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A showcase of featured content from our community. If you're interested in being featured, submit your pics to the Official Flickr Group.
Looking for places to visit inworld for pics and adventures? Check out the Destination Guide for places to explore. 

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Linden Lab

The Monastery: A Dream Comes True

My name is Arria Perreault. I am a citizen of the Confederation of Democratic Simulators, a democracy in the virtual world of Second Life. I am involved in the cultural life of the community, being curator of the Monastery — a place dedicated to spirituality, knowledge, and wisdom in Second Life.


In 2006, I came to Second Life because I was interested in experimenting with the concept of virtual museums. As I have a degree in Archaeology, I joined the Confederation of Democratic Simulators (CDS) because it hosted the Roman city of Colonia Nova. There I opened my first exhibition in a tiny house, where I had only 54 prims. This proved very challenging. I thought about the need for another place to create better exhibitions.

I could have built my own private place. As my house was in a democratic community, however, it seemed more interesting for me to create a place open to everyone. In 2007, the CDS planned to add a sim between Colonia Nova and Neufreistadt: Alpine Meadow. This new sim would be between a Roman colony and a Bavarian city of the Middle Ages. I imagined that a monastery could fit perfectly there between them.


The project became to create a place named the Monastery. It would be non-denominational and dedicated to spirituality, wisdom and the transmission of knowledge. I organised a fundraiser to buy a parcel on the new sim. By this time I had experience building in SL, but my skill was limited for such a complex structure. I asked for help in the CDS forums, and several people responded to this positively. Beathan Vale offered his private land as a place to work on the Monastery building before the sim was available.

There I created a surface that corresponded to the future parcel for the Monastery and a few walls. Tanoujin Milestone, Samantha Fuller, Jo Sapeur and Sleazy Writer joined this project. Sam and Tan worked together on the tower, while Sam made the stairs and Tan made a wonderful bell. Jo worked in the Library, while Sleazy created columns with scultptie prims for the courtyard. After this work was done we finally could move the building to its new sim.


After this I cannot mention all who contributed to the Monastery’s further activities, because the list is too long. A few examples are: Popea Heron from the Roma SPQR community designed a great exhibition about food in ancient Rome. For the first Valentine’s exhibition, Alexicon Kurka made an amazing sculpture with the sound of a beating heart. For the exhibition «Second Mirror», Lilith Ivory took a series of snapshots with a mirror in SL and added reflections in it with photo editing software. I would like to take this opportunity to thank all who have contributed to the Monastery — even those I did not mention.

Eventually it became clear the Monastery could be on its own sim in the CDS, and a plan was created for it to move to a new sim named Monastery in 2009. This new sim was designed by myself and Ulysse Alexander.
Ever since then the Monastery has continually held exhibitions, and has featured such community events as Egg Painting contests in the spring and holidays Advent Calendars each winter.


By working on the Monastery project I got a great amount of experience in the management of a virtual museum. When I view the success of its activities, I believe the Monastery is also a contribution for the life of the CDS community, and even for Second Life.  The Monastery could not exist without the help and generosity of CDS citizens and SL residents. It needs skill, time and money, and it cannot be truly successful on the shoulders of only one individual. Thanks to Second Life, we can make some of our dreams come true.

-Arria Perreault

Linden Lab



I was new, not good with computers, and bored. I was wearing a short skirt and blingy chest rings, blinging far and wide through my freebie leather jacket. It seemed that was the thing to do. Second Life appeared to be lacking in depth and communication and I saw males running around wearing unmentionable attachments. (I had clearly been to the wrong places).

“There must be some sensible people here somewhere” I thought. “Maybe there are some nice people at a yachting club”. I searched and found Nantucket Yacht Club and teleported onto a jetty.

There was a man.

No silly attachments, no fancy skin, no chat up lines. And very oddly… no talking at all!

I said hello, but he did not answer.

Now, when you are new in Second Life, you don’t understand about chat lag, AFK, invisible avatar… so I believed this person was truly ignoring me.

I said “hello” again. No answer.

Off I walked and viewed the boats. Up one jetty, down the next. Then I arrived back where the man was. I said hello again.

Still no reply.

Determined, I asked “Do you have a yacht here?”


I walked away pretty much in disgust really at being ignored several times. Then… as I was leaving… I saw very faintly on my screen…


Maybe he does not speak English, I thought.

Then the next word from him…


This was odd, but clearly this man was asking if I wanted to sail in his boat! I accepted and followed the man as he walked along the jettys to his yacht.

The sailing was just amazing! (Although in silence!)

I had not experienced anything like it! I asked him if I could take photographs. He said yes.

The sea, the land, the turns, the commands, a skipper on a small yacht, sailing it just for me. After a long time out to sea, we returned to the jetty.

The man stood up and walked away — without a word — to the clubhouse.

Well, as I like to talk, I really couldn’t accept this. I followed and walked to him and asked “What language do you speak?”

No reply.

It was puzzling.

There were others in the clubhouse. Ravishal Bentham sent me an IM.

“Have you read his profile?”

I was new, why would I think doing of that?

So I did.

That was the moment that changed my Second Life.


The man's name was Djduerer Zou.

He described himself in his profile:

Friendly, kind, tall, bedridden, sailor.

Can barely type.

Difficulty seeing, too.

It gets worse in the afternoon SLT time.


I use gestures to speak.

In my life I am terminally ill (soon dead) with progressive brain disease,  OPCA  also known  as MSA.  

No regrets, lived passionately.

SL is my life.

I couldn’t imagine to have ever read such a thing or met such a person in SL.

The reality of the situation made my mind whirl. I had been sailing with a man who was living the last days of his Real Life here, in Second Life, living the Real Life that he had known. As a sailor.

My computer was a blur. There was something different here.

Djduerer managed to type:


“I think he is asking you to dance,” wrote Ravishal in an IM.

After the short dance, I walked outside and stood my avatar looking out to sea.


I logged off Second Life with a hollow feeling inside but at the same time — a spark — a feeling that there was real life here in these avatars.

After this day I returned twice to see Djduerer, and both times he took me sailing. I dropped the bling chest rings and lengthened my skirt!

I talked to him, not expecting a reply.

I remember once as we were sailing saying to him,

“You must have had a wonderful Real Life at sea."

His answer made me happy and sad at the same time…

”Yes!!!!!!!!!” he said.


Then, a couple of weeks later, I heard that Djduerer had passed away.

Four years — or more — later, when I am helping new people, this experience is never far from my mind.

At no time has anything in Second Life ever taught me so much as the day I met Djduerer Zou and discovered who was really behind the avatar.

I have used my experience of meeting Djduerer to explain to others about Second Life and to help them to have an open mind.

I doubt my presence here meant much to Djduerer. If I kept him company for a few sailings, that makes me happy, but Djduerer’s presence in Second Life meant so much to me.

He taught me the most important lesson I have learned here, and I am grateful for that moment we met — it showed me what online living can really mean.

- Treacle Darlandes

Published with the kind permission of the real-life widow of Djduerer Zou.

Linden Lab

It is difficult to single out an act of generosity from my perspective in Second Life, because I have the good fortune of serving as the American Cancer Society’s director of virtual world activity, which means that I get to work with the thousands of volunteers for Relay For Life of Second Life every year.

There is not a day that goes by that I don’t hear a story about an avatar who gives of his or her own time and talents to help make the Relay experience in Second Life better. Even those avatars who don’t consider themselves “team members” or “volunteers” contribute when they donate items or refer people to the American Cancer Society Island for support and information.

And it is the ACS Island that I would like to focus on for this year’s blog post. For years, the ACS Island has been in Second Life, with many changes to its overall design, look, and feel. I must give thanks to Bora Rossini for being the first “official” volunteer designer of ACS Island, and for helping us to develop a vision that makes sense for those who come to the island seeking cancer information and support, as well as a visually stunning experience.


Now, after nearly a year of planning and developing, Zander Greene and Lauren Thibaud (along with many of their own friends) have contributed many hours of design work to bring us the experience that is currently meeting the needs of our island visitors.

From Zander’s leadership, his design team has created a visual experience that meets the primary goals of the American Cancer Society’s Island in a way that allows visitors to navigate without assistance, understand what they’re looking at, and find the information and support they need.

It’s especially gratifying to work with someone who remains positive and encouraging and who always seems excited and passionate about what he’s doing. Zander constantly surprises us with new ideas and ways to improve what he has already built. His persistent pursuit of excellence is infectious. He and his team also generously give their time and talents to the Second Life Fantasy Faire every year.

Through their generosity, they are providing a place for cancer patients and their caregivers to come in Second Life that helps them to find the support they need. Zander and his team care deeply about the meaning behind their work, both as artists as well as dedicated, passionate warriors in the fight against cancer. If you ever get a chance to talk to Zander about why he cares so much and why he gives so much of himself, I urge you to do so. He’s a truly special individual with a heart of gold (or purple)!

Zander and his team have donated all of the time and enery — and prims — that it took to create this experience, and continue to support it, while also addressing their own Second Life personal and business needs. I am grateful to have this forum to publically recognize, thank, and show appreciation for the generosity shown by Zander and his team to the American Cancer Society, and am proud to work with them each day.


- Stingray9798 Raymaker

Linden Lab

It's December, the end of the year where the days are getting a a little shorter (well, at least in the Northern Hemisphere – daytime is always three hours long in Second Life). And, it’s a time to think about those things that have been best in life for the last year.

What still makes me happy is the Second Life community that I've been with for the past five years: UUtopia. We find our connection in our interest in the virtual-world technology of SL and our Real Life Unitarian Universalist principles that call us to renounce the ideas that some use to divide our real world, and to support each other as we search for truth and meaning in our lives.

UUtopia is a real community: several of us have met as our circumstances find us travelling around the real world – even those who never imagined they would ever make a real-world connection in Second Life. Like every real community, we've shared in moments of celebration, and have supported each other in circumstances of personal loss and tragedy.

The UUtopia community is the work of a lot of people. Ariel Ventura and Bizarre Berry started the community in 2006. We had set up a sanctuary on the mainland next to Bizarre's shop, then with CoyoteAngel Dimsum moved to a Calendon island, a few living close to each other on the mainland. When the Calendon island we were using was changing owners, Zyzzy Zarf created the UUtopia region where many of us moved together about a 18 months ago.

Lilith Yue set up our bonfire and dancing and drumming circle; Freda Frostbite continues with her meditation and poetry groups; Pomona Writer built her Library of World Religions which has a growing collection of documents to support those who want to taste other religious traditions. A band shell, some dancing platforms, and circles for discussion are scattered in the region. We have a hillside where we remember and think about people and events, past, present, and future.


The people keep changing: a few old friends leave SL and sometimes return, and new friends are always appearing – the community continues on. Avatars come into our lives for a few weeks, touch us as we touch them – and at least once have come in with a new alt so they can be more real. Even with the lag and the (thankfully less-frequent) crashes and the at-times-mysterious user interface, it's the human connection that shines through.


Second Life is an amazing place. Because we are surrounded by it we can lose sight of one uniqueness of what makes SL: an environment which we experience each other from "the inside out." When you first meet an avatar, we know that the person at the keyboard may not really be a dragon or a fox or a robot or a Gorean--the outside appearance is not as important. What we don't see is "the disabled person in the wheelchair" or "the young adult in the house with the abuser" or "the Muslim trying to figure out why people hate her."

What we experience is the person as they want to relate to the world: the dancer or the architect or the poet or the explorer. And sometimes we learn things about our real self: how we handle the griefer or the abuser or the one who espouses hate – and sometimes how we learn how we handle someone who comes to us in real crisis.

- Etaoin Barcelona

Linden Lab

All together now!

I have been a resident in Second Life since May 2005, and my claim to fame is that I was the first avatar to use a wheelchair full time in SL. I, however, did not build my wheelchair, nor have I ever been interested in or able to design virtual wheelchairs. So, my first thanks goes clearly to the designers of my first wheelchairs. It also goes to the person who I never met, who helped me in SL, when I was a noob all those years ago.


In these season of goodwill, it is important to offer thanks to those to have supported us in our real and virtual lives. I would argue that for me SL has been a world of goodwill, and I feel grateful to everyone I have met in SL, far too many to mention – since they have all played an equal part in assisting me and my club, Wheelies, develop and grow in a way that has in return helped many people to develop and grow.

Let me explain Wheelies. Wheelies was never have designed to be another club. It formally opened on Dec. 1, 2006, from the combined efforts of many friends in SL. It was just a club for me and my friends. I of course wanted it to succeed within the internal world of SL, as the new kid on the block. It was therefore somewhat interesting and pleasurable when the club was featured on peak-time Canadian TV News a few months later, especially as I live in the UK. What I assumed was some nice one-off media turned into a catalog of media and student interest, which continues today. This humble activity has been talked about and researched about more times than I could count.

But that was only half the story, the public one, of one guy making a difference. It was always more than that, because Wheelies had an identity and spirit far beyond what I could possibly put into it, and there were times when my health and real-life circumstances meant I could put very little into the club. The club inspired others to make a difference with the club and in other ways in SL, people who inspired others – so a ripple effect was created that continues in SL to this day. No one specific person makes SL the wonderful place it is – the combination of all our efforts together is what makes it so great.

This means we all need to be thankful to each other for SL and the lived experiences we have in SL. It is an environment where people from all over the world can come together and naturally be more helpful and kindly to each other. In SL noobs are most more likely to be helped out, shown what to do and given gifts than anywhere in the real world. It is now inherent in the culture of the platform, which we can also give thanks for, as this is a virtual economy that works on true goodwill – regardless of background.

When Philip Rosedale imagined Second Life, I wonder whether he realized how much joy and pleasure it would bring to so many people? The fact that the platform is not going mainstream as quickly as some would like is not important ,because the true gifts in Second Life are so priceless. He created a ripple effect in which Wheelies only played a small part, and if anyone deserves our appreciation for our very virtual existences, this would indeed be a very good place to start.

- Simon Walsh/Stevens

Linden Lab

It seems to me that gratitude should not just be a season, but a lifestyle.  ~ Amanda Baker

Truer words were never spoken! My years in Second Life have been spent in ever-increasing gratitude for the learning and support so freely given by others.


Having loved Neal Stephenson’s Snow Crash, I came to Second Life because of the “coolness factor.” What I discovered instead was many enthusiastic groups engaged in creative, constructive, imaginative, and educational activities. I also discovered the sheer beauty of many lands, and even diverse opportunities to create beauty. A whole world of both the mind and heart suddenly became available.   


We can only be said to be alive in those moments when our hearts are conscious of our treasures.  ~Thornton Wilder

On my first day, I was so anxious to get to a particular UU meeting that I did not take time to learn how to navigate well.  Members of the group, particularly Virgilio Dagostino and Hyacinth Greymoon, patiently taught me how to get around and what to expect. They did this for many avatars, and later it became my turn to help others in the same way. Today Zyzzy Zarf generously maintains space for us on the islands of UUtopia. Darcy Cedarbridge, Joan Ixito, Freda Frostbite and others prepare and give weekly talks and coordinate special literary and festive events for our delight and learning.


Not what we say about our blessings, but how we use them, is the true measure of our thanksgiving.  ~W.T. Purkiser

I had always wished to be a librarian, but my real life took a different turn. On UUtopia, I have the opportunity to run my own library, the Library of World Religions. I am also involved in a small community library at Amatsu Shima. It is a joy to create different sorts of books.

When eating bamboo sprouts, remember the man who planted them.  ~Chinese Proverb   

I studied at Amatsu Shima Okiya, where Suzanne Logan patiently educated her pupils in the art, history, and customs of Japan with emphasis on the art of the Geisha. She gave us space to live and work and endless hours of her time in tutoring and classes, as well as a detailed and comprehensive educational website. We were not so much preparing to be Geisha as learning  about Japanese historical life. I would never have thought to read about these subjects on my own.

I maintain that thanks are the highest form of thought; and that gratitude is happiness doubled by wonder.  ~G.K. Chesterton  

The literary world of Second Life is truly amazing. I never dreamed of being able to write Haiku and other forms of poetry.  Attending  the Short Poetry Workshops taught by DanteOsaka Deschanel, Sunnie Beaumont, and Ngagpa Writer has been an enduring gift.  They teach facts and writing techniques for as many short poetry forms as can be discovered.  We then have an opportunity to write our own – and even publish if we wish.

I have a desire to do something in return. So gratitude becomes the gift, creating a cycle of giving and receiving, the endless waterfall. Filling up and spilling over… perhaps not even to the giver but to someone else, to whoever crosses one’s path. It is the simple passing on of the gift. ~ Elizabeth Bartlett

In gratitude, I wish you all the happiness and joy of this Season of Light.   

Love, Pomona


Pomona Writer was born into Second Life April 9, 2007, is a Librarian, retired Geisha, Miko of the Eastrose Shinto Shrine, and Proprietor of the Imaginary Press.

Gabrielle Linden


‘Tis the season to be grateful! Share the love with your Second Life family by trading stories about the things that makes Second Life so special — each other! What are you grateful for? Did someone help you when you were a noob? Did someone show you a cool, new place in-world? Or, did you receive a comment that just made your day? Did you find support in an in-world community or discover a group that works to promote the health and welfare of others?

Check out the Gratitude Guest Bloggers today, Dec. 13 and tomorrow, Dec. 14, for inspiring stories of goodwill and gratitude in-world! You may also find some heartwarming stories in the forums, or be inclined to share your own stories there. Share your own special stories and read about the experiences of other Residents who have felt the love in SL through the spirit of gratitude.

Linden Lab


1. Where do you get inspiration for your mysteries? Any famous sleuths stand out?

I get inspiration from logical puzzles in magazines or books. I have always loved books with mysteries — especially murder mysteries. "Springtime Slaughter" was created based on a logical puzzle. The challenge was to bring it into a 3D world. And using a murder as theme for it made this easier.

As we have a lot of other games here at Heart of Dragons, like fencing and various board games, I am constantly looking for ways to combining one of more of those games into a bigger setting. In that way, other in-world games are an inspiration too.

2. Do you plan out the clues in advance or just make them up as you go along?

Yes — I plan everything out in advance — or most of it. It is easier to check the logic and solutions on paper, or on a "map.” Usually, I start with a puzzle, and then I have to find a background story that fits with the sims here. My partner, Eden, helped me with the backstory of Springtime Slaughter. Creating the clues is easy once you have those two in place. Sometimes the best ideas can pop up at a late stage, and you have to have room for some late adjustments.

 3. What historical stories or figures do you look to for ideas?

 Oh, I am easily inspired! But I can't name any in particular. The fantasy theme of my sims really makes it easy to make a "parallel" universe, rather than recreate a real story, event or person. I want the players to focus on the game, the puzzle and the logic, and not get hung up on historical incorrectness. That way SL is excellent. You can create your own reality and universe.

 4. What are some of your other favorite mystery or game spots inworld?

My top three favourites must be "The Pot Healer Adventure," "Black Heart of New Babbage," and MadPea. I love the immersion in all of them, and they are challenging. They are great games to play with friends.

5. What are your tips for getting over “creative block” when you’re building your games?

If I only knew that there is a "cure" for that! Hehehe. What I do is either to take a complete break, do other things (RL or SL), to go exploring in SL to get inspiration (I never get tired of that) or I even try to see if I should start from scratch on a new one...

Visit Springtime Slaughter inworld.

Linden Lab


1. Your firm TRP360 does quite a bit of development in Second Life. What made you decide to choose racing as a theme for your game?

We have all always liked the idea of racing in Second Life, it's fun but we were hoping to do more than just race on a race track on the ground. We wanted to use the 3D element to race on, over and around anything without getting stuck.

2. What is a “zipper car” and how does it work?

The zipper and zippa cars used in 360 Global Racing are named because they do not drive they zip along — whoosh! They work using a combination of speed — fast but not too fast, extremely sensitive steering to turn sharp corners without slowing down and collision attraction to drive on any surface even if that surface is upside down.

3. How do people typically find out about your game? Do you advertise it heavily across your various builds?

We can not advertise 360 Global Racing across our other builds as the majority of them are private educational builds. The students use Second Life for education however we do provide links to our simulation and from there they can use any of our many teleporters to find the race. We occasionally host races for prizes but our main draw comes from the Second Life Destination Guide.

4. Your team also develops “virtual emergency exercises” for educational use in SL. Do any of the gameplay elements and mechanics play a role in these simulations?

We use the idea of role play for our Virtual Emergency Exercises but we do not role play per say. The idea is for each student to learn the protocol for all first responders, city coordinators and public relations. We provide all clothing and tools with instructions of their use and their individual educational institutions provide their lesson plans as required.

Exercises are carried out for a week until all understand the entire situation then they are to hold table top exercises in Second Life using the exercise they learned as their subject matter, (e.g.: Series of events, logistics, media, witnesses, restoration). There are no actual gaming elements in these exercises, they do not win or lose, they are marked on attendance and their individual written portion of the table top exercise.

Visit 360 racing inworld here.

Linden Lab


1. Despite some of the technical challenges, combat gaming in SL seems to have a good following. Why do you think that is?

I think we have a strong following because of two main factors. One, the combat system is solid and provides a really awesome experience. I constantly get IM's from new players telling me, "I didn't know SL could do this," which really motivates me with pride. The other main factor is the players. We've been lucky to have a strong and devoted following through all the ups and downs over the last 3+ years we've been running MCM.

2. Tell us a bit about how you got started in SL.

It's an odd story, actually. I used to play a lot of MMO's, and one day back in 2005, a friend of mine told me about this game that had no point called "Second Life.” I was confused by his statement and asked, "What do you mean there is no point?" He said I would have to download it and check it out. This was back then you needed a credit card to set up an account, and so after getting it all set up, I logged in for the first time and realized that it wasn't really a game but another universe. I was hooked shortly after that and started exploring.

3. What do you think are some stereotypes about the combat community in SL?

Stereotypes? Well, since I've been running MCM, most of the cliché stereotypes I originally had have been shattered. I used to think that SL militaries were just drama junkies who would pretend fight each other, similar to flaming on forums, but my assumptions have been proven wrong many times. I don't really think that there are many widely held stereotypes, at least in the community that plays in the MCM sims. There is always bickering but that's the nature of competitive combat systems — people don't like losing. As a whole, I've been rather surprised by the majority of people.

4. Any changes or new features we can expect in the coming year?

MCM has been growing for almost four years now, but we try to include new features whenever we update the combat system. There was a planned patch roll-out around Thanksgiving, actually. This update is very technical — mostly centered around saving memory in the scripts by converting from integer flags to bit-wise flags — LOL — without sounding too nerdy. We have also been working on a very ambitious clan-ladder system, aimed at being a web-based mini game that plays out in world. It's a hugely complex system that has become like the "Duke Nukem" of MCM. In other words, we have been working on it for almost year :matte-motes-big-grin:. We plan to have it out soon though, before the end of this year.

5. What advice would you give a new SL resident to help them get started in this community?

We've spent a lot of time trying to make the learning curve as smooth as we could, because early on we realized that the system — with all its levels, gear, perks and Mechs — could quickly become daunting. So, for new people we have a training area, training videos, a player-run academy, and countless notecards and walk-throughs on the web and inworld. What I normally tell new players is to read the notecard that comes with the system first, and then go play in the training areas for a little while. It's pretty intuitive, but veteran players know all the tricks, so there is something for everyone.

Visit MCM Combat Systems inworld here.

Linden Lab

1. Neo-Realms Fishing is one of the very first games in SL! Yet, it remains quite popular. What inspired you to develop the game originally?

I joined Second Life in 2004 because it sounded like a cool place to create games without having to do a lot of the complex graphics coding that would be required on any other platform. I was an avid fisher in other MMORPGs at the time, and my friends and I thought that Second Life needed a fishing game too! It turned out Second Life was in fact a great place to make games, and after a few months of development the first version of the fishing game was up in December 2004!

2. How has it changed over the years?

In 2004, fishing started as a game where players packed together in a sim while their rods talked to a local buoy that ran the game, but over the past 7 years, Neo-Realms Fishing has evolved with 5 major updates into a global fishing system. Nowadays fishers can participate in daily global tournaments and minigames at any fishing location on the grid, enjoy a personalized fishing page on our web servers where they can track their real-time rod stats and catches, join fishing leagues and more!

One thing that has not changed over the years is the awesome community surrounding the game. We still have many fishers that were here near the beginning. It is our community of wonderful fishers that really keeps fishing going!

3. How many types of fish are there to catch? Any secret or rare types of fish?

There are 5 different categories of fish to catch, plus quest items. In all there are about 450+ fish and other items to catch, plus custom fish that the community has created and distribute at their own fishing locations. In addition to fish and quest pieces we have fishing charms that grant xp to your rods, reward points that can be traded in for prizes like arcade tickets, and XP crystals that have the chance of triggering global double XP days for all locations.

There are several super rare fish that only spawn at certain times, or are only
available if other fish are not available. Our highest tier of fish, the Super Epics, are only available with special Super Bait that has to be won or earned via quests and rewards.

We also have a fishing quest where the reward is a "Spawnometer" that tells you if some of our rare fish are available or not.

4. How does one get on the “leaderboard” to show off their accomplishments?

To make it on the leaderboard, all one has to do is place in an official Neo-Realms tournament. Official tournaments are global tournaments run at a certain time every week with guaranteed prize money. We have run over 10,300 official tournaments since fishing started!

We also track lots of individual achievements on our Hall of Fame page, where super rare catches, highest rod scores and the latest daily best catches and minigame scores can be found.

For fishers who are more team-oriented, we also run the Neo-Realms Team Fishing League. Players compete in 2v2 matches over the course of a season, with prizes going to the league victors. Our past team leaderboards are available at tfl.neorealms.net

Other ways of showing off their accomplishments in-world include Achievement Hats, which display fishing badges earned by completing achievements.

5. Explain the “Gold Camps” concept and how other locations can participate.

Gold camps are a premium service that expand the features of the standard fishing camp. With Gold Camps, we offer a higher commission rate on sales (25%) as well as our popular mini-games with a ton of daily prizes for the winners provided by Neo-Realms. These minigames include Crabbing, Depth Charger, FishGolf, Simwide Small/Medium/Best Catch, and our newest minigame: Clamming!

Gold camps are also entered into a twice-daily drawing for XP Happy Hours which grant double XP bonuses for catches to their sim for an hour.  Gold owners are also eligible to host Global Fishing Tournaments based in their sim, which acts as a central hub for all fishers to register and receive prizes during the competition.

Our Gold Camps are a great way to draw traffic to an area with contests and prizes run by Neo-Realms that take place around the clock.

Thanks for reading, and if you have any questions about Neo-Realms Fishing please contact Sweegy Manilow or visit our website at fish.neorealms.com
Visit Neo-Realms inworld here.
Linden Lab

1. What is a Simboard?

A Simboard is a mix snowboarding, skateboarding, and hoverboarding, with a sci-fi twist. The FS model lets you customize nearly anything on it, with engine settings to change physics as you see fit. The CS Simboard is designed specially for SimBall, a sci-fi game concept of a high contact sport on Simboards with weapons. Thus “CS” model, or the Combat Simboard. The rules are simple. Grab the ball and score it for your team! Avoid opponents weapons and pegs. The game strategy comes from board types, and mixing board types to work together.

2. How can someone get started to play?

There is a free basic CS board available at Vetox HQ or at many affiliate vendors near public arena's around Second Life. These allow anyone to play in the arenas. Paid-for boards will have special powers and/or weapons depending on the type bought.

3. Are there advanced tricks that one can do once they get comfortable on a Simboard?

Yes. Simboards have an open control system. This means you can mix any set of keys, up to about four at once, and get a result that changes how the board reacts. Typically the best way to think of it is that holding the E or C keys (Page up and Page down) will change the primary control which are WSAD to a new actions. Turning left or right becomes spins or rolls for example. These effects are instant and only active while holding the E or C keys down, which allows for fast action and reactions. There are also weapons, or powers, in the CS model that are active only during an arena game. By pressing Page up and Page down at the same time. These weapons are usually AOE (area of effect.) And anyone nearby will be affected.

4. What locations do you recommend for the best simboarding?

For Simball, there are new arenas that pop up every week. There are too many to keep track of at the moment! However, there is a list of recent games at this global log here. Note that this feed may soon change over to our website at www.Vetox.biz. Also, some locations can be found on all arena servers in the pop-out community panel. Currently SIA is one of the top arena's ran by SLTV in the Japanese community, run by mato Jetcity. There are also the JBall tournaments. There is also a small example arena located above the Vetox HQ store. There is a Simball Network panel located there as well. The Vetox HQ is at this location. I do not own a Sim – rather, we let the community build arenas as they see fit on land they own – another reason to own land?) :) – and then network their games to the global log. Soon there will be a list of top used arenas which we will feed back to all game servers inworld.
Visit Vetox Outpost inworld here.
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