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Prokofy Neva

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Everything posted by Prokofy Neva

  1. There's no such rule. You right-click on any object that appears to encroach on your land (even if it is not taking up land impact points) and you send it back to their Lost & Found. If you can right click and "return" then it was encroaching. If you get a message like "the object cannot be removed from the simulator" then it was not encroaching, even if looming in the view. It's nice to have the kind of relationship with neighbours that you don't return such a prim if not necessary, say in the sky, or that you first IM them and ask them to remove it, so that they don't face disruption of their build. But as I have found time and again, due to time zone differences, due to the degree of disruption (a tree invading a cabin and making it unrentable) sometimes you just have to right click and flick it away. My God it's a virtual world, it's pixels, just put it out again, Big Guy, only move it away from my land a bit. I get that you can block the view. But you don't get to block movement in and out of a house on my land.
  2. Calleta was never called a city when it was born, and for years after. I think you are arguing out from your experience of Bay City to believing that many other things are cities. As Qie pointed out, Nautilus had the entire continent built out which then became very lucrative with Blake Sea. But I'm old enough to remember, and frankly Diablo is as well, when there was JUST Nautilus on the peninsula with the ruins and the content packs and easements, a kind of early prototype of Bellisseria -- an no continent. As adept as the Lindens and Moles are, continents don't spring full-blown into being on the grid, and back then, there were less affordances and they took longer. NO continent existed, and didn't for some time, so you didn't see Nautilus as "the capital city of this big continent with these two adjacent land masses," but just "a thing unto itself". People forget how time stretched out and things didn't happen all at once. In fact, I'll go you one better. I'm old enough to remember when there was no Blake Sea hype, no Blake Sea over-value, because the deal between a sailors' group and Linden Lab had not yet been hammered out with all its understandings and codicils, in fact by a former long-term tenant of mine as it happens LOL. Because BEFORE all this, I had ANOTHER long-term tenant that bought the entire sim of Blake (as in Blake Sea but not yet "Blake Sea" as we know it today) and installed a beautiful mermaid colony there. I bought some nearby waterfronts and had other tenants there but I was an early discoverer of the basic flaw of the Blake Sea phenom, which is that the waterfront is worth a bunch -- if you can get it unobstructed and other people haven't put up ban lines in water LL sold and became conflict generators -- but inland or uphill gets worthless very fast. No one will pay for Seaview when they can move down to the next sim and get Waterfront. Eventually the whole Blake thing unspooled with certain land dealers working "nights, weekends, and vacations" as one leading dealer once told me to make their businesses work and for what? Was that valuation worth it? You tell me. I didn't want to play. For some people it was the core of their happiness and I respect that. I guess my happiness tends more to abandoned cliffs in G with views of old Linden builds -- as long as I look in the other direction from giant, er, symbols deployed by a man-child from the old teen grid. It's not about "acknowledging". It's about reporting events as they occurred and looking at old sites documenting this. In your mind, for your business reasons, "city" is a thing. It wasn't to other people, except for the first urban sims of Nova Albion, Bay City etc. If Kama City had the word "City" in it and had this fabulous Greek-style mall build in the middle of it that you all are so enchanted with great, that's great, that's grand, I totally get the value of Linden builds, truly I do. But I can remember another giant Parthenon build in Tenera, the home of the vaunted Volunteers' Group, that in the flash of a second, due to a Linden accident in moving a parcel to another group for the auction, was blown of the server and likely will never be restored again. That group and the Linden who ran it were of course gone for many years even before that. They Lindens are busy with other things, understandably. Sic transit gloria mundi.
  3. Ebay reports that the IRS will delay their enforcement of a 1099-K reporting threshold for third-party payment platforms. Tilia would be among them, as would PayPal. https://www.irs.gov/newsroom/irs-announces-2023-form-1099-k-reporting-threshold-delay-for-third-party-platform-payments-plans-for-a-5000-threshold-in-2024-to-phase-in-implementation?utm_source=Iterable&utm_medium=email&utm_campaign=campaign_8497682 Of course, as with health care and your doctor, you have to talk to your own individual accountant or figure it out yourself for your situation and it may not fit. But it looks to me that for those who making less than US $20,000 a year, they will not have to fuss with this. To me it matters, because after weathering the harsh sudden development of having to pay New York State tax of 0.825%, which for me is like adding two whole sims' tier without any sims to show for it, I didn't want to then turn around and pay AGAIN for cashing out Lindens to dollars when I already paid Linden Lab a fee, paid Tilia a fee, and paid PayPal a fee to send it to my bank. To be sure, PayPal does not clip Tilia payments as they do with every other customer payment, possibly because Tilia worked out some deal with them, who knows. To be sure, you can present your monthly tier bills as costs to offset the task, but it's all a chore, when we still have to explain to banks that no, Second Life is not an arcade (it appears as a video games arcade in some banking codes) and no, this is not gambling, which is illegal, but the cost of server rental. I have also wondered how these transactions would actually be coordinated, and wondered if I'd get 3 1099Ks for the same amount, one from Tilia for cashing out of SL; one from PayPal for receiving; and one from say, Venmo, for using them to pay a worker. Surely they'd sort this out? But maybe the delay is due to them NOT having sorted this out. You also now have more time to contemplate whether you really want to be bothering with any of this.
  4. I guess it's sad that I won't be able to go to that Winter Wonderland and get that octopus boopie (those things are quite ugly until you blow them up whereupon they take up 115 prims but really, just two of them with your treehouse is really all you need to enjoy SL). I suppose I could burn a graphics foul-up on my daughter's mission-critical work computer...
  5. I could accept the FPS hit if I was just twirling around on some new fabulous Linden Reveal thing and sayiing "Oooh, shiny! Ooohhhh Love!" But that's not all. It also makes everything look blurry and ugly. It does NOT make things look crisp and shiny and fabulous like my Mom's glass coffee table before her bridge game, you know, when they put the little wine glasses with the cigarettes in them, the Malt Balls in shiny candy dishes, and little favours from Woolworth's like a porcelain dog. This was 1959. Instead, it looks like an acid trip gone wrong. I have put up pictures before, not today, Satan as it would require me crippling my machine and struggling to put it back "like it was".
  6. Never, ever EVER click on IMPROVE YOUR GRAPHICS button on SL or you will experience DAYS of impaired performance on your SL because you buy your computer at Best Buy instead of hand-build it with parts from New Egg. I have found newbies weeping in corners because this fun thing they had yesterday has now ground to a halt and made them feel like a blind mouse.
  7. I haven't seen any Linden events that force an Experience on you. For example, the Halloween event had a HUD, not an Experience to get the trick 'r treat bucket. But if there is an unwanted experience that makes you feel mauled, then just don't go to Linden events. I don't think you will miss much.
  8. *Shrugs* The Lindens have never said that in any of their literature or videos on PBR. Ever. They should have. But didn't. *Shrugs*
  9. That's exactly what the more glorified graphic settings in the viewer do - the ALM. Instead of *enhancing* the SL experience it *degraded* it by making everything look blurry. So I'm avoiding PBR because I think it will work in exactly the same fashion. I don't see why we are to applaud "breaking old content". I suppose I will wait until it it forced on us with no other choice like Viewer 1.23 became 2.0 with unusable search, and if my game won't play, why, I won't log on. It would be some time before I'd buy an entire new computer or graphics card to wrap around the Lindens' latest shiny that I didn't ask for.
  10. We missed your comments of this nature back when it was suggested (and with certain Linden enthusiasm) to put RLV in the official as a function to forcibly lift and carry people over regional crossings when they are traveling, something I personally would oppose as it means lifestyle capture of the public commons.
  11. If there is such a thing, and I'm not sure there is, it's in their games, and you are not required to play their games to be in Second Life.
  12. I have to chuckle at your "distrust of thee and trust for me" approach to SL which is so very, very typical. I'm always amazed at the people who feel entitled to deploy -- and also meekly accept the consequences for even their friends -- of harsh, nasty land ban orbs that bounce them away or teleport them all the way home, but when it comes to clicking "yes" on an experience, they feel as if they have been terribly violated. When you say you "don't enable anyone else's experiences," you're telling me that you refuse to allow a ChicChica or cinoe beverage deliver into your hands smoothly, as well as the hands of your guests. OK, so noted. In part, the Lindens are to blame for allowing their world to become a p2p shooter game in places, with "unsafe" land and teleporters that return you home as if you are in a MMORPG game killing monsters. This is all beneath our dignity. Even so, I think I can tell the difference between some BDSM type forced-animation in somebody's experience set, and a...teleport to the upper floor in their store. Plus, I'm in a virtual world and can log off any time. I have both commissioned Experience scripters and deployed them in quests (nowhere else that I can think of) in order to make people magically whoosh to a place if they click on a potion (the Experience TPs are preferred to landmarks across sims because you don't get the Linden splash ad as you are whooshing and it gives a greater feeling of immediacy and immersion). I have also used them to make a quester not pass through a door or a wall until they either drink the potion or type the magic word or hold out the object they scavenged; or have them collide into something to make them teleport or get a prize or whatever. You know, have fun. In a quest. In a game. In a virtual world. Again, you are always fully in control and can log off to RL if you are unhappy. Also, did you know that you can delete experiences out of your land if you tire of any of them for any reason? And did you know: To leave an experience by revoking its permissions, you may either Forget or Block it: Choose Me > Experiences... from the top menu bar. The Experiences window opens. Click the Allowed tab on the Experiences window.
  13. I think they're great and I plan to try one. The terrain has broken shells in it like Brighton Beach. The inside has some kind of hinky spacing and I wonder what some of these little nooks are going to be used for? Crates of armaments? Washing machines? The yards are very spacious.
  14. No, it literally disintegrated into 16m parcels. It was the damnedest thing. Because: see above -- Philip thought it would be a great way to collectively ensure a few extra prims to people. At some point they listened to people's howls and stopped it. This was before Mr. Lee's Hong Kong appeared, but he definitely then made hay with it. I used to interact with him quite a bit, especially when he would pop up in the middle of prime waterfront. Of course the landbot owners also did splitting, but the original splitting was an automatic process.
  15. I could point out that you can't buy a 4096 and then group your land and buy microparcels to add to your primmage because the microparcels are for sale for 156L per meter. Not 1L per meter. 156 per meter.
  16. Let's be more precise here, Comrade. When Oz Linden (May his memory be a blessing) ruled that 1.23 had to die, and SL version 2.0 had to come into being, the Lindens destroyed search. They made it work way, way worse than it had before. That's because at that time, they decided the Google Search Appliance would be "just the thing" instead of MySquirrel lol tables which are oh=so-archaic. That a finite virtual world constructed on not-quite-the-same-principles as the vasty World Wide Web may not do so well with GSA didn't occur to them and still hasn't. Since then they have gone through all kinds of things, Apache this and whatever that and reticulated splines, and occasionally it gets a little better and then takes a dive to being god-awful. "Land Store" with all of its works is a particular horror. This is on the regular SL viewer. It's one of the main reasons that everyone flocked over to Firestorm -- search works. Search, which is the lifestream of a virtual world for shopping and finding things to do and people to meet. The reason for this is because Cinders (a heroine and goddess of SL to whom I have erected a monument in the Lost Garden of Slosser) ruled that FS should preserve "legacy search" from 1.23 and not scrap it and slavishly emulate 2.0 This didn't "just happen". This happened because one dev in that shall we say eclectic group was able to push through something that certain other fanboys didn't care about or thought was irrelevant. They didn't shop, but sandboxed. People who think the main value of Firestorm is the UX, or "area search" so they can do quests faster than anyone with the SL viewer, or whatever they like about it (perhaps: dresses?) are largely unconscious of the search mangle and how the search they actually use is still there for them to use. FS is the third-party viewer that emerged from the discredited Phoenix Viewer, and after various "hard talks" with the Lindens resulted in the FS you see now, a policy on third-party viewers in general, meant to sift out the griefer viewers, and yet...there is the continued existence of griefer and copyright thieving viewers based on FS because: science. Open source is as open source does. The Lindens could stop this but chose not to. Ditto FS devs. I think in the annals of Silicon Valley, there are few cases (maybe more, I don't know), where the creators of a product or platform deliberately maim and harm their own product, making it not work, refuse to admit that they have done this, call in teams of Google and other experts, and keep mangling it, and then enable third parties to create an ad-on to their product which most users then select to use because it works way better.
  17. "Let them talk," is really the best policy on a thread like this.
  18. You're forgetting our glorious past, Comrade. Back in the day, at least through 2004 if not latter, when you abandoned a parcel, it INSTANTLY, without you doing anything, disintegrated into 16m parcels all on its own, each for sale for $1/m. I'll never forget getting some First Land, and all excited as a newbie about building my little cabin and placing a little tree on this 512 parcel available only to avatars of a certain young age (a program since discontinued), and I clicked on the wrong button, and all of a sudden vultures came and began to eat my land. I couldn't figure out what happened at first, as land bots, which were not only allowed but encouraged as "science," came and began to feast on my land in chunks. I hurriedly tried to buy back my own land, but it was now a checkerboard. This was DELIBERATE as Philip thought it would be grand if people of good will, working together in harmony on a sim, sometimes joined in holy grouped land communes, could then "get a few extra prims". This disintegrated parcel would lay there for months on end, as neighbours of good will came and fetched a 16m now and then, like borrowing a cup of sugar -- but only if they needed it. He never envisioned extortionist ad farming, "networked ad systems" selling junk like "work at home" scams, and spinning billboards. There were no rules about any of these for FOUR LONG YEARS as groups of us continued to lobby the Lab to bring order to this chaos. Every sim that had First Land on it as a checkerboard -- to be avoided on the auction - turned into blighted masses of picked-away land abandoned either accidentally or on purpose, when neighbours put up giant towers or spinning junk on their land because "science". Eventually there was more of a warning and a nag screen "Are you sure you really want to do this" put on the viewer. Who are the people who did this early ad farming and came and deliberately gobbled first land, making dozens of alts and deploying dozens of bots? These weren't pure subsistence farmers from Brazil or Turkey. These were geeks in California earning six figures (as I discovered live, and in person, going to various "metaverse" and "SL meet-up" conferences of that era) who wanted to "see what would happen" or "see what people would do" -- you know, "Science". Lord of the Flies science. These patches of gobbled land were sometimes inland, sometimes on prime waterfront, sometimes in water (the Lindens set up decades of conflict generators by selling the water in front of waterfront land parcels), oh, and sometimes on roadside. Eventually years past, the Lindens banned bots in some ways, or those land barons got tired -- some of them started college. Some of them went to work for Intel, which at that time was a competitor for the Lab with its own prototype virtual world that never got off the ground. The OP is not in good faith here, and is merely channeling the spirit of those early "scientists". The Lindens could fix this. But they're "scientists," too, in a Lab.
  19. For years I put out this Willowind tree (I think they're out of business now) which I think was one of the first mesh items. The only problem is the star on top spins and it's not on mod and it drives me crazy if I have to be at home looking at it. So I decided to go with Lantian Flox's old-fashioned one with the candles (no one would do that nowadays in RL). ~L/Fx~Old Fashioned Christmas Tree (blue spruce) 7li MCt And I could put a few ornaments on it.
  20. Yes, I agree, Half-Deer trees are great, I put them in the rentals. I want something different at home, however. I have that same set of ornaments from Apple Fall/Apple Pancake and they cost a bundle to assemble back in the day and now I think he occasionally releases them as a pack? I'm trying to find that tree made up of cats that was the gatcha rare, anybody?
  21. I love Alazarin Mondrian/Alazarin Mobius' characterization of Second Life in general these days: "God's Waiting Room on the Internet" Boy, do I know it.
  22. Look at my new winter home! What you have to look at are not the prices people ASK FOR, but the prices they SELL FOR. In this case, a 768, it was a mere 2L a meter -- not exactly a bargain, as I could have probably found abandoned for $1/m or something hot off the worthless auction for like 0.8/meter if I looked. But I didn't have time to look, and this "just in time" quality is what enables many a hard-scrabble (and in this case fairly newish land baron) to succeed in convincing me to buy his bad buy, a long strip of nothing inland snow. I love my neighbours' builds in front of me, where I intend to look, as behind me is something that my Mom might have characterized as "busy". Snow, snow, snow! This will be my home for like...two weeks maybe? lol
  23. As much as you'd like to rewrite history for whatever your purposes are, there isn't this concept of the *Lindens* calling anything in SL "a city" as a widespread practice -- except *Bay* City which really is a Mole one-off -- where they put a lot of brown, drab 1940s Chicago-style buildings like in some noir detective movie in vaguely an "Art Deco" style on sims like Nova Albion -- hence "City". My recollection is that they did not *start* with that title when they rolled out those sims but it came along later. Sadly, there's no more Sluniverse picture archive to be able to prove these memories. What happened is that various glorious builders of yore -- Maxx Monde, Traxx Hathor and Ingrid's boyfriend, what was his name? With the sort of Magellan Linden avatar? (Or maybe Magellan copied him) -- put up these YUUUUGE towers, like many many stories high, which you can do on a sim with DOUBLE PRIMs. With DOUBLE PRIMS, somebody might have thought "let's make bucolic ranches" or "let's make little houses with picket fences and use up all those prims" but instead they thought SKYSCRAPER. The builders of that era were skillful and the buildings looked good; that can't be said of every tower built since then, emulating them or cities of RL. In Nautilus, the Lindens failed to enforce a height restriction and thus curb that yen for so many men to create certain symbols in virtual worlds. There weren't double prims on these sims that shot up in value quickly AFAIK (altho perhaps there *were* more prims, I'd have to go check) -- but something else -- they had a lot of easements, and that meant that you didn't have neighbours crowding you. There were huge Linden builds and Linden protection everywhere, like a !@#@#$$% 7/11 store selling Trojans. They gave you packs of inventory but it was too high prim for most people to justify and not good-looking enough (remember those sculpty vases with Philip in an Egyptian pose?), so people didn't use them. You had a LOT of people at first making very nice Roman, Greek, whatever sort of builds in that heroic vein -- you had a huge Starax sculpture garden at a time when his sculptures went for three and four figures in US dollars (not Lindens) and so on. There was a skirmish and a war for influence with Lindens, alternatives, stuff, nonsense (as in Zindra and elsewhere) and then -- wreckage, caused by a few building ugly towers that overshadowed many sims in all directions, and not even living in them or even putting shabby rentals in them. When land gets devalued by the few and the absence of rules enforced, as they were never intended to be in Nautilus, you leave, despite your $50,000L auction win for only 1024 m2 It's just "Nautilus". Not "Nautilus City." It may appear "city-like" as they put in a lot of old stone builds and ruins that look like the end of a civilization's capital city, sure. They have *urban* sims which form the core of *Bay City* so-called, but not a concept of "cities across the grid". There are a lot of reasons for it which I could go on about, but the long and the short of it is: cities, and high costs associated with double prims on the auctions, are NICHE. Not everyone wants them or has the cash to live them. Most people want suburbia. And they have gotten what they want in Bellisseria.
  24. Calleta is not a "little sim". It's a full-sized region. It has an outsized place in the history of SL because the creators there provided free content that many, many people took copies of. If it's not your thing, understood, but it has been popular. And once again, it is not "right by" Magellan's Crash, which is in the middle of the Columbia sim -- Calleta is two sims away. Your notion of "city" is not one that anyone in the history of Second Life has ever had; the Lindens have never used this concept or term in the way you are using it -- it's just your own effort to try to give legs to a real estate advertising concept. I'm well aware that Kama City is a part of Zindra, but Zindra is not of great interest to me. I just never went and explored it. Meanwhile, I have visited Nova Albion, Bay City, Shermerville (where I had land), Nautilus (where I also had land) many, many times, and before you were born. I think as a newcomer on a sim of recent vintage you might want to get the history of the surrounding sims accurately. Of course, history is written by the victors, but Magellan's Crash has never moved -- such Linden builds don't move. It has always been on Columbia, and not "near" Calleta.
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