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How can I wear more than one mesh item?


krazyflo
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On 15.10.2017 at 6:18 PM, Rolig Loon said:

Attaching two items to the same attachment point may not always look pretty unless the items are designed to be worn together, but you can usually do it anyway.

Perhaps we should elaborate on this. The avatar has a lot of attachment points for objects. If you try to "wear" an item on an attachment point already taken, the system will automatically assume you want to replace the item already there. If you want to keep both, you have to use "Add" instead as Rolig suggested.

The ideal solution is of course to use different attachment points for items that are supposed to be worn together, then they won't interfere with each other at all. Unfortunately, setting an attachment point for an item can easily take a second or two and not all content creators think it's worth that much effort so they use the default attachment point (which happens to be he rigth hand) for everything.

If you have several itnerfering attachments you wear together regularly, I suggest you take the time to do the job the creator should have done yourself: select the items one by one in your inventory, select "Attach to" and a suitable point fromt he list that pops up. You only have to do it once for each item. The sofware will remember your last choice and use that for that item from then on.

For fixed mesh, prim and sculpt attacments, it's important to choose the right attachment point since they will move along with the body part they're attached to. Fitted mesh doesn't though so for that you simply choose whichever point you want.

Edited by ChinRey
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If you use the WEAR option, the new item will always replace anything that may already be attached to the same attachment point on your av.  If you use the ADD option, the new item will be attached on top of whatever is already there.  Attaching two items to the same attachment point may not always look pretty unless the items are designed to be worn together, but you can usually do it anyway.

 

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