Baloo Uriza
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Everything posted by Baloo Uriza
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Do I need a premium membership to make friends and join a group?
Baloo Uriza replied to janekat062's question in Getting Started
Even then, though, a premium membership isn't necessary, but you might want to get some currency at http://secondlife.com/currency -
Second Life Viewer i686 out of Standard Linux
Baloo Uriza replied to lupopa Grau's topic in Second Life Viewer
Oh, so I was hallucinating when I heard streams before. Good to know. -
That's not a HTTP texture bug. That's a problem with your router. The better fix is get a router that isn't a cheap, Chinese piece of crap.
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Though if you're not able to fetch HTTP textures, odds are web browsing is impacted even without running a viewer if your viewer isn't ancient at this point.
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After start SL Viewer the Laptop is very HOT
Baloo Uriza replied to lupopa Grau's topic in Second Life Viewer
Get a laptop with better cooling. -
Sounds like a network device in your network (ie, either the device conecting your network to your ISP, or your local network router) is failing under the pressure of high UDP traffic volume.
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So, "up yours, I'm selfish" is your answer to everything? Nice attitude.
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Dresden Ceriano wrote: Coby Foden wrote: Something like this is natural - a visible light source lighting up the surroundings. It would look natural in SL too. It would be ok. On the other hand, an invisible light source lighting up the avatar, nearby other avatars, objects, ground, is not natural. It just looks weird, out of place. The juxtaposition of these two pics, along with your evaluation of what looks "natural" and what looks weird, is laughable. SL is not RL. Why throw out the prototype when keeping it goes a long way towards suspension of disbelief and immersiveness?
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Second Life Viewer i686 out of Standard Linux
Baloo Uriza replied to lupopa Grau's topic in Second Life Viewer
Singularity as well. Keep in mind that the key here might be Debian mostly because that's what the Lindens use... -
Second Life Viewer i686 out of Standard Linux
Baloo Uriza replied to lupopa Grau's topic in Second Life Viewer
Do you have a sound daemon running? If so, are you still able to do that if you have them go straight to alsa and kill the daemon? If the answer is no, then yes, it is a hardware bug (and a rather common one, since many manufacturers cheap out on the chipset. -
Can I still play SecondLife on a Wireless Connection?
Baloo Uriza replied to Scottello's question in Technical
Notice that Verizon and Verizon Wireless are two different companies. -
Can I still play SecondLife on a Wireless Connection?
Baloo Uriza replied to Scottello's question in Technical
I'm not sure they worded that well, then. Especially considering that pretty much any connection coming from off-continent is going wireless anyway. -
Can I still play SecondLife on a Wireless Connection?
Baloo Uriza replied to Scottello's question in Technical
SL is media-agnostic. Doesn't matter if it's wired or not, SL will work on it. You can have exactly the same problems on wired as wireless if your networking equipment is cheap crap. -
Can I still play SecondLife on a Wireless Connection?
Baloo Uriza replied to Scottello's question in Technical
Scottello wrote: I'm running on a wireless connection (However my COMPUTER Is wired all the way to my modem), So you're not running on a wireless connection. Scottello wrote: Do I need a better connection to play? Doesn't sound like based on the throughput you're mentioning. Scottello wrote: BTW Slightly Unrelated Question, The higher the modem, the better the connection correct? I have my modem on the first floor desk (Well my PARENTS Insist it stay there) and my computer is on the second floor, I'm pretty sure routers work in an 'Umbrella' which my computer is WAY out of range out, maybe. Doesn't matter where the modem is so much as where the wifi router is. Because it's a radio transceiver, it's all about elevation and line of sight. -
Many people never break character. There's also the factor that facelights do still cause issues for rendering desired light sources for other people. So, hey, if you want to defend selfish vanity in the face of all logic and cooperation and tear down people for calling you on it, go right ahead. It does say a lot about the content of your character, and nothing good.
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Not quite. People tend to only use things like flashlights and lanterns when it's too dark to see in a scene without breaking character. Facelights don't have that use case scenario.
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Griffin Ceawlin wrote: Well, Baloo, aren't you negatively impacting all those other people's lighting with your lantern? Or is it just my facelight? Hmmm? Guess they left the definition of hypocrisy out of yours. Your facelight. People expect a physical object to be a light source.
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Griffin Ceawlin wrote: This from the person who can't be arsed to turn off rendering of attached lights because he wants to carry an... attached light. Hypocrite much? Nope. I'm sorry if you don't understand shading and lighting, and the difference between a facelight and a lantern. Go back under your bridge.
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Apparently, nobody included the word "selfish" in your copy of the dictionary.
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Second Life Viewer i686 out of Standard Linux
Baloo Uriza replied to lupopa Grau's topic in Second Life Viewer
PromisingBoy wrote: The 32 bit binary will run with compatibility libs, but media won't play, and the viewer crashes when the memory usage exceeds 3GB. Not sure what you're doing wrong, but I'm not running into that problem. Another area that might need to be modernised is the use of the sound system. Currently the viewer doesn't share sound resources with other applications. That's a hardware bug. Try using a sound device that can play more than one stream at a time. -
That doesn't stop DSL from sucking thanks to the shared bandwidth problem. This is a real issue towards city center areas where there's a lot of businesses with guaranteed throughput contracts, since residential DSL users typically share the slops of what's left over on the DSLAM's bandwidth after all gauranteed throughput contracts have been serviced.
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Oh, yeah, no problems, that's by no means low bandwidth (since I think the bandwidth slider in the official viewer only goes up to 5 mbps). It is possible to tweak things so you can get a workable (albiet painful if you're not patient) SL experience on 56kbps if you have an idea how UDP and the deeper advanced settings work. Plan on relying heavily on hitch-hiking and public transportation if you plan on travelling on low bandwidth.
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Second Life Viewer i686 out of Standard Linux
Baloo Uriza replied to lupopa Grau's topic in Second Life Viewer
lupopa Grau wrote: It is time that Linden labs follow the standard Linux Systems ... IIRC, there's nothing stopping you from compiling amd64 binaries instead of using the i686 binaries provided. Keep in mind that Linux supports some 30-odd architectures, it's not all about amd64. -
Freya Mokusei wrote: There are now infinite lights available. 6 is the old limit, used by older hardware. Older hardware, or specific settings? Freya Mokusei wrote: Modern PCs will see as many lights are there are within viewable distance. Just remember, the only wrong answer is to tell people to get a real computer.