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Prokofy Neva

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Everything posted by Prokofy Neva

  1. It seems the auctions are now live. I may try them, just to see how it works, but I see that you can't sell as a group, which means you'd have to withdraw land from a group, losing its 10% bonus, so you'd have to have a float available to cover that at least for the week of the auction. I wonder if this will get much use -- I think it might. It will be an alternative to abandoning land, which will be a good thing. If it is easy enough to do, people may try it before abandoning. But abandoning often happens at last minute when land that people wanted to sell and priced too high for the market doesn't sell, and after lessening it a little, they abandon it. They should at least try selling it even for $100, as they will get at least that. But many don't want to bother. The 15% commission the Lindens take seems like quite a bite, but they look for revenue wherever they can find it. And if more people succeed in selling land this way, especially more end users, it may be worth it to people. One down side I can think of, is that people will use auctions to force people to buy land who are near them for fear of "losing the view". If land is priced high and the seller waits, or it is abandoned, there may be long periods when a land isn't vulnerable to "ruin-the-view". But now, with way more an audience presumably, people might price lower and try to force a buy. There are so many variables that it is hard to see what the impact is. We will know when Tyche shows less abandoned land, for example. Or perhaps the Lindens will provide some figures of how many lots sold through this system, and the average sale price. SL is too big, there is too much land for sale, and the search list in land-for-sale too long that it's hard to reach the market. Will this system worsen or alleviate that problem? Even if you are willing to buy a classified or at least put your land in search/places, that may not help. People also have a habit of putting land for sale for ridiculous prices as a way to advertise rentals or other businesses -- because again, there is so much pent-up sales activity without good advertising capacity. This is why I always advocate having the Lindens bring back infohub ad boards that we used to have and pay for.
  2. 1/3 Homestead on the landscaped sim of Belarus with pine tree forests and nearby Russian-style builds. $2400/wk/21,504 sq m or $8460/mo with 10% discount, currently in winter season. 1,640 prims. PayPal accepted. You can landscape your 1/3 as you like (leaving the mountain backdrop in place) and have any theme for building as long as it doesn't block the view of others. Sim is open to view. IM Prokofy Neva for the group. Teleport to Belarus
  3. Right now, I can't even get logged on. The only reason I logged out was that I noticed that search was showing anything more than "G" level, despite having "G,M,A" checked off and saved in preferences. I saw the same problem with only "G" on the web page which was odd. Ages ago, I did age verification -- 10 years or more? Not sure what's up. "To the cloud..."
  4. It's a matter of taste, and in my view, the pre-Windlight was better. The gradations are more subtle, there isn't the glare. In any event, what I can see now is that at some point, there will be NO CHOICE. The ruination of the DEFAULT sky and land will occur and you will not be able merely to choose the EEP settings. THAT is the problem.
  5. No, the problem was the viewer - it's the release candidate which came to me because "release candidate" was checked off although I don't recall checking that box because I don't want them. Anyway, it's unchecked now, I have rolled back to the viewer currently on offer, and it's back to normal. Nothing worked as you say. Instead the sky didn't give light, there was flashing light and glare in many places, removing local shaders got rid of some but not all of this, and changing midday/midnight etc had no effect. It's discouraging to think of that coming now as a forced option. Reminds me when Windlight itself destroyed the original quite subtle and good lighting of the old SL -- forever.
  6. Second Life Release 6.2.0.525395 (64bit) Release Notes You are at 63.6, 29.9, 27.2 in Hope 2 located at sim10367.agni.lindenlab.com (216.82.51.17:13009) SLURL: http://maps.secondlife.com/secondlife/Hope 2/64/30/27 (global coordinates 132,672.0, 185,374.0, 27.2) Second Life Server 19.03.07.525089 Release Notes CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz (2711.99 MHz) Memory: 12184 MB OS Version: Microsoft Windows 10 64-bit (Build 17134) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 970/PCIe/SSE2 Windows Graphics Driver Version: 25.21.14.1735 OpenGL Version: 4.6.0 NVIDIA 417.35 Window size: 1920x1017 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 176m Bandwidth: 3000kbit/s LOD factor: 4.125 Render quality: 4 Advanced Lighting Model: Disabled Texture memory: 512MB VFS (cache) creation time: December 28 2018 18:19:59 J2C Decoder Version: KDU v7.10.4 Audio Driver Version: FMOD Ex 4.44.64 Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Packets Lost: 33/4,972 (0.7%) March 22 2019 14:08:43 I'm puzzled why the EEP viewer was forced on me if it's true that it is still a release candidate -- yet it was, I was logged off, and it automatically installed. Now I'm noticing that the "SL Viewer" shown at the top of the downloads page has a different number: 6.1.0.524670 Odd that I was given this other one. But I will now try installing it and hope it doesn't have EEP then.
  7. I was logged off SL, and a new viewer was pushed to me last night, I didn't choose one, it "just came". I'm going to see if I can change to another one. It was that new one that caused the glare.
  8. Yes. That's the issue. The sky looks weird as the default and sim edges show up very odd. Private islands have better lighting; on the Mainland it is quite dim. And as Chic is pointing out, the sky gives no light, which is why it's so annoying. I tried putting in some of the daytime skies to see if I could get it to brighten up without glare and it hardly made any difference. Worst of all, changing to "midday" doesn't work any more at all. No, I am not on Firestorm and won't be. I'm on the regular SL viewer and will stay on it. Hopefully it will work soon.
  9. So, I totally get that Windlight or the new environmental thingy that can be turned on per parcel is highly cool, and many people will be thrilled etc etc. But I do wonder why, when these things are put in, the world can't be left as is as a default, and then IF you want to change it to these other things, you can. Instead, as people started to notice as the stars got weird in the last few days, and as we could all see when the new patch went in last night, the default is now "different". It's also hard to fight through the extensive liner notes and complicated wiki to figure out some simple way to just get it be "normal like it was again". Anybody have a quick 3 steps or 10 steps to get the thing turned on? Then maybe I can make the sky look better than the horrible default now. I tried turning off shaders and fiddling with graphics and at least got rid of the glare, but it seems like "grey squares" have migrated to the sky now. Changing the time of day hardly has any effect now, the way it used to. I'm sure the usual forums dwellers will make the usual comments about how "it's all my fault" because "I have a bad graphics card or computer" -- although I have the one recommended on the specs page and even a better one than that. In my 15 years of SL, I've found that makes little difference to the reality of virtuality much less the forums' dwellers' reality. This post is merely to see if there are any others who have found quick fixes, ways of getting this "back" or have the same problems. I can see it will be endless fiddling. PS No blog post from the Lindens explaining this, either. Odd.
  10. Then the box would check off by default but it isn't checked.
  11. Well, call me when you log on and actually go inworld and try it because I have an item here (the "Hand of Glory" -- click and it produces the "Hand of Glory Aflame" on temp -- check and you'll see it is not checked off for physics), that rezzes just fine. Just like all the items using similar scripts that are NOT on physics. Guess not for the first time, Second Life violates Newton's Laws.
  12. You might want to revise your opinion on that. Try it in world, as I have, with an object, that is not on physics, but only temporary, with the script as revised. default { touch_start(integer total_number) { llRezObject("OBJECTNAME", llGetPos() + < 0.0, 0.0, 0.5 >, ZERO_VECTOR, llEuler2Rot(<0.0, 0.0, 90.0>*DEG_TO_RAD), 42); // edit object-name and change relative coordinates of rezzed object if desired - default: .5m above rezzer object } }  I seldom put these items on physics (which works, too, but doesn't HAVE to be so) because they bounce around, and even if on temp, they fall through skyboxes, roll off the property etc and are annoying.
  13. It works whether or not you put it on physical, though.
  14. I tried putting that in, inserting the object name, with or without the "42" but then the "touch" ceases to work, it doesn't rez at all. default { touch_start(integer total_number) { llRezObject("OBJECTNAME", llGetPos() + < 0.0, 0.0, 0.5 >, ZERO_VECTOR, llEuler2Rot(<0.0, 0.0, 90.0>*DEG_2_RAD), 42); // edit object-name and change relative coordinates of rezzed object if desired - default: .5m above rezzer object } }
  15. Thanks to Wulfie I got this to work on one script, but now not on another. I don't know if the "touch to start" is an issue. So if you read this old thread, you see the various options and possible errors. If you see the attached basic "rez object on touch" script, it has a way to control for the height above the rezzing object, but doesn't seem to have a way to control the degree of rotation at which the object comes out. Plugging in lines suggested in the old thread don't work, nor the ones in this thread -- maybe I'm missing a line or something. default { touch_start(integer total_number) { llRezObject("OBJECTNAME", llGetPos() + < 0.0, 0.0, 0.5 >, ZERO_VECTOR, ZERO_ROTATION, 42); // edit object-name and change relative coordinates of rezzed object if desired - default: .5m above rezzer object } } The thing about "ZERO_VECTOR" doesn't work at all if you try to change anything there.
  16. You're going in a different house! Get the square meters of the house *I* showed, then let's see you stuff all your furniture in it LOL. When the houses are open, get one of the actual ones *I showed* and then see how you like it. Honestly, this isn't rocket science -- except on the forums.
  17. See the difference??? It's between a room that is 8 x 5 versus 8 x 8
  18. Amazing how people will stop at nothing, and post any kind of distracting information to make a point they can't let go of! You're getting the dimensions of THE ENTIRE HOUSE by getting the prim dimensions -- look at it! But that's several rooms! Go and take out a tape measure, and see the difference when you actually measure THE ROOMS INSIDE! Also, you're picking a different house with a different ranch-style layout. I'm showing a two-story, tiny, narrow house that I can't believe anybody but a tiny or small furry could be comfortable in. Note that the room is 8 meters across. But the depth is about 5! Not 8 or 9! Compare and contrast to say, Barnesworth Anubis typical house -- which is also 8 across, but then 8-9 in depth. Combine that with low ceilings, and you really have a coffin! Why is this so hard? This house I've shown here that is too small is nothing like the house you live in now in size.
  19. It's amazing how people put on blinkers about the reality of something -- for all kinds of political reasons. My very tall avatar isn't in the picture, and it doesn't matter, the rooms are still very small as anyone can tell you if they're honest. I walked through and cammed through these houses and believe me, they are way too small compared to most modern houses on the market today. I suppose these houses are "well sized" only if you are a tiny furry.
  20. I took a look around the preview -- Good Lord, these new houses are terribly cramped! They are all stairwells -- and stairwells with sharp turns, at that. The front parlour looks more like a closet. The master bedroom likely can't fit most double beds. There's one version that has a deck on the second floor which you will definitely want to try to snag, as it is so claustrophobic indoors! The Lindens really ought to have been forced to live in these homes for two weeks and they'd get the problem. They are making an externally beautiful and neat-looking home but it's like a sculpture, not a place you can inhabit. And not even an FLW sculpture. Since it's a preview, perhaps it's not too late for them to big up these houses a bit - try furnishing them and see the results. Magic Mole has evidently made some new trees for the occasion which are quite nice, hedges, too. The "suburban look" of the area will grab many people, as the old Brown and Boardman used to (they seem so ugly now) because many people like the "idea" of a community. The reality, when they get inside a cramped sculpture -- not a home -- cheek-by-jowl with other residents is that they don't like it.
  21. I think the Lindens did the most important things promised. Aren't the "environmental enhancements" these things in the Linden Library now named TOR or something and with kind of glowy typeface that look like you can use them on Windlight or something? Haven't figured them out yet. But I think they mean those? Hard as it is to believe, certain things on this list aren't relevant to everyone, i.e. Baked on Mesh seems to be about skins and outfits and I don't care about them. Linden games - don't care about. I have had fun making my own using Experiences. There aren't that many people who complain about the lack of last names -- I see so many people making display names. "More value for premium" *is* the double tier and lower mainland costs. I think the Lindens do more and keep more promises/pledges than they used to, quite frankly. Themed learning islands -- didn't they have something about the ice cores recently?
  22. o Buying land is not an investment; it is a sunk cost o If your rentals are not more than 85% full you are losing money o Do the math, do the math, do the math - tier you pay versus what you make back in sales or rentals o Change things constantly until you get it right, i.e. it sells
  23. I'm at 105,000 so I don't see how you can call yours grotesque. I don't overly worry about it, but every day I try to cut down those idiotic multiple calling cards, the result of some glitch; things called "object"; freebies that are ugly; etc.
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