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Gonzo Tigerfish

is there rain without particles

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maybe like the multilayered mega prim. Like the ones used for fog and shadow?

 

or any other way to make rain effects without particles

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You could use an animated texture if you wanted it for a window or something of that nature.  If you want to make it rain on land though, particles are your only choice.

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AM Radio covered a sim with snow by gridding the area with flat megaprims on which he animated textures. It was a prim intensive solution (I'll guess a hundred or more prims in total), but very pleasant to watch.

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Peggy Paperdoll wrote:

I'd have to see it but I wonder what the advantage would be over particles.

The only advantage I can think of is that you can arrange for the rain to stay outside all your buildings. Particle rain and snow seams to find all the leaks in the roof.

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Animated rain on layered prims is much more realistic than particles when you want rain around buildings and not in them. I've also used this effect inside buildings where I wanted it to rain inside and not out. I was building a rainforest inside an old church.

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I've got nothing substantial to contribute to this thread, but I did have to chime in to say I absolutely love the title.  "Is there rain without particles?"   I feel like it should be the title of a great work by a philospher poet, or a theoretical physicist, or both.

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Porky Gorky wrote:

Animated rain on layered prims is much more realistic than particles when you want rain around buildings and not in them. I've also used this effect inside buildings where I wanted it to rain inside and not out. I was building a rainforest inside an old church.

AM Radio's prim based falling snow at "The Quiet" was lovely, and did not fall inside the cabin. By being a bit creative with the particle texture and emission pattern, you can keep rain out of buildings, I've constructed an emitter that drops a "sheet" of rain in front of my house.

For those who are interested, you can see it here...

http://maps.secondlife.com/secondlife/Forgotten%20City/178/210/35

If it's not raining or snowing in front of the lighthouse, just walk inside and touch the sunset photo hanging on the wall over the workbench. That will cycle through Off/Rain/Snow.

 

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Chosen Few wrote:

I've got nothing substantial to contribute to this thread, but I did have to chime in to say I absolutely love the title.  "Is there rain without particles?"   I feel like it should be the title of a great work by a philospher poet, or a theoretical physicist, or both.

Is the rain in Spain mainly in the euclidian plane?

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Madelaine McMasters wrote:

Is the rain in Spain mainly in the euclidian plane?

 Only if the particle falls in an article written by someone smarticle.

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animated textures would be less stressful on the sim than particles? I want to have rain on half a sim.

 

I use damani atm . I dont have a problem with rain inside because i can set fall length/time.( rain particle dies just before it hits the roof)

I just want a better looking rain and less lag/scripts etc.

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A thought just occurred to me... 

You know how we have the nav mesh which is used to define path finding surfaces and such? Could a variant of that be used to construct an absolute collision surface which dictates where to end particle type rain?


Edit: Obviously, nothing currently exists to do this - I'm just thinking out loud about a possibe feature suggestion.

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