. There is no "anti-spam redirection" going on. yes there is is how come your IP address is redirected to the login page whenever you either click a link to, or even when directly enter the forum url into the browser bar. your IP address is on the temp chitlist. this forum software does this. Can go back into this forums and read all about it. Was happening to lots of regulars on here circa 2011
  17. about your original question the anti-spam facility for this forum software activates when the site is under attack from a bot spammer. If you post during an attack then you get caught up in the anti-spam detector automagically when that happens then you (your IP address) gets re-directed by the anti-spam software to the actual LL login page. this happens often bc of all the attacks on here after logging in again then your IP address is purged from the anti-spam list and you good to go. Most times. However can take a while for your IP address to get purged so can get re-directed a few times in the same period Just check that when re-directed that is actually a real secondlife.com address and you be ok
  18. how much ??? 1L for 15mins. 2L for 30mins and 4L for 1 hour. i dont do much tho. just sit and look pretty and dont say anything. lots of people will come to your sim tho. like newbies. heaps of them. bc i am really pretty (: i can also work a full shift every day. like 8 hours easy. i prefer to work nightshift. like 10pm to 6am if is ok with you. On weekends I can work overtime til about 9am on Saturdays and 10am on Sundays. you dont have to pay penal rates for my overtimes bc I am not in the union. but you can if you want q; (:
  19. SirFatmanPonce wrote: I went to an 'up and coming' restaurant on SL. ... I rang the bell for service ... a waitress ... turns up. I was sat down ...a manager turns up ... they say OK, you can eat ... what do you want... I say I want a plate of sausages and mash and gravy - they say ... food ... ??? I tell them ...I want sausages and mash ... They say "WE can ... do that sir!" Well, as you can imagine ... I had sausages and mash for dinner ... matte-motes-grin: Dear Sir F P Once, Esq. Thankyou for your glowing testament to our wonderful staff and restaurant. As you evah so rightly point out. not all SL restaurants are as fabulous as ours. In many others, as you are well aware, you still be ringing the bell for service even now days later Please tell all your friends to come so that they can also experience a SL restaurant with actual real people in it. Or any other place of service and entertainment for that matter. We are a restaurant of long traditions. Not for us replacing our wonderful dedicated staff what has all been with us for years. Replaced by bots. Hideous things they are !!! Well not quite years like in years and years. More like days. But thats like years in interwebz time as you are well aware. Being a distinguished gentleman and worldly in these ways. Being a knight and all So thankyou once again for your wonderful testament and we be sure to cut out the best bits of what you said and put them into words so that others can truly appreciate what it actual was that you really meant to say. You welcome! and please do not trouble yourself further on this rather trivial secondary matter. You being a Sir Knight then obviously you have far more better moments of great affairs to attend to rather than worry yourself with trivialities such as this Yours expectantly and please come again soon, where I can assure that you will be warmly welcomed and enfolded once again into our bosom. Umm! I dont mean bosom bosom. Gosh! No. Just bosom. like normal bosom. Umm! not actual normal bosom. But you know what I mean. Anyways your Nobleness I hope to see you again myself personally on your next visit, altho i am much taken with other matters presently. Like praying and stuff Marjory Atter, SQU. + ps. the waitress wants me to tell you that she thought you were hot. Even if you never left her a tip. Young people today have no shame or sense of proportion. Hot! indeed! makes you sound like a teddy bear cozy pps. the waitress also now tells me that she is expectant as well. She said the night done it. I am not sure exactly what she means by that. Maybe you can shed some light ??? You being a worldly gentleman and knowledgeable in these matters it would seem going by the glowing reference of you given by our Restaurant Manager. She started crying when I mentioned your name. I dunno why. The waitress cried. Not the manager. who just sighed. Is pretty baffling to me why all this is, being convent-raised myself. Even more baffling to me was that the waitress was also mumbling about you and sausages. Which as you know we dont serve ourselves unless the customer brings their own like BYO. The poor girl was beside herself. Hysterical even at times. I couldn't get any sense out of her at all. She also mention something about enfolding bosoms which is not on the menu either. Is just a metaphor. So can understand my earlier confusion no doubt. Which I am sure is a failing of understanding on my part alone. So I wait for your guidance on this rather distressing matter so that we may all put it behind us
  20. @LepreKhaun rather than just point to a maybe potential problem can also offer a possible pathway to a solution if look at the model then can see it can be extended further. The game logic/controller can also be extended in the same way as the datastore handlers/controllers game master controller <-> buff/rebuff logic controllers <-> datastore controllers <-> datastores can make quite a sophisticated game following this model/pattern pathway. Can also easier add new features, and refactorings if necessary, to the game as you go
  21. if keep your turns history shortish then is doable. Like others mention is a 64K MONO cap per script if have lots of data then can think about a web-based datastore, as has been mentioned. Which you probably want to do anyways if evolves into multi-player/multi-level game. So that levels/ranks/weps/heals etc can be better persisted across arenas/logins + for temp turn/history that needs a fair amount of data then can consider linked scripts. For example: a script with data lists for Player1 and script with data for Player2 and a 3rd game/logic script. The game script treats the others as a in memory database. push/pull data using linked messages. Can extend this to a more expansive model: game controller script -> database controller script -> multiple datatable (lists) scripts will be faster execution time-wise than push/pull to external database on each buff/rebuff if/when the action on each turn is stepped and requires lots of data on each step. Persisting to the external web datastore only what is absolutely necessary to maintain game integrity for example can have a 4th script that does the persisting to and from the extenal database
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