steph Arnott Posted February 15, 2016 Share Posted February 15, 2016 What is the differences, Havoc is in 32 bit so what does 64 bit use? Thought about trying it but a bit unsure what will happen, could be stuck with it and not able to go back to the 32 bit IDK. Link to comment Share on other sites More sharing options...
KarenMichelle Lane Posted February 15, 2016 Share Posted February 15, 2016 It's all about addressing memory [efficiently]. Yes you can always uninstall a 64bit SL Viewer and put back a 32bit SL Viewer. These Videos from the Computer Clan are excellent studies about this architecture. Link to comment Share on other sites More sharing options...
Vulpinus Posted February 15, 2016 Share Posted February 15, 2016 That's a question I wondered about myself earlier today, having read a comment here somewhere about Havok and 32 bit. I've always installed 64-bit Firestorm, and I wondered if I'm missing something important. This is what I've found out so far with some searching... First, as KarenMichelle said, 64-bit gives the advantage of being able to use more memory, and (theoretically at least) use any amount more efficiently. Assuming of course you are running 64-bit Windows (or Linux???). Usually it's a no-brainer to use 64-bit software on a 64-bit system. But... Since LL only uses the 32-bit Havok library, we don't get that in the 64-bit viewers. Apparently the 64-bit library costs extra. It seems it is only of significance if one designs pathfinding things, or uploads mesh. Now, I've been uploading a *lot* of mesh recently and I've not realised that I was missing anything at all. I think it matters if one lets the viewer auto-generate the physics shapes. Without the Havok engine, that apparently does not work well. I don't do that, I make specific triangle-based physics shapes so maybe that's why I've not noticed anything lacking. That's what I've found so far, and might not be right given the Internet's (lack of) factual reliability. Perhaps this is a question more fitting for the mesh forum, thinking about it. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 15, 2016 Author Share Posted February 15, 2016 OK, watched them, so how does it use physics as Havok is only on the 32 bit? Link to comment Share on other sites More sharing options...
ObviousAltIsObvious Posted February 15, 2016 Share Posted February 15, 2016 the 64 bit viewers need to rely on an open source library for making automatic LoD models for mesh uploads. also they do not have the complete set of pathfinding development tools. if you are not using those features, the missing Havok won't make any difference to you. you can have both 32- and 64-bit viewers installed at the same time, just launch the one that works best for you at the moment. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 15, 2016 Author Share Posted February 15, 2016 So phsics wise it seems the same inworld? Link to comment Share on other sites More sharing options...
Vulpinus Posted February 15, 2016 Share Posted February 15, 2016 Yes, as far as I can tell and from what I've read so far. There is no difference in-world, it's just about uploading mesh where the differences can be an issue. Link to comment Share on other sites More sharing options...
arton Rotaru Posted February 15, 2016 Share Posted February 15, 2016 The good thing is, Linden Lab is working on an official 64 bit viewer, which will see the light of day soon. Then they'll provide 64 bit Havok libraries to TPV Developers as well. 1 Link to comment Share on other sites More sharing options...
steph Arnott Posted February 15, 2016 Author Share Posted February 15, 2016 OK, as i can revert back to the 32 bit i give it a go, seems that as the system has 8 cores and 2GB AMD RADEON™ R7 360 - DVI, HDMI, DP- DX® 12 and more than enough ram that maybe i am choking it. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 15, 2016 Author Share Posted February 15, 2016 Do need to remove the 32 bit version first? Link to comment Share on other sites More sharing options...
steph Arnott Posted February 15, 2016 Author Share Posted February 15, 2016 Like this, colours and detail are fantastic. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 16, 2016 Author Share Posted February 16, 2016 Scripts seem to behave differently in 64 bit, is this normal? Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: So phsics wise it seems the same inworld? The question make no sense. It's all relative - all of it - from bandwidth to NIC to cpu to ram to 32/64 bit processing. It's all relative and if you don't know what to look for then you will never see. Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: ... the system has 8 cores and 2GB AMD RADEON™ R7 360 - DVI, HDMI, DP- DX® 12 and more than enough ram that maybe i am choking it. What does the bold above mean? Lol. Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: Do need to remove the 32 bit version first? But this was answered by ObviousAlts just 3 or 4 posts above . . . are you reading the replies? If so, are you understanding the replies? Link to comment Share on other sites More sharing options...
steph Arnott Posted February 16, 2016 Author Share Posted February 16, 2016 Sorry bud, i not like you that has a degree in computers, so wind you neck in. Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: Like this, colours and detail are fantastic. It 32bit / 64bit has absolutely nothing to do with colors! Go figure. But I'm glad you think it looks fantastic. PS Bit processing is the new placebo. Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: Sorry bud, i not like you that has a degree in computers, so wind you neck in. Wind yourself in, lassie. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 16, 2016 Author Share Posted February 16, 2016 OK, guess i was mistaken on the bits and the vid my friend asked me to watch. As i say your the expert. Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: Scripts seem to behave differently in 64 bit, is this normal? Yes, especially with all the poor scripters (female?) in SL. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 16, 2016 Author Share Posted February 16, 2016 If you can match my scripts good luck, have many that tried and are now good friends after admitting defeat. Link to comment Share on other sites More sharing options...
DejaHo Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: If you can match my scripts good luck, have many that tried and are now good friends after admitting defeat. You write scripts and yet you do not understand porting to 64bit concepts? Link to comment Share on other sites More sharing options...
steph Arnott Posted February 16, 2016 Author Share Posted February 16, 2016 I do now, never wrote a script before SL and amd good at it., knowing how all things works on computers has nothing to do with efficeint LSL code. Could not care less about computer internals, i not get payed for that. TYPO Link to comment Share on other sites More sharing options...
ChinRey Posted February 16, 2016 Share Posted February 16, 2016 steph Arnott wrote: OK, watched them, so how does it use physics as Havok is only on the 32 bit? It's the uploading that matters there. The viewer needs some libraries to generate physics models correctly and those libraries are not available as 64 bit. Once the mesh is uploaded, it doesn't matter what kind of viewer you use since it's not involved in the physics part of SL anyway - the server takes care of that. Link to comment Share on other sites More sharing options...
steph Arnott Posted February 16, 2016 Author Share Posted February 16, 2016 OK, thankyou, it a new thing so have no idea. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now