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Vivienne Daguerre

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Everything posted by Vivienne Daguerre

  1. Hint to Linden Lab: This is one of the little things that are not obvious that make Second Life complicated to use and not noob friendly. I know you are working to try to make Second Life easier to learn and step into. These little things all add up.
  2. I can tell you how to get that! I was bewildered by it too. First, go to your preferences and choose the Advanced tab. Make sure that you have checked the boxes to show the Advance and Developer menus. After that, click on the Advance menu at the top of your screen. Second from the bottom will be "Show Debug Settings." Click on that and you will get a debugging dialog box like the one below. Type into the white space "showAdvancedBuilderOptions" and the box will display two radio button options, TRUE or FALSE. By default FALSE is selected. Click on TRUE. Now, try editing something and your edit window will look like Drongle's, showing you the physics weight.
  3. That is great Gaia! I love the background and the insect you flew around on. As the camera settled on you for the opening shot, the mask in the background was a subtle but striking thing. I want to thank you again for these videos, and the timeliness of them. I know they will be helpful to a lot of people. Your introduction to mesh video was ready when the beta opened up to everyone, and made it much easier for me to get started with mesh than it would have been otherwise. I also want to send out a thank you to Vlad for his Shiny Life website and tutorial videos on ZBrush, which got me started with sculpties some time ago. Hugs and thanks!
  4. Doh! So right! It is a wonderful vehicle!!
  5. Oh my, forgive my faux pas! Grins... Sorry Arton. It is an amazing Landrover!
  6. It is not a bug. Only the physics number must be below 32, and avatars sitting in a vehicle no longer count as a prim. Arton would be a good one to answer your questions for he has been experimenting with vehicles and has made a fantastic jeep.
  7. There are mesh sandboxes enabled on Agni, but the IP Tutorial Text link is not working, so we cannot complete it to be able to upload! If you have submitted a ticket to ask to have your private island estate opted in to the mesh volunteer phase, you should get an email when that ticket has been responded to. That has been my experience with tickets related to my sims in general. The volunteer wiki page has a group you can join in world to be kept up to date, and slurls to the mesh sandboxes on Agni. I am not sure, but I think you might have to have that mesh volunteer group active to rez mesh.
  8. Ack!! *Hands twitching...* Must... Upload... Mesh!!!
  9. The way that I see it is that these comparisons help all to see the benefits of mesh. There are some who hesitate to move from viewers based on Viewer 1 to go to Viewer 2, and if they do not make the transition, they will not be able to see mesh. I am hoping these comparisons will encourage people to bite the bit and brave the inconvenience of learning a new UI so that they can enjoy mesh. That is good for business. If someone were to try to steal or copy my design, I would probably have the best documentation possible for my DMCA report! I find most people are good and honest. There are bad apples, but I am not going to change the way I live my life and conduct myself because of them.
  10. There is a thread on SLU "Mesh microrelease imminent." Quote: "Mesh microrelease on a very small number of regions in "days rather than weeks" according to Oz Linden at Snowstorm daily meeting" Later on in the thread we are told, "LL is asking for volunteer private full regions to run the first Agni mesh stuff, there are lots of warnings that go with it, and a very specific filing process. Fill in the ticket wrong and you can't participate. It is probably good that the signup process is weird, because the testing is not risk free. The prim equivalency formula is still open to change during this test." The link to the wiki page telling you how to submit a support ticket to set your region up for volunteer testing is: http://wiki.secondlife.com/wiki/Mesh/LiveVolunteers It looks real to me, and I have submitted a ticket for my two regions. If you do not own private island estate regions, you are not left out. There are instructions on the wiki.
  11. You clearly have an aptitude for it Loki, and a good artistic eye. Without the artistic ability, all the technical know how in the world won't help you. I have enjoyed following your progress. It is not simple to learn and it requires an investment of time to do so. Programs you need and tutorials are freely available on the web, so it is not necessary to lay out a huge amount of cash. This is good news. It is also good news that you and I were able to learn how to do this. There are many of us who do not work as professionals in the 3D field, probably most of us I would guess. Perhaps not everyone can learn this, and surely not everyone will be willing to put in the time to learn this. However, it is possible for those who have an aptitude for it and are willing to put in the time and effort. One thing I love about Second Life is the community. People are friendly, open and willing to help. I have met new people in the mesh beta test and I am happy about that. Without their help, I would not have been able to do this! Thanks to all of you out there! You rock!
  12. Here is a picture of a fireplace I made using prims and sculpts. It is 10 prims. I remade it on the mesh grid, keeping the sculpted flames and logs. It is only 5 prims, and it is so much better! I was able to put extra vertices where I wanted detail and did not waste vertices where I did not need detail.
  13. Make sure the customer is aware. Put it in the picture of the product, and/or in the text accompanying it for sale on the Marketplace. "At 6m tall, PE = 9 prims. At 12m tall, PE = 20 prims. Prim Equivalency varies with size." That is all you can do. Be up front. Honesty is important. My own policy is that if a customer is not happy and I cannot make him or her happy, I refund. Who needs the grief? In my 7 years in business in SL, no-one has ever abused that.
  14. I had posted this in another thread, but I think it is more suited to this one. I decided to come in and have a look with Phoenix Viewer 1.5.2 (1102) May 14 2011 18:19:22 (Phoenix Viewer Release). Here is me wearing my rigged mesh dress and shoes. I had to be careful of angles, because the alpha layer did not show on this viewer and I wanted to keep things PG. Here are pictures I took of my cooking hearth and table. These last two items are not mine, but I thought they would be good because you know what they should look like. The first are Daniel's palm trees, and the second is an ice freezer. I think it is nice of the Lindens to try to make something better than triangles appear to those using non-mesh compatible viewers. I think trying to make them look like anything is probably a pretty tough job, and this might be the closest they can come. In my own opinion, I would not recommend they try too hard at this. People will move to mesh capable viewers if they don't want to miss out or if they want to see the world fully. If they choose not to, well, it is their choice. It is a valiant effort to support the Luddites, but do not waste too much time on it.
  15. I decided to come in and have a look with Phoenix Viewer 1.5.2 (1102) May 14 2011 18:19:22 (Phoenix Viewer Release). Here is me wearing my rigged mesh dress and shoes. I had to be careful of angles, because the alpha layer did not show on this viewer and I wanted to keep things PG. Here are pictures I took of my cooking hearth and table. These last two items are not mine, but I thought they would be good because you know what they should look like. The first are Daniel's palm trees, and the second is an ice freezer. I think it is nice of the Lindens to try to make something better than triangles appear to those using non-mesh compatible viewers. I think trying to make them look like anything is probably a pretty tough job, and this might be the closest they can come. In my own opinion, I would not recommend they try too hard at this. People will move to mesh capable viewers if they don't want to miss out or if they want to see the world fully. If they choose not to, well, it is their choice. It is a valiant effort to support the Luddites, but do not waste too much time on it.
  16. Yes, I read that too. I don't know if Oskar had all the information, or if that was said prematurely, or just what will happen and how. I hope someone will tell us here.
  17. That is gorgeous!! 4 prims? That is great!
  18. Some time ago I had asked Oskar this question. He said that mesh would come to the grid all at the same time. Gradual roll out could mean several things and it is a little fuzzy. Magnum and LeTigre have been getting mesh prep rollouts, and maybe that is what is meant by gradual roll out. I have decided to wait, unless the Lindens give us a different answer to your question. If there are some sims that will get it first, i would definitely like one of my sims to be on that list so I can get all my mesh uploaded.
  19. Yes, I am still using 2.49. I don't know if it is the same in 2.5 or not, but I would think it might be.
  20. In your UV map window, select all the UVs and press "P" to pin them. Now you can remove vertices and unwrap again. The new UV map will be laid out as before, minus the vertices you removed. Gaia, I did not think to check the scripts!! Doh! I will have to try that.
  21. People will be able to make and sell complete avatars, but the lips won't move when you speak in voice, facial expressions won't work, and they will not be able to customize those things that are morphs, like breast, belly and butt size or muscularity. They can customize height, shoulder width, hip width, arm length, etc. because those things are controlled by the skeleton and mesh will conform to skeleton slider changes. People do love to be able to customize their avatar, and for this reason I think mesh avatars will be used mostly for non-human avatars. The customer will care more about being able to fully customize than they will about messy UVs at the crotch area and other problems with the current avatar. The customer will continue to demand that commercial content creators deal with those problems to give them the best product possible. As a skin designer, you should continue exactly as you are. The default avatar will continue to be the most popular I think. You may be approached by makers of mesh avatars to make skins for their avatars. If there is a popular mesh avatar arise that makes available its UV map to other creators, you might then be able to create custom skins and clothing for it. Who knows what will happen? I don't think mesh is going to decrease your chances for creating commercial skins. I think it may open new opportunities to you. The skills to make good mesh and UV maps do not always go hand in hand with the skills to make great textures. You might have new opportunities to collaborate!
  22. Yes, I agree that the townhouse could be lower yet if I replaced the interior floors and the sculpted windows, stairs, banister, railings and balcony parts with mesh. I intend to, but want to finish up some other projects first.
  23. I uploaded my townhouse with the mesh walls on the experimental mesh region 28. I made the LODs all the same, for it is low poly, only 468 triangles. It was not behaving well LOD wise if I made any of those lower. Being a building, it must keep its shape at greater distances. The walls came in at 11 prims, which is acceptable. As a coalesced object, with the prim and sculpted parts (as well as moving parts) not linked to the mesh, it was an acceptable total of 93 prims. I then linked the non-moving sculpted and prim parts to the mesh, and then the whole townhouse came in at 104 prims, which is better. I think it should be the same, but it is not as bad a difference as before. Given that, the savings of 11 prims is significant to the customer and I would package it with the mesh not linked to anything. Given the original made of ordinary and sculpted prims on the main grid comes in at 149 prims, the mesh version is significantly better in terms of prim count.
  24. I cannot speak about larger builds at this point, but I just rezzed my kitchen stuff in Mesh Sandbox 28 which is one of the experimental server regions after reading this from Drongle: "Make sure you try them out on the Mesh Experimental server*, which has the diameter-instead-of-radius bug fixed. The cost rise at half the rate with increasing size, although they eventually reach the same plateau. It won't help with very big things. *Sandboxes 20,21,27,28." The prim equivalency was much more reasonable, and if mesh went to final release with those numbers, I would be content. I have not rezzed out my townhouse yet or played with larger objects, so those having larger objects might want to try it out and post their results here for the benefit of the rest of us (please).
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