Gonzo Tigerfish Posted February 3, 2013 Share Posted February 3, 2013 maybe like the multilayered mega prim. Like the ones used for fog and shadow? or any other way to make rain effects without particles Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted February 3, 2013 Share Posted February 3, 2013 You could use an animated texture if you wanted it for a window or something of that nature. If you want to make it rain on land though, particles are your only choice. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted February 3, 2013 Share Posted February 3, 2013 AM Radio covered a sim with snow by gridding the area with flat megaprims on which he animated textures. It was a prim intensive solution (I'll guess a hundred or more prims in total), but very pleasant to watch. Link to comment Share on other sites More sharing options...
Amethyst Jetaime Posted February 3, 2013 Share Posted February 3, 2013 Interesting solution if you have the prims to spare. Link to comment Share on other sites More sharing options...
Peggy Paperdoll Posted February 3, 2013 Share Posted February 3, 2013 I'd have to see it but I wonder what the advantage would be over particles. Link to comment Share on other sites More sharing options...
Curious Hazelnut Posted February 4, 2013 Share Posted February 4, 2013 Peggy Paperdoll wrote: I'd have to see it but I wonder what the advantage would be over particles. The only advantage I can think of is that you can arrange for the rain to stay outside all your buildings. Particle rain and snow seams to find all the leaks in the roof. Link to comment Share on other sites More sharing options...
Porky Gorky Posted February 4, 2013 Share Posted February 4, 2013 Animated rain on layered prims is much more realistic than particles when you want rain around buildings and not in them. I've also used this effect inside buildings where I wanted it to rain inside and not out. I was building a rainforest inside an old church. Link to comment Share on other sites More sharing options...
Chosen Few Posted February 5, 2013 Share Posted February 5, 2013 I've got nothing substantial to contribute to this thread, but I did have to chime in to say I absolutely love the title. "Is there rain without particles?" I feel like it should be the title of a great work by a philospher poet, or a theoretical physicist, or both. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted February 5, 2013 Share Posted February 5, 2013 Porky Gorky wrote: Animated rain on layered prims is much more realistic than particles when you want rain around buildings and not in them. I've also used this effect inside buildings where I wanted it to rain inside and not out. I was building a rainforest inside an old church. AM Radio's prim based falling snow at "The Quiet" was lovely, and did not fall inside the cabin. By being a bit creative with the particle texture and emission pattern, you can keep rain out of buildings, I've constructed an emitter that drops a "sheet" of rain in front of my house. For those who are interested, you can see it here... http://maps.secondlife.com/secondlife/Forgotten%20City/178/210/35 If it's not raining or snowing in front of the lighthouse, just walk inside and touch the sunset photo hanging on the wall over the workbench. That will cycle through Off/Rain/Snow. Link to comment Share on other sites More sharing options...
Madelaine McMasters Posted February 5, 2013 Share Posted February 5, 2013 Chosen Few wrote: I've got nothing substantial to contribute to this thread, but I did have to chime in to say I absolutely love the title. "Is there rain without particles?" I feel like it should be the title of a great work by a philospher poet, or a theoretical physicist, or both. Is the rain in Spain mainly in the euclidian plane? Link to comment Share on other sites More sharing options...
Chosen Few Posted February 5, 2013 Share Posted February 5, 2013 Madelaine McMasters wrote: Is the rain in Spain mainly in the euclidian plane? Only if the particle falls in an article written by someone smarticle. Link to comment Share on other sites More sharing options...
Gonzo Tigerfish Posted February 6, 2013 Author Share Posted February 6, 2013 animated textures would be less stressful on the sim than particles? I want to have rain on half a sim. I use damani atm . I dont have a problem with rain inside because i can set fall length/time.( rain particle dies just before it hits the roof) I just want a better looking rain and less lag/scripts etc. Link to comment Share on other sites More sharing options...
Fenix Eldritch Posted February 7, 2013 Share Posted February 7, 2013 A thought just occurred to me... You know how we have the nav mesh which is used to define path finding surfaces and such? Could a variant of that be used to construct an absolute collision surface which dictates where to end particle type rain? Edit: Obviously, nothing currently exists to do this - I'm just thinking out loud about a possibe feature suggestion. Link to comment Share on other sites More sharing options...
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