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Vivienne Daguerre

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About Vivienne Daguerre

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  1. Thanks for the response! That's what I thought. I can't imagine people will want to wear very old system clothes anyway, although some might want to wear some of their favourite old skins, if their mesh body permits.
  2. I just want to clarify to make sure I understand this correctly. Please correct me if I am wrong. As I understand it, a mesh body maker must squeeze his mesh UVs to fit the layout of the classic system avatar if you want that mesh body to be able to wear old system clothing. Am I right or wrong?
  3. Hello all. I am over 60, happily married for 37 years, and NOT seeking a SL boyfriend. I am seeking friends to chat with, play games with, and hang out with. I don't care if you are male, female, in between, gay or straight. I like a good sense of humour and a kind heart. I have joined the Forum Cartel group mentioned in this thread, and look forward to meeting people through that group. I am a SL creator. I make mesh and script, and you can check out the kinds of things I make on my blog, http://myblackrose.net if you are interested. I am always interested in meeting other creators. I am retired and dabble in art and music in real life. In SL, I enjoy playing games, such as Greedy and various board games. I have been in SL since 2004 and have had some wonderful friends here. Over time, they have drifted away and left SL. I miss them and feel the void. I do my best to avoid drama and do not create drama for fun, like some I have met. Perhaps I will meet you through the Forum Cartel group. Feel free to IM me in game or offer friendship if you are interested in getting to know me better.
  4. There was a time a few years back when things like this happened frequently. Now it is a rare event, and it was a short lived one. Kudos to Linden Lab for progress made. This event just reminded us of how things once were, and the success of Linden Lab in dealing with technical issues to create a very stable grid.
  5. As a content creator in Second Life since 2004 who uses Blender and Zbrush to make mesh, and is a scriptor who has taken a course to learn C#, I am eager to get into Sansar as an alpha and/or beta tester. Is there anything I can do to put my name forward to be considered when the time comes, and can you estimate when that time might be? I can also make textures and sound files, and make animations.
  6. I would like to offer my sim, which is rated as moderate, for the next meetup. It is not in the Destination guide. http://maps.secondlife.com/secondlife/Roxeter/90/147/23 It is a sim dedicated to a community that supports arts, live music, and culture in Second Life. It is a non-profit sim. The website link below has pictures of the sim and more information about the sim. http://www.roxeter.com/
  7. Thanks for that, helper from the future! :catwink:
  8. I have been learning C# too. Having seen LSL, the structure was not too hard to pick up. C# is more complex, but it did not seem completely foreign. One friend said that he did not understand why or how they could permit full use of C#, because it would be possible to do too much with it, things that would affect the viewer interface and perhaps even do things to the user's computer. I am no expert, but I suspect they will likely limit the use to specific libraries. They may even provide a library of methods that we can use. (Methods would be equivalent to functions in LSL.) The first lines of a C# program are to list the libraries used, and all the methods within those libraries then become available to the program. Here is an example: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; The Linq library has methods useful to handling collections, for example. In the next gen platform we may have a requirement to use a defined list of libraries, and be limited to those, or perhaps even just one, so it might look something like this: using Linden.Lab.Methods; As I say, I am no expert, and this is my guess at how it might be implemented. If I am right, we can learn basic C# and its syntax to be ready for the next gen platform, but once there, we may have to learn specific methods permitted to us. I don't think that will be a big deal.
  9. Roxeter.com needs bloggers for their website promoting arts and culture in Second Life. Bloggers will seek out Second Life talent, established or up and coming. They will interview musicians, writers, artists, actors, dancers, content creators, builders, and other creative people and write interesting articles about them for the blog. For more information: http://www.roxeter.com/blogger/ If you are interested, please contact Vivienne Daguerre. Visit Roxeter in Second Life at: Town Square: http://maps.secondlife.com/secondlife/Roxeter/90/147/23
  10. Well said Medhue. After reading your post, I must agree with you on all points.
  11. I agree that the default avatar will be important, if there is one, and I am not sure there will be. High Fidelity is open alpha now, so we can talk about it a little. I don't think they intend to have a default avatar. You will upload something you made, made by someone else, or buy an avatar that you like in world from someone else. You will then have to buy clothing made for that specific avatar from the maker of it, or designers working with it. Favourites will rise to the top, and there will be great variety. I suspect that there will be custom avatars, like the mesh avatars available in SL now, and a default avatar of some sort. I do think that LL will go to someone else to make them, as they did with the new default mesh avatars (Nylong Pinkney I think). I hope that they will enable custom skeletons for animals and npcs. I loved your video of your elephant, and hope this will be possible in SL. I made animals in SL in pieces and painfully scripted the parts to move to form animations. It was very awkward. You never said that SL was malicious or evil, but in the thread there were some of the usual suspects who espoused that point of view, which is not helpful in a discussion.
  12. I would like to steer the discussion away from political science and "Linden Lab is malicious and evil," back to a discussion of the next generation platform discussed by Ebbe. I am very excited by it and cannot wait to try it out! He did mention that there would be some form of in world build tool. "Support for voxels is under consideration with the next generation platform, to present an in-world option for content creation, terrain modification, etc." "Like I said, over time, we’re obviously going to make it easier to do layout without within the world, but we’re also exploring technologies like voxels to think of ways to make it easy for non-3D experts to be able to create environments and structures; so that’s an area we’re investing some time in right now, to understand what we can bring to the table there." "So we can hit a much broader range of creators, from professionals who can use the tools they’re comfortable with today to hobbyists who are willing to learn some new tools and who could benefit from using things like voxel systems to easily “paint” and chip away to create terrain and tunnels and caves and stuff like that." As I understand it, the Next Gen Platform is looking at voxel based terrain, which is a wonderful thing! It means you can dig or blast holes in it, create caves and tunnels, and paint texture or colour directly onto the terrain. Imagine the possibilities of that! Everquest Next had voxel building tools, which I found awkward, but it is possible to create better tools. Even so, it was amazing what creative people did with these tools. I found three videos that might spark your imagination about voxels and how in world building tools could be much better than the primitives we are used to. Video One: Early alpha developer video introducing building with voxels: Video Two: Shows examples of what alpha testers built using these tools: Video Three: Top 5: Creative Block "Voxel" Games Like Minecraft:
  13. Full private island, 15000 prims. 16000L per week. For more information, contact Vivienne Daguerre.
  14. That is a lot of vertices. I recommend reducing the number of vertices.
  15. The price is outrageous and unacceptable.
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