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duLuna Bosatsu

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About duLuna Bosatsu

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  1. haha, that's exactly what I want, Crim! Not to use the standard controls again! I actually reached out to 3D Connexion and they said they stopped offering support for Second Life since LL failed getting back to them in a timely manner. So I sent a ticket to LL and am still waiting for a reply. I do have a gaming keyboard... I don't think it's being read as a joystick though. How would I know if it is? I'll uninstall the drivers and see if it works like that *edit: GASP! That worked! DDD: I'm /so/ happy!! It's better/funner than I thought it would be!!! I'm flying around Hangars Liquides - one of the more amazing places to be experimenting with this thing. holy fk. Teach me senpai lol Is there a way to adjust the sensitivity or lock on to an avatar so I can spin the camera around them?
  2. Hey everyone. I recently got wind of the shiny 3D mouse to help with camera smoothing. I thought it would be a simple plug & play, but as I've been reading... there seems to be numerous work arounds for it to be compatible with SL/Firestorm viewers. I've read though(though at this point it's 3 years dated): http://blog.nalates.net/2016/09/07/spacenavigator-windows-10-and-second-life/ Discovered: http://spacenav.sourceforge.net/ and am still unsure if the steps in the blog will work for the updated drivers. Instead of "<Transport>KMJ</Transport>" & "<InheritsFrom>STR_[something]</InheritsFrom>", the XML file only has, "<InheritsFrom>STR_DEFAULT_KMJ</InheritsFrom>" so I'm wondering how I'm supposed to change this, if this indeed will get it working? In lieu of using the blog's steps, do I download the alternate driver and remove the standard driver or is this primarily designed for Linux users? Steps taken: Installed drivers, restarted, opened Firestorm, enabled Flycam and the Joystick, and checked to make sure the properties panel of the mouse recognizes Firestorm (it does). With Flycam disabled I'm able to zoom in and out, but no other direction (even though they're checked in the properties panel), however nothing happens when it is enabled. I'm using Win7 64.
  3. THANK YOU! Clearing Inventory cache worked wonders!
  4. I made some purchases this past week but haven't had a chance to go through my folder until this morning- where I noticed the things I purchased (some gacha resells and some demos) their folders are empty. Since they're all from different vendors/people, this couldn't be a mere coincidence that they all have empty item listings. So I redelivered the non gacha resells and they're showing up today- but what do I do for the gachas? *EDIT: Upon closer inspection... SO MANY of my folders are empty! AHH, what is happening?!
  5. I own a Catwa head and am curious how to use/apply materials onto it. I'm making a shiny forehead mark, something barely there unless hit with light. 1. The Catwa dev kit offers Spec & Norm map uploads when you choose skin, but not for the other options(eyeshadow etc). Why is this? Oddly though, when I set the maps for skin during setup, they weren't registered when applied, just the skin texture came through. On the Hud itself I can upload maps so they layer on top of the skin, works and looks exactly as needed. So, is there a way to transfer these files for others to use without giving away the textures themselves? 2. When I was playing with and uploaded the maps to the Omega Applier it was applying the materials to the entire face on my other head, a GA.EG, instead of just where there was the relevant color info. I ended up having to cut out the locations and turning the file to an alpha to keep the whole blush or forehead section from glossing over. I don't have to do this with the Catwa hud applicator though, it reads the maps just fine not alpha'd. Whats the reason for this?
  6. Was this a limited release? I read that it was for the Kawaii project around 2016.
  7. problem solved- WEAR THE HEAD! issue only seems to persist with rezzed items and not attached ones.
  8. I want to hug you. 8| thank you for this! But now the question is... I'm using the texture on one of Catwa's dev kit demo heads and it's causing the error over there as well. If I change to the 1% transparency it doesn't read over to the head where it applied the texture via transmitter. Is there a way around this?
  9. I guess I'll pop in after Chic's comment. The first thing I notice is that the waistline blur is either a combination from your UV map not being dialed in and/or the actual vertices on your mesh are far apart so it's literally stretching the texture. You'll want to close that gap on the actual mesh. As for the rest of the image, make sure you're working in 300 dpi, if you're working with the default 72 it'll look shoddy when resized. You could also try using Smart Sharpen to over sharpen a tiny bit, it's a simple trick but effective.
  10. The alpha mode is set to blend on both of them. They're each the exact same PSD file, each alpha channel was made the exact same way, and saved the same way. Why is one uploading differently than the other? The only difference is I'm adjusting the radius of the glow from one to the other (see second image for psd file). Is there a limit on how small the glow field can be? Video: https://screencast-o-matic.com/watch/cqfvhxZpfm
  11. thanks for the tip! I didn't know she did, that's super helpful. Following now
  12. Hello everyone! I recently grabbed the skeletons from the wiki and wanted to know how I can select the uv maps separately? As in, just tapping L to highlight them. I had cut the edges of the mesh to separate it in the second picture, but I ended up with this break in smoothness between parts. So I went back and marked the seams... voila! I can select them individually with L. So now the question is, how do I get it to bake ONLY the highlighted UV mapped area instead of all 3?
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