Ark Vuckovic Posted May 13, 2018 Share Posted May 13, 2018 Hello, I've run into a problem while modeling a building from AutoCAD floor plan. I'm using Blender 2.79. I imported the DXF file and build my walls, extruding a plane. When I extruded the walls on Z axes, I discovered that all my back plane edges are visible as you can see it on the snapshot bellow. Can you give me a clue on how to fix that? Thank you. Link to comment Share on other sites More sharing options...
MIstahMoose Posted May 13, 2018 Share Posted May 13, 2018 A to select all -> Ctrl+N to make normals consistent. Link to comment Share on other sites More sharing options...
Ark Vuckovic Posted May 13, 2018 Author Share Posted May 13, 2018 10 hours ago, MIstahMoose said: A to select all -> Ctrl+N to make normals consistent. Thanks for your reply. I tried it , but it had no effect. My solids look like they are in wireframe mode, but they're not. Link to comment Share on other sites More sharing options...
Rolig Loon Posted May 13, 2018 Share Posted May 13, 2018 So, did you click the little button that lets you toggle between solid and transparent viewing? Link to comment Share on other sites More sharing options...
Ark Vuckovic Posted May 13, 2018 Author Share Posted May 13, 2018 32 minutes ago, Rolig Loon said: So, did you click the little button that lets you toggle between solid and transparent viewing? Of course I did. It just adds more visibility. Nothing else. You can see it on my snapshot that the button is pressed. Link to comment Share on other sites More sharing options...
Pamela Galli Posted May 13, 2018 Share Posted May 13, 2018 1 hour ago, Ark Vuckovic said: Of course I did. How do you expect anyone to guess the problem without seeing how the normals are facing? Link to comment Share on other sites More sharing options...
Ark Vuckovic Posted May 14, 2018 Author Share Posted May 14, 2018 (edited) On 5/12/2018 at 11:25 PM, MIstahMoose said: A to select all -> Ctrl+N to make normals consistent. Edited May 14, 2018 by Ark Vuckovic Link to comment Share on other sites More sharing options...
Ark Vuckovic Posted May 14, 2018 Author Share Posted May 14, 2018 Thank you everybody for your inputs. Tank you Aquila Kytori for solving my problem. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted May 17, 2018 Share Posted May 17, 2018 On 5/13/2018 at 5:25 AM, MIstahMoose said: A to select all -> Ctrl+N to make normals consistent. Looked like inverted face normals but was actually a problem with clipping in the 3D editor when in Edit mode and Orthographic view. ( Was ok in Perspective view. ) Changing the Clip Start and End values had no effect. The fix for the imported mesh ( from Autocad.Dfx file ) was the following : Note: The mesh had been imported with the Unit Scale at 0.001 so that it would be the correct size in Blender, approx 13 x 15 x 4 meters. The working unit in Autocad must have been set to millimeters. 1 Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted May 17, 2018 Share Posted May 17, 2018 You gotta clean up that mesh friend. Why would you use autocad to produce game models? That's a completely different type of 3D model. Link to comment Share on other sites More sharing options...
MIstahMoose Posted May 19, 2018 Share Posted May 19, 2018 On 5/17/2018 at 11:03 AM, Aquila Kytori said: Looked like inverted face normals but was actually a problem with clipping in the 3D editor when in Edit mode and Orthographic view. ( Was ok in Perspective view. ) Changing the Clip Start and End values had no effect. The fix for the imported mesh ( from Autocad.Dfx file ) was the following : Note: The mesh had been imported with the Unit Scale at 0.001 so that it would be the correct size in Blender, approx 13 x 15 x 4 meters. The working unit in Autocad must have been set to millimeters. Ah wow, never thought of that. Good info, not much of an auto cad user minus fusion for specific things in 3d prints. Ty for this post 1 Link to comment Share on other sites More sharing options...
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