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EnCore Mayne

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Everything posted by EnCore Mayne

  1. your answer: it is nigh on impossible, given the present state of the pile of code, to actually improve on any aspect of the entirety without throwing out a vast amount of ill conceived detritus patched on willy nilly to the steaming heap over countless years of undirected incohesive mismanagement. too harsh? [moderators: not you. your job's safe. we love you long time.]
  2. not knowing you personally i can't begin to imagine the motivation behind anyone accumulating a history of 20,799 posts (at least as recorded in this iteration of the forums since 2009). while i might not require the advise your 770 pages of posts deliver (i'm pretty ancient too) i'm absolutely certain your helpful content is frequently accessed by the less fortunately experienced of us. so, in effect, you're leaving a lot of your self behind to guide the hapless fools willingly catching themselves up in the imaginary web that is SL.
  3. i've got an old waypoint system "Machinima Kit" from Buhbuhcuh Fairchild i'm checking out. it's quite a complex system but it's open source so i'll be able to tweak it hopefully
  4. you mean i have to learn: https://wiki.secondlife.com/wiki/LlSetKeyframedMotion
  5. i knew it had to happen like this. it's been suggested that i'm gonna have to write a script to "sew" together an animation that takes the avatar outside the hard-coded 5m one-way limitations. how i break up the animation and time the script to fire adequately is where i'm at now. abandonned, not knowing which way to go.... i'm not sure if it's been done before so if anyone knows of any preexisting examples or could offer some quick and dirty rudimentary logic as to how this might work i'd appreciate it. the full animation (made with Avastar/Blender) starts at 8.8m +Z & 6.3m -X from zero (measured from the CoG) and ends at floor level <0,0,0> (see attached img). the animation's in its preliminary form without any refinements or precise timing. the mesh slide's dimensions haven't as yet been finalized since it has to fit into a larger build that's not finished.
  6. is there some magical, mystical, workaround way of animating an avatar to follow a complex path outside of the hard coded 10m (+5 <> -5) limits? i've accomplised the path in Blender but it obviously doesn't work inworld.
  7. that was my reason for wanting my mesh to be Temporary in the first place.
  8. can a mesh object be set to Temporary?
  9. one could edit the menu_inventory.xml so as to remove the offending function altogether. <menu_item_call label="Replace Current Outfit" layout="topleft" name="Replace Outfit"> <menu_item_call.on_click function="Inventory.DoToSelected" parameter="replaceoutfit" /> </menu_item_call>
  10. any update on the status of this function for the main grid sufferers?
  11. i take it from the voluminous array of emotional tripe seemingly directed at a destructive element that must be tortured and murdered that my ideas need more defending than i have time for. thank you Arielle for your excelled logic interpreting and wrangling the malcontents. one thing i will say, hopefully not characterizing anyone who finds words and ideas personally offensive, is that my intent in posting and clarifying my position was (i see now) a futile attempt at some sort of civil discourse leading to some cogent consensus of understanding. the lesson (for me) has been quite comically/tragically demonstrated and i'm not sorry for believing the best of everyone. ---unfollowed
  12. how exactly! how does one assess countless hours toiling away on one's creations? i need numbers dammit, numbers!
  13. well... i'm overwhelmed with the flurry of responses. some personally critical comments/assessments have been submitted for moderation. you know who you are. as to the excellent perspectives contributing to the alteration of my nascent proposal , i admit there should be a more refined way of assessing one's status. i do understand, and failed to integrate, that free accounts can indeed be a net plus to the world. i was a free account for many years until just recently. in all that time prior to becoming a paid account i felt my creative and monetary participation warranted inclusion to this most compelling of online worlds. my ego wasn't inflated enough to think that there were any distinctions between paid and free. as i went about my daily routines i never thought my account status had any relevance to my creative input. inclusivity (is that a word?) was not bearing on how the world was "monetized". i didn't care. what benefits would i acrue should i become a "paid" member? i never gave it a thought. the world would last whether i gave the Lindens the much needed funds to continue their survival, if not thrival! (no that's not a word) or not. and then it came to darker times when all the features of the real world Lab ran amok. closing their expansive worldwide reach, administrative upheavals, staffing ineptitudes & corporate sale are all classic symptoms for the path to dissolution. so i tossed them some coin. trouble in the family is trouble for me. what more could i do? i'm certainly not altering my Scotish heritage to unrepentantly buy the outrageously priced garments these days. i guess the bottom line is how could i help more? what makes one a more contributing member of the communities we live amongst? how can one assess a value to an individual? so it's not free or paid that must be distinguished for an elevation in status it's 1. contributor, and 2. not. one may apply one's own monikers should the need be. you get the drift. and that being said, i apologize if any moronic trolls have taken any offense to my little thought project. your words count against you. and there's the rub! how does one distinguish themselves as a more beneficial member to the community? it's not merely PIOF that factors into the equation. one's forum comments, one's land status, purchases, creative sharing, play, one's rumoured past(?), NDAs, contract status, technical expertise, etc, etc. how does one take all these factors in hand? what measured outcome could be resolved into a singular overall placement in the heirarchy of all of us? https://9gag.com/gag/aOx9Nwv
  14. i do believe, after much inspired thought [we've got some good bud here at the grocers (only in Canada, eh?)], it's come to the time to revolutionize the world, once again. let me explain: we have in fact two worlds. 1. free accounts, and 2. paid accounts. i'd like to hear what the Linden shills and free thinkers have in mind when the discussion comes to separating the free loaders from the paid participants. aside from the technically inevitably insurmountable issues, could we not have total separation of the account species while still keeping whatever use the free accounts are known for. it'd be just like the Teen world. not sure how that worked or what it was like in comparison to the main grid, but i do know they ran concurrently. not like the botched separation of the adult content (and that might be another category for a separate world too) but there'd be a locked door on who's to enter from one grid to another. should the paid accounts want to frolic in the midst of the unpaid account world they would, by virtue of their account status, be able to log in to either world at will. it'd just be another grid on the viewer's grid dropdown option. all inventory and land assets would be preserved and maintained (unlike the Beta to Main grid methodology). any land assets rezzed in the free world could equally be rezzed in the paid world. free world accounts that stubbornly cling to the old ways of enjoying any and all comforts in the existing world situation would no longer have the privilege of sharing the unbounded glory of what comes from being in the paid account world. such a shame would be world shattering and would elicit a substantial boost from free to paid account signups. given sufficient advance warning of the new world order to come i'm sure the empty map would soon flourish with creative potential. perhaps the contracted moles could lend a hand in setting up some themed realms (like the Horizons and Bellisaria spaces). perhaps preview setups could be entertained. who knows, it may overtake the paid grid in its compelling wonders. just what type of ill affects would be generated with their loss; a stampede of closed accounts, a pulling out of an incalculable amount of inworld assets, a spike in hacking retributions, dogs sleeping with cats, who knows what else.... so. please, if you have any thoughts on how impossible or feasable this separation could be i'd love to have you add/subtract from what is but a rudimentary exercise in formulating a better world. i think it's brilliant but i'm open to discussion. what say you?
  15. when i first encountered this issue i coulda swore there was no Advanced option to accept risk. i thought that odd but fer sure it was a full stop. the only other times i'd encountered any cert errors i normally got through with the available Advanced option. NOW, something's changed to provide an Advanced option. if Name_Invalid prevents any further access and Bad_Cert_Domain allows accepting risk could someone at the Lab have tweaked something between then and the current Bad_Domain state?
  16. i think y'all are missing the point. according to the source from the Linden Realm: "there is no current plan to update that security certificate for the forum archives." it's not a technical problem. it's a Policy Decision.
  17. same version. same wanton disregard of the Lab's report/intent.
  18. because corporate decision makers have decided the historical records from the people who have established and maintained the integrity of the platform aren't worth it. i have no idea how simple or complex it is to renew the damned certificate but that doesn't matter. the decision from its representative Linden eliminates our access to this important community asset. it's deplorable and shameful and indicative of the Linden's inability to recognize the significance these resources have to their userbase.
  19. apparently reporting it anywhere has the same results as if you were talking to them personally. support's response from Dottie Linden: "I did inquire about this specific certificate issue, and it looks like there is no current plan to update that security certificate for the forum archives." in other words, all our years of experience and community input has that much meaning to the current corpse riders.
  20. i think i had that or a rendition of it back in the day. exceptional idea! it actually worked but as to everything of the time (2006) it had a ways to go. as for my question i think you misunderstand my intent. i want to be able to change the camera to any number of presets contained within the user created thingy, as seen below: i'd like to automate(script) selecting any preset without needing to manually choose from the drop down. i'm quite familiar with setting camera parameters and offer up my skills in my commercial offerings. this "feature" is an entirely different animal. there has to be a way to access these presets. for the curious they're saved locally as .xml files here: C:\Users\username\AppData\Roaming\Firestorm_x64\user_settings\presets\camera the only difference between each file is their CameraOffsetRearView and FocusOffsetRearView. looks like the xyz axes are in radians while the Position... button allows editing and saving as vector coordinates.
  21. is there any scripted way of changing camera presets? i'm not sure the official viewer even has this feature, but in the unofficial viewer (firestorm) you can fix camera settings (camera offset vector, camera focus vector) from any number of user saved parameters. of course, since one has to manually select whichever setting you choose, it's not optimum for the proper human/computer interactions. can lsl scripting handle this deficiency? for the good of the people....
  22. sounds like an unfortunate development cycle. oopsie. i have no idea how the lab communicates, produces, releases, and maintains features. (please don't suggest JIRA's an element for more collective interaction.) i'm sure the dev ignorance isn't unique to just me. the more of us distanced from the who, what, where, when, and why the farther separation there is between the actual users from the codersgods.
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