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Rigged mesh hair have jagged edges


Suki Hirano
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I'm having a weird problem with some rigged mesh hair. It's not the common problem if it not rezzing completely with the yellow triangles. It does rez completely, however certain parts of the hair has jagged edges, similar to if I set the object LOD to minimum and sculpties/mesh would appear that way. Another weird thing is if I rez the hair on the ground, it would load perfectly fine - the jagged edges only happen if I wear it.

Rezzed on ground (appears fine):

Example 1: http://i.imgur.com/y9N0U.png

Example 2: http://i.imgur.com/0tb8r.png

 

Worn:

Example 1: http://i.imgur.com/ady2H.jpg

Example 2: http://i.imgur.com/xEYKd.png

 

My object LOD is set at max, meshmaxconcurrentrequests is set at 128. Relogging doesn't fix it.

Thanks for your help.

 

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oh gosh ! you have an issue with mesh items.?.. geee ! 

reading you in the forum on the mesh topic, post after post, i trully believed that there were more than perfect.... 

shame..... you just broke a dream...

:matte-motes-wink-tongue:

(just teasing, and sorry i dont have the answer for helping you, but hope you will find a fix)

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There is nothing wrong with that mesh hair as such.  It behaves exactly the same way as for example any object or avatar. In your photos there are the same jagged edges on the avatar as in the mesh hair.  The only cure to minimize the jagged edges - on everything - is to increase the anti-aliasing setting. I use anti-aliasing as 8x.  Works pretty well in smoothing the jaggies.

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A very minor point.  OP mentioned setting their object LOD to the max.  That setting in the browser is for overriding the built in shifts of LOD with distance for sculpties.  It makes sculpties appear sharper at a distance in you own viewer, it has no effect on what anyone else sees.

Mesh objects use an entirely different system for controlling LOD shifts, and I am pretty sure, the LOD factor you can set in your browser has no effect on mesh at all.

 

 

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