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Is it possible to tie the purchase of products only to the presence of a certain card?


KennyChidorie
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Hello everyone, many users know about the existence of binding of vendors to a certain group, through which the user gets the opportunity to buy this or that product. In other words, the user will not be able to spend funds if he/she is not a member of the group.

I have the following question: is it possible to create a card that gives access to purchase certain products only to its owners?

I don't mean gift cards with certain amounts. And the cards that the user can get when buying one specific product and use them only because of the presence of the same card.

Example: when selling an anime head, I want only the owners of that anime head to buy skins for it. I don't want the skins to get into the hands of users who didn't buy that anime head.

I understand that this is not a guarantee of not encountering texture theft, but such a thing can be a guarantee that the user is the owner of a certain anime head and buys a skin for it. Therefore, I am interested in the presence of such.

I use the Casper Vend system.

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I found something like this and now my next question is: can LLs consider this idea and add it to the Marketplace?

It is important to me that users understand what products and what they are buying for. Because sometimes there is a problem when a user does not read the product details and buys an item for which he or she does not have a suitable product.

Being able to tie clothing to specific brands it works with can be a good idea. Because it will save money for users who did not buy the product online or on the marketplace.

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I will describe the benefits for sellers and users of this:

1. Newcomers and part of the old users of the world of SL do not read with which products clothes work. They buy clothes for Maitreya and try to use them with Belleza's body. This happens through a process that I call blind buying. So that there is no need to contact sellers for refunds, which they will not receive in some cases due to this reason, it would be very good to create a function that allows you to specify products from the marketplace or inworld in the links, which will not allow you to buy the product if the user does not have one from the necessary bodies. This will help the user not accidentally spend money on clothes for which they do not have the body and will not spoil the rating on the marketplace due to their own carelessness. When trying to buy a product, they will get a message saying "Sorry, this product works with certain brands. You need to be a Maitreya body owner to buy it".

In this way, the user will not regret not reading the description and buying a product that he or she cannot use. Because they got information about it. In this case, they will not waste their own lindens.

2. It will also force texture stealers to buy the original product for which those textures were originally created. Many creators suffer from the fact that their textures are stolen by other users and used for their own purposes, sometimes they steal the drawn nose design and sell it with "their" own textures. In some cases, it is impossible to prove the fact of theft/copybot at all. That is why, in my own opinion, if it is still impossible to prevent the theft of textures, then at least create an opportunity to forcefully buy the product for which skins, eyes and other things were created. Because in this case some of the thieves will give up the idea of buying the product for which the skin was created. Others will be forced to buy the initial product. Either way, the choice to opt out will always be theirs.

I also understand that it will be necessary to add new report functions because of this. For example, if the store owner will tie the product to a discount card that needs to be bought. Such things may be marked as spam.

Edited by KennyChidorie
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This idea will help creators somehow protect their own content. Also, this idea will help consumers save money, so they will not later regret spending money on clothes that do not fit their body.
This idea will also help the consumers themselves not to spend money on things that they will not be able to use normally.

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This idea can protect both parties if everyone follows the rules. In the world of SL, unlike some others, creators do not have adequate protection of their own content, especially textures. This idea can help both parties if used correctly. Therefore, I am categorically against your opinion on this matter.

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As a creator whose content is stolen and repurposed, I insist on the need to support this idea and add it. I spend a lot of time, energy and my own health creating textures and other content and I have no protection in the world of SL. And I'm personally tired of dealing with people who can legally get my textures and use them on other people's products.

In the world of Second Life, users have a bad attitude towards creators and our efforts in relation to work on virtual content, and all we get from some consumers is theft with further changes and abuse. The world of SL exists thanks to creators, on whose feelings users constantly spit. Therefore, I believe that creators should also be protected, and not stand exclusively on the side of consumers when those from their side are wrong.

Many creators leave the SL world because their textures are stolen, their stuff is also stolen and repurposed by consumers. Nowadays, it is also almost impossible in some cases to prove that another "creator" stole your texture, modified and sold mods with what you once drew. 

Every texture, every mesh object that the consumer uses is created by the creator. Creators in the SL world have almost no content protection.

Some of the creators reimburse money to consumers, and they, in turn, abuse it, receiving products and money. As a result, the creators are left with nothing.

Stop treating creators as if we are not human and have no right to protect our content that costs us our health and strength.

thief.png

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My idea is not anti-user. Because my idea is for both.
First, creators will be able to sell products of a certain direction in relation to those products for which they were originally created.
Secondly, the users themselves, when purchasing the product, will be able to receive a message about the fact that the product does not work with other bodies or heads. This also protects users.
In some cases, it happened that the user accidentally bought the product twice. The marketplace takes a commission of approximately 15% on product sales. The user spends a certain amount of money and in those rare cases where the creator is really obligated to reimburse a certain amount, he or she needs to spend money from another purchase. The creator pays his own 15%, which the commission takes to himself.

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1 minute ago, Wulfie Reanimator said:

You can report these reviews and LL will remove them.

Everything is not so simple. LL does not pay attention to the report of these messages. I had several such cases when I sent a report on this matter. However, even after a month, LL did not react to this report at all. LL responds to reports about fake information (when the user did not contact me at all and wrote bad words to my address in the review), I am very grateful to them for this. However, they rarely respond to such cases.

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4 minutes ago, Wulfie Reanimator said:

You can report these reviews and LL will remove them.

By the way, when I caught the thieves who made a copybot of my textures and wrote to them personally to stop doing it, the answer I received from them was "I will steal your textures. Because I have every right to do so. I have access to the world files SL and can steal any textures and use them. I'm not selling them? I'm not. I'm using them for myself." They don't just use them for themselves, they cheat the customers of my store. I was personally approached by several people who asked why there are no textures for certain anime heads on the marketplace, showing the vendors who stole my textures.
LL also does not react to the report of those vendors.

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Now I will describe why it is also beneficial for consumers.

The consumer sees a beautiful picture of the product and really likes this or that product. There is a desire to buy this or that thing. Some users do not pay attention to details in relation to the product. They just like the picture and buy those things.
After buying the product, the user tries to put on the clothes that were created, for example, for Maitreya's body, on a body from another creator, because the set of clothes does not have a version for that other body with which the consumer spends all his personal time. And it turns out that clothes cannot be used in relation to that thing at all.
The consumer regrets that he spent his money on clothes that he cannot use due to body restrictions. Because there is no technology in SL that exists in the same world of Sansar, which allows part of the clothing to be used on other bodies by means of the simulation of stretching. In this case, the user writes to the store owner to return the money. Because the consumer did not read in relation to what he bought the clothes for. However, the creator ignored this because the creator mentioned in the description and in the image the names of the bodies that this garment was originally intended for.
The consumer wasted money due to his own carelessness.

Let's also think logically from the consumer's side: if there was a button that prohibits buying clothes for the body that the consumer does not have, it will help the consumer not to make a mistake.

If the consumer will know that he does not have the body for which the clothes were created, he will not spend money and will not regret it. At a minimum, this will protect the user from buying something that does not match the body in the neck, arms, legs or chest area, which usually leads to problems.

This will save the user's nerves, at least.
This will save the money of the user who did not read the product description.

Some users work all the time at work and earn money, part of which they throw into their account in the world of SL. Some users cannot afford a normal amount of money. Buying a product that you cannot use with your avatar is an anti-consumer idea. However, not from the side of the creator. Because most of the creators indicate in the product description what it was created for.

The consumer will be able to save his money and time, and over time, it is possible that he will save them for one of those bodies for which the clothes are intended, and then he will be able to purchase both.

In other words, the user will have a choice - to buy a body for which he can then buy one or another clothes, or to refuse to spend his money on it. At a minimum, this will help consumers earning the minimum wage.

Calling this idea anti-consumer is incorrect.

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7 minutes ago, KennyChidorie said:

Let's also think logically from the consumer's side: if there was a button that prohibits buying clothes for the body that the consumer does not have, it will help the consumer not to make a mistake.

What if the customer bought the product in-world, or the original product is not on Marketplace?

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28 minutes ago, Wulfie Reanimator said:

What if the customer bought the product in-world, or the original product is not on Marketplace?

Add a version to the inworld or marketplace. I personally miss the product synchronization function between the marketplace and the inworld store, it could make it easier to buy a product or get an update for it.
I would like to synchronize products with each other. For example, a user bought a product on the marketplace, and then decided to buy an inworld add-on for it. It would be good enough if this product provided access both there and there. Therefore, this function is also missing.
We tried to test the possibility of synchronization yesterday, but the idea failed.

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35 minutes ago, Wulfie Reanimator said:

What if the customer bought the product in-world, or the original product is not on Marketplace?

For example, in the same Sansar, the marketplace in the browser is synchronized with the inworld store. You cannot display a product in Inworld if you have not uploaded it to the marketplace. Sansar and SL use the same system - Tilia. Perhaps in SL there is also an opportunity to create something similar.

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How would you know if the consumer owns the original product if they did not buy it from you?   What if they have the original product and choose to use the new product you are selling in other ways?

The only way I can think of is if you have them come to your store to get an updated or exclusive product. And have them enter their original transaction number into some sort of database you created to keep track of who owns the original product....CasperVend has something that may be like that...you go to their mainstore to get updates on your product and they know if your avatar has purchased it or not. This of course will not work with MP.  Other vendors require the purchaser to become a member of the update group and the new product is only offered to those members of the particular update group. (Before you allow them into the group, you can have them submit their transaction numbers.)

But in the end, you give the purchaser the right to use your textures in SL. You really can't prevent them from using them in SL any way they can or want to. You can only stop them from reselling the original or derivatives....then it is on you to follow up with that.

If someone buys the wrong attachment for their body and you do not give refunds and have offered a demo....it's on them. Caveat emptor. 

Sounds like a lot of extra work. 

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This is a classic example of trying to stop copybotters in a way that does nothing to stop copybotters, but does annoy regular customers and mean lost sales. Someone copybotting doesn't need to buy anything and will most likely avoid buying anything. The only people this will hit are real customers.

I often buy things like skins and accessories that are intended for completely different avatars. This is normal in Second Life, where we buy stuff from many creators and put it together. Sometimes in ways the creators didn't expect.

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On 9/16/2022 at 8:31 AM, Polenth Yue said:

This is a classic example of trying to stop copybotters in a way that does nothing to stop copybotters, but does annoy regular customers and mean lost sales. Someone copybotting doesn't need to buy anything and will most likely avoid buying anything. The only people this will hit are real customers.

I often buy things like skins and accessories that are intended for completely different avatars. This is normal in Second Life, where we buy stuff from many creators and put it together. Sometimes in ways the creators didn't expect.

This is only fine if the texture hasn't been stolen and used on something else. However, when a texture was created for one head and cannot be used in any other way on another head, except by stealing and editing in photoshop for another head, it is a copybot. By the way, copyboters buy textures. They bought textures from my shop.

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On 9/14/2022 at 5:21 PM, Harmony Evergarden said:

How would you know if the consumer owns the original product if they did not buy it from you?   What if they have the original product and choose to use the new product you are selling in other ways?

The only way I can think of is if you have them come to your store to get an updated or exclusive product. And have them enter their original transaction number into some sort of database you created to keep track of who owns the original product....CasperVend has something that may be like that...you go to their mainstore to get updates on your product and they know if your avatar has purchased it or not. This of course will not work with MP.  Other vendors require the purchaser to become a member of the update group and the new product is only offered to those members of the particular update group. (Before you allow them into the group, you can have them submit their transaction numbers.)

But in the end, you give the purchaser the right to use your textures in SL. You really can't prevent them from using them in SL any way they can or want to. You can only stop them from reselling the original or derivatives....then it is on you to follow up with that.

If someone buys the wrong attachment for their body and you do not give refunds and have offered a demo....it's on them. Caveat emptor. 

Sounds like a lot of extra work. 

In any case, I can refuse to serve those who steal my textures and edit them, which is what I personally do.

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