ainst Composer Posted April 7, 2019 Share Posted April 7, 2019 (edited) Hello! I am making a small building about 3 x 5 in size and baking AO map in blender render, but for some reason it appears too dark inside, the walls seem gray. How can I make it lighter but not lose the shadow in the corners? (the building has two doors and windows on all walls). Edited April 7, 2019 by ainst Composer Link to comment Share on other sites More sharing options...
Pierre Ceriano Posted April 7, 2019 Share Posted April 7, 2019 Hello ainst, you may have some tips and trick at that thread : Good time in Blender 1 Link to comment Share on other sites More sharing options...
ainst Composer Posted April 7, 2019 Author Share Posted April 7, 2019 43 minutes ago, Pierre Ceriano said: Hello ainst, you may have some tips and trick at that thread : Good time in Blender Hi! Thanks very much! I set falloff to 10 and it looks much brighter now! Link to comment Share on other sites More sharing options...
Bitsy Buccaneer Posted April 9, 2019 Share Posted April 9, 2019 Because it's easy to overlook, have you checked that the object colour is set to white inworld? If there's more than one face, the uploaded object comes in tinted light grey. Catches me out often enough I thought it worth mentioning. 1 Link to comment Share on other sites More sharing options...
ainst Composer Posted April 10, 2019 Author Share Posted April 10, 2019 23 hours ago, Bitsy Buccaneer said: Because it's easy to overlook, have you checked that the object colour is set to white inworld? If there's more than one face, the uploaded object comes in tinted light grey. Catches me out often enough I thought it worth mentioning. Hi! Yes its white. 1 Link to comment Share on other sites More sharing options...
BiroIsHere Posted April 27, 2019 Share Posted April 27, 2019 Maybe its some material foult? Maybe its just gray there, or u have weak lighting inside. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now