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GENUS Morph head 4k - face animations


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GENUS Morph 4k Head and their face anims. 

A review about the package what you can/could buy at the skin fair of the year. The mega package includes 3 different head types like Oval, Triangel and Square. Several addons like ear-, lip, eye, nose styles...For those who have trouble with building an unique head shape might it be helpful. Is it a must have? I don't know, in my opinion not really, but its only my personal taste. 

What I would like discuss is the face animations. For my taste they are not really well done, my avatar rolls the eyes like she would be high.
https://gyazo.com/1e2b34f5abe44a3bb1f6662256cdc94c
The eye position is set to normal, the eye size also, the eyes are normal open. This is the look when the head is not animated.
https://gyazo.com/31f2b751a24dceb552a52bc9916f5b96

The anims are not really friendly and I don't know why they haven't added selectable single animations. In my opinion is the head useless, especially for blogger but like I mentioned, my two pennies to this topic. At the end the head is too expensive for that what is really important and missing. In my opinion GENUS needs to improve this because LeLutka is much better in regard of the face anims. What is your opinion about?

Edited by Manu Mysterious
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Update: 

Meanwhile I had a kind conversation with one member of their support team. Result: You have to use the face animation from older heads. Well its up to you to pay 7.5K for a Megapack of three heads and no well working face animation, what force you to use the face animations from older heads. This important point was missing in the whole advertisement story. 

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Posted (edited)

I know only from the past that they had the following recommendation: 

IMPORTANT! As fixing eyes process and transferring rig to another bones set, skinning (weight) has been done from scratch (it's always done by hand). It's impossible to draw weight equally on two heads. That is why weight on the upper part of the head is a bit different from what the previous version (it can be seen now with a slight difference in shape). I have fixed everything you asked me to: to do a new skinning and redo the rig (rig to a new set of bones)and this is the one and only way to fix eyes issue you've been talking about. Mind that it is a very difficult process, it's not like taking a mesh and move it a little bit in a 3D program. That's why PLEASE, don't pay this much attention to it. We can solve this issue only two ways: return the old rig with eyes from the last version or use a new one with a good rigging and skinning and everybody is happy. Thank you!

On the other hand, you pay 7,5k for three different head shapes which honestly are not useful in my opinion, because you can morph your head in an Oval, Triangle or Square shape...In meanwhile were brought out several deformer for some head parts like for the nose e.g..... What makes me unhappy is, that they now recommend after you have bought the complete package that you have to use the animation hud from older heads. For those who use it the first time, they will have to tp to their store, pick up a free head from the past as group member of course. 

And when I would continue, the best 4K skin of what they offer now is the GIA skin, all others look like old versions...but maybe I am blond and have no clue. But for me LeLutka is more handy, nicer face animations. Actually they brought out a new head, called sugar for the half price in a combination offer with the new Legacy pinup body. But it is all a question of personal taste. I will stick with LeLutka and Reborn. 

Edited by Manu Mysterious
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Posted (edited)

Please don't get me wrong, for me the magic about the Genus head didn't work perfect and after consultation one of the support members was the recommendation, use the animation hud from other heads. So don't keep my experience as gossip. 

To be fair I will publish here what Anna Genus wrote in Flickr about her new release: 

 

This is a completely new system based on the Genus Head version 2.0, has a completely updated HUD, textures and materials. We have simplified the functionality and also added a small calm face animation with blinking to this hud. In the future, we plan to supplement the head kit with a separate hud with animation settings, typing, voice etc. (currently, Animation HUD version 2.0 are working with Genus Morph). We decided to abandon the creation of animations and fully immerse ourselves in our true sphere - 3D and 2D design. Therefore, we are open to suggestions for collaboration and the release of a universal facial AO under your brand.

We have kept the work of the old appliers, as well as the head UV was not affected, so all textures ever created fit perfectly. I can talk a lot about this head, but I think you just need to at least see it and try it, it's magical. 

Edited by Manu Mysterious
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3 hours ago, Manu Mysterious said:

Update: 

Meanwhile I had a kind conversation with one member of their support team. Result: You have to use the face animation from older heads. Well its up to you to pay 7.5K for a Megapack of three heads and no well working face animation, what force you to use the face animations from older heads. This important point was missing in the whole advertisement story. 

I got the mega pack at the skin fair as well.. The Morph doesn't come with an animation hud.. You can use any of the other genus heads animations huds. If Morph was someones first genus head, they could get the strong003 gift head and get the animation hud from there as well..

The Genus heads have been notorious for the eye rolling with their animation huds.. I thought the newer huds would have fixed the problem but it was still there after the updates..

I was messing with them one day trying to figure out what was causing it..

From what I remember, there was really only one basic mood that did not cause eye rolling for me.. That was Basic mood B.. The rest of the basic moods looked like they had a hard time looping.. You get what looks like a hard stuck blink after the animation does it's first loop and then the eye rolling will starts.

I'm wondering if the animations themselves have a blink or if choosing certain moods use a mood animation and  one of the blink animations..

The expressions work fine but those don't loop..

The emotional moods  there are some that will eye roll as well, which all of those have or use blinks  also..

I looked at their blinks and  some of the blinks do stick.. So I'm thinking when the blink loops and the moods loop, some of them are having some sort of conflict where things start to go haywire..

They aren't really the best animations.. I always just used Basic mood B or just used one of the blinks.. Still not the best, but those that seemed to be the one that works the best out of all of them.

But also have my own animation hud that I got from Dutchie, that I can put facial  animations in and use when I feel like using facial animations.. It's a blue drop down, which I don't mind. it works for me and I won't get any eye rolling, even with the genus blinks going at the same time..

I do remember back in beta we were hounding for animations and blinks all over the place.. That's how I ended up making my own hud.. So maybe they felt rushed a little to get something out there for us.. I don't know.. I do know we were glad to have them back then though when that animation hud was added.. hehehe

 

 

Edited by Ceka Cianci
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I have to correct something that I got wrong the other day.. hehehe

I guess the morph hud does have animation.  I was looking for the animation hud they usually have in the folder.. But they fooled me and put it in the same hud as the settings hud..

Like the 4th button down.. If it was a snake it would have bitten me.. hehehe

I'm not gonna push that button though.. Because it just looks like a play button.. I don't know if something is gonna start playing, or if animation options are gonna pop out.. hehehe

Either way, I just needed to correct myself..

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Manu Mysterious,Add the Eyes Alpha to your eyes you forgot to add it.. They are not OLD heads,they were all just updated to V2.0.any  eye concerns that were bugged, were fixed.  Please see me inworld for your  concerns,I am happy to help. Genus already has a complete separate animation hud that works with all heads while Genus explores new animations for the head. Also the Morph Preset head is 3700. The Mega fat pack was every new skinFair Morph release product offered at a special price if you wanted to purchase everything. I have seen many confuse the price of this thinking a single head was this cost.

 

Edited by aAlliAa
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It's Genus, eyes rolling around is pretty much a feature at this point.

You can also fully expect the thing you paid thousands for to be given away free within months and never fixed.

 

edit: I realize that wasn't very helpful, sorry. Holding a grudge. Have you tried to turn down the settings in Firestorm (unsure about other viewers) relating to avatar eye movement etc? I seem to remember this was a semi-fix back in the old days for the eye rolling bug.

Edited by AmeliaJ08
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13 hours ago, Cristiano Midnight said:

I am curious, do all of these variants increase the complexity of the head dramatically over comparable heads from Lelutka?

Yes, significantly.

Here's the complexity for my current Lelutka head:

LelutkaEvoXComplexity.png.16f5f4469fb41e8dc4dc04ead6b92b6b.png

That totals 8,898.

This is the complexity for the Genus Morph variants I used:

GenusMorphComplexity.png.f71b828d698f2f08f091e57d0d6bac51.png

That totals 16,849 (unless I entered numbers into my calculator incorrectly).

The difference between the two is 7,851, so very close to an entire additional head.

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14 hours ago, aAlliAa said:

Manu Mysterious,Add the Eyes Alpha to your eyes you forgot to add it.. They are not OLD heads,they were all just updated to V2.0.any  eye concerns that were bugged, were fixed.  Please see me inworld for your  concerns,I am happy to help. Genus already has a complete separate animation hud that works with all heads while Genus explores new animations for the head. Also the Morph Preset head is 3700. The Mega fat pack was every new skinFair Morph release product offered at a special price if you wanted to purchase everything. I have seen many confuse the price of this thinking a single head was this cost.

 

I had them worn... and I had a convo with the support already, which I will not publish here but the recommendation was. Wear the anim hud from previews heads. Like I said, its all about the personal taste and for me the animation haven't changed only the heads...if the blinking animation is new, this is fine, I didn't complain about. And I got everything, all their skins and all heads. 

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6 hours ago, Ajay McDowwll said:

Yes, significantly.

Here's the complexity for my current Lelutka head:

LelutkaEvoXComplexity.png.16f5f4469fb41e8dc4dc04ead6b92b6b.png

That totals 8,898.

This is the complexity for the Genus Morph variants I used:

GenusMorphComplexity.png.f71b828d698f2f08f091e57d0d6bac51.png

That totals 16,849 (unless I entered numbers into my calculator incorrectly).

The difference between the two is 7,851, so very close to an entire additional head.

There's probably a new category created for "Highest complexity number an avatar can achieve" in the Guinness World Records. LET'S GOOOOOOOO

 

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