Wulfie Reanimator Posted March 21, 2020 Share Posted March 21, 2020 (edited) So I got Marvelous Designer this morning out of curiosity and... wow some people are lazy. I'm going to write a little tutorial for exporting a piece of clothing from MD into Blender so you can further optimize/retopo it. Disclaimer: This is my first time using MD or creating any kind of clothing. Here's what I'm gonna use for my example: Part 1: Leaving Marvelous Designer Select all clothing pieces Export the simulated cloth model (Export > OBJ) Make sure your export settings are set to: Select All Patterns (no avatars) Single Object Unweld Thin Unified UV Coordinates Scale: Meters (optional) Right-click your cloth in MD's 3D view, select "Reset 2D Arrangement (Selected)" Export the cloth model again with the same settings Part 2: Entering Blender Import both OBJ files, don't move them Rename the simulated model to "MD" and the flat model to "MD-Flat" Duplicate MD-Flat and rename it to "Retopo" Retopologize it now, trust me. Make sure your edges have a matching number of verts, you'll merge them together later. Select MD, then MD-Flat, then use the command "Join as Shapes" Select the MD shape key (Object Data tab) and make sure "Value" is at 0 Add the Surface Deform modifier to Retopo, with MD-Flat as the target, and bind it Make Retopo overlap with MD, you're done! (almost) Select MD-Flat Go to Object Data Select the MD shape key and set "Value" to 1 Your retopo'd mesh should now perfectly align with the original MD cloth. Your retopo'd mesh should have the same UV layout as the 2D layout in Marvelous Designer. (Unless you created a new object for the retopo.) Now you should just need to apply the modifier, Remove Doubles and merge the edges together where needed. I also created some new geometry to hide gaps between the cloth and body, and rearranged the UV. Bonus tip: Quad Mesh Export In Marvelous Designer, when you've selected all of your clothing pieces, go to the Property Editor (under Miscellaneous) and set "Mesh Type" to "Quad" before exporting anything. Marvelous Designer 9 also has a "Remesh" feature in the same place. Remesh will do most of the work for you, but you'll still need to clean up some random triangles. These are the remesh/quad exports side-by-side: This whole process, including learning how to use MD and reading several tutorials, took me one morning/day. I tried rigging it, but I did not use an appropriate dummy (or even a T-pose) and I don't have the focus/motivation to learn another big new thing within the day. Hopefully I got far enough to be helpful to those who need it most. Frankly, I understand the "it takes a lot of work to optimize" argument even less now. Edited March 22, 2020 by Wulfie Reanimator 4 4 Link to comment Share on other sites More sharing options...
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