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Nix Manx

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About Nix Manx

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  1. Unfortunately the 2PE is the lowest it will ever go, its a hard limit even if you upload a cube, however, once you start making more complex models the PE is comparable and if you optimise your mesh (remove vertice and tris you dont need) and use a very basic lowest LOD you can get a very convincing model with much lower PE compared to an identical prim model. To give you an example, I designed a basic house that came to 19 prims, after i had optimised it, it went down to 13 prims without losing its shape at all. The thing with mesh that I've noticed over this past few weeks since I started
  2. On the viewer,if you click Me > Preferences > Advanced. You can tick the box that says 'Show Grid Selection at Log In' You can then switch between Aditi (Beta) and Agni (Main Grid) from the log in menu
  3. Ive been having a good old fiddle with LODs today and there are some interesting results, specifically, the object detail slider has a huge impact on when LODs change over. The most interesting part of this is if your slider is all the way over to the left (lowest object detail) you will never see the 3 highest LODs unless its a small item. However if its 1 notch up from the lowest it will go, you will see the the second lowest LOD at about 60m away, as many are using billboards for the lowest LOD, anyone on the lowest possible object detail setting will be out of luck for meshes. Its going
  4. Phate Shepherd wrote: Nix Manx wrote: Marcthur Goosson wrote: Rusalka Writer wrote: How to be sure? Make your products from scratch yourself. And be sure not to be inspired by anything :matte-motes-big-grin: Or if you are, don't tell anyone :matte-motes-grin: Its getting to the point that if you want to make, say, a 3D horse mesh, you would be good to visualize a cow while you work. A thin cow would do it...
  5. I know these 2 very important aspects of meshes are under constant review but I for one would personally like them to remain as they are for the full roll out phase, the upload costs do not financially punish creators to the extent they did but they are high enough to encourage much better mesh uploads, in addition PE counts as they are make meshes competative against scuplts and prim builds, this will in turn hopefully encourage residents to shed thier lag-tastic-scuplties in return for lag-reducing-meshes, its a win win win situation right now, please keep it this way!
  6. Marcthur Goosson wrote: Rusalka Writer wrote: How to be sure? Make your products from scratch yourself. And be sure not to be inspired by anything :matte-motes-big-grin: Or if you are, don't tell anyone :matte-motes-grin:
  7. Full Perm mean Full Permissions within the use of secondlife object parameters, not full permission to use it how you wish outside of those parameters. Its an easy mistake to make but thats what full perm means.
  8. If you used the high LOD for physics then what about the windows and curves? Surely if you filled in the windows and made the curves more squared you could probably shave off a hell of a lot of PE? I would even consider using a large cut cylinder prim for those end parts? I can just make out the 200 part of the PE on that but personally, for what it is, I would be devastated for that much PE lol.
  9. Great tutorial Gaia, its always nice seeing the difference between scuplts and meshes, especially when you see how much better meshes really are!
  10. Yes but like most companies in the west they are bound to IP/Trademark/Copywrite laws, Lindens are no exception regardless of the nature of Second Life, to be fair IP/Trademark/Copywrite infringement is very hard to prove, if someone designs a model of a car that looks very similiar (not exact) to a ferrari for example, then sells it as a 'sports car' then there isnt much ferrari can do, however if he sells it as a 'Ferrari lookalike' then he is using a trade name to profit. I agree there are people who beat the system, there are also people outside the jurisdiction of some IP/Trademark/Cop
  11. I completely agree, IP infringment on SL is already out of control but thankfully meshes will be under new rules that protect merchants here as much as out of world IP holders, If someone spends a significant amount of time creating thier mesh models then by rights thier work should be protected, with the possibility of quite frankly, breaking the law in world has real world consequences then these criminals will surely think twice or have someone knocking on thier front door. I have no sympathy for those who steal other peoples work and profit from it.
  12. Nix Manx


    I agree, starting to see everything coming to life, I cant wait to see all the great models over these coming weeks and months I just hope PE and upload costs stay as they are, right now I personally feel they are spot on!
  13. Aye the link isnt working unfortunately, ler-us in!
  14. You can always get free L$ from Oskar Linden or any other Linden if you ask nicely , I believe they are hoping to make it much easier to get L$ tho without the need to contact a Linden.
  15. Thanks for the info Vivienne, I think i under-estimated just how ready mesh is, for the purposes of what I want to use mesh for (selling) taking part in this would be out of the question, I think ill wait until its fully rolled out or at least guarenteed to be relatively free from angry customers hehe. It seems they are going into a full voluntary testing mode with this rather than an actual working roll out which is understandable, its a big update and needs to be working properly before merchants start selling. One thing is for certain, we all have alot of work to do, things are happeni
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