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Perrie Juran
Posts: 9,601
Registered: ‎10-16-2009

Running Out Of Texture Memory

[ Edited ]

Dancing at a crowded club, 50 to 60 Ava's present.  It was a formal event so everyone was dressed in their finest.

A few seconds before crashing I noticed a line at the bottom of my Viewer about running out of texture memory.  (Was not able to grab a screen shot).

Any comments, thoughts, etc appreciated.

Thanks.

System Specs:

Firestorm 4.3.1 (31155) Dec  2 2012 00:45:37 (Firestorm-Release) with Havok support
Release Notes

CPU: AMD Processor model unknown (3000.15 MHz)   (is an AMD Athlon II)
Memory: 3328 MB
OS Version: Microsoft Windows 7 32-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTS 250/PCIe/SSE2/3DNOW!  (Card has 1GB Memory)

Windows Graphics Driver Version: 9.18.0013.0697
OpenGL Version: 3.3.0

RestrainedLove API: RLV v2.7.0 / RLVa v1.4.7a
libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
Qt Webkit Version: 4.7.1 (version number hard-coded)
Voice Server Version: Not Connected
Settings mode: Hybrid
Viewer Skin: metaharper (cool_ocean)
Font Used: Deja Vu (96)
Draw distance: 128  (was turned down to 64 at the time)
Bandwidth: 1050
LOD factor: 2
Built with MSVC version 1600

I have  a 10MB Connection and Ping Test is always good or very good.

George Orellana
Posts: 1,014
Registered: ‎10-05-2009

Re: Running Out Of Texture Memory

Reply to Perrie Juran - view message

Perrie, I cannot say I have run into this yet (though I wonder if some crashes I'd had in the past are due to this), but out of curiosity what was the max avatars number set to? At present my laptop is very old and crappy so I have found that keeping the max avatar low to 5 helps me a little.

"Don't fix it if it ain't broken, don't break it if you can't fix it" Husse (Mats Geier)
Dilbert Dilweg
Posts: 2,527
Registered: ‎02-25-2009

Re: Running Out Of Texture Memory

[ Edited ]

Reply to Perrie Juran - view message

/me wonders how many others crashed around the same time or close to the same time you did... Sometimes a resident can throw on too many items with large textures that can run it up there... I would imagine it is the cause of a lot of crashing viewer side..

Your card should be discarding unused textures to maintain memory " you would think "  But a formal event like that can really load up a lot of textures on a viewer. Setting an avatar limit will probably help like suggestaed above. "Possible graphics griefer as well "

I wonder how much texture memory usage is going to increase when second life materials gets released... instead of 1 texture. There will be many lol 3 to 5?  Time for everyone to upgrade to a 2 gig vid card    " minimum "  lol

 

 
Baloo Uriza
Posts: 2,873
Topics: 12
Registered: ‎07-29-2009

Builders take note: this is your problem

Reply to Perrie Juran - view message

This is one of many good reasons why builders and clothing makers should do their best to go with the smallest textures that gets the job done: Economy is a virtue. That, and network lag for folks on slow connections and bandwith costs for people on metered connections.

Perrie Juran
Posts: 9,601
Registered: ‎10-16-2009

Re: Running Out Of Texture Memory

Reply to Perrie Juran - view message

My apologies for not getting back to this sooner.  Sometimes First Life just doesn't want to go away.

I really wish I'd got a screen shot.....I'd never seen an error message scroll like this.....just very small print on the lower left of my viewer screen.  It wasn't in a pop up or the chat window.   I almost missed it and would have if not for a toast.

I only noticed one other person having crash problems but I didn't get to speak with them.

I had just decided to move after being in the same spot for around 45 minutes because I was starting to get crowded by a few other people.  I have a vague memory now (can't swear to it) of someone in a very large gown coming into my view as I moved.

My max Avatars was (is) set to 12.  I don't change this. 

I have HTTP textures disabled.  They are just plain sucky for me.

 

Resident
Flutterbye Fellini
Posts: 2

Re: Running Out Of Texture Memory

Reply to Perrie Juran - view message

the message is usually ' textures discarded due to insufficient memory' the bane of my SL existence. I would love to know how to fix it.

Baloo Uriza
Posts: 2,873
Topics: 12
Registered: ‎07-29-2009

Re: Running Out Of Texture Memory

Reply to Flutterbye Fellini - view message

Stop running so many other programs in the background (ie, tray lint), get more memory or switch away from Windows.

Resident
Zhai Mistwood
Posts: 1

Re: Running Out Of Texture Memory

Reply to Perrie Juran - view message

Dell Inspiron 15r SE 7520, 3.1ghz i5,16GB,FULL HD, BluRay, AMD 7730 2GB GRAPHICS. Running with win 8 64 bit.   Just got this laptop.. having all sorts of issues..  same error message

  # textures discarded due to insufficent memory 1

and also getting this one....   newview/llappviewer.cpp(1633):LLAppviewer::mainLoop: bad memory allocation in LLappviewer:mainLoop. 

 

Im using firestorm 4.3   any help would be greatly appreciated.  Did alot of different things with my settings and none seem to help.  

Resident
Jesie Janick
Posts: 1

Re: Running Out Of Texture Memory

Reply to Perrie Juran - view message

It dosnt matter how many avatars are around, this issue is happening to me and I crash atleast 20 times a day and have a great laptop I would also like to know whats up with this.

 

http://grabilla.com/03202-589ab075-cd3b-41b2-9a6f-3813d590474e.html

Honored Resident
CKDexter Howley
Posts: 25

Re: Running Out Of Texture Memory

Reply to Jesie Janick - view message

This error has been happening to me for over a year. I'm now on the latest Firestorm viewer 4.4.0 and it is still happening. 

I thought it was related to the amount of memory available to my video card, so I'd shut down my multiple windows and throw out everything unnecessary in my system tray and it was still happening. I had what I thought was a good video card (Geforce GTS 250) with lots of memory. I replaced the card with a new one - a Geforce GTX 660Ti. I'm still getting the "textures discarded" error. Also, SL won't run with the latest Geforce driver. I have to roll it back in order to get SL to load (FS or the Linden Lab viewer).