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Innula Zenovka

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Everything posted by Innula Zenovka

  1. Sorry. I don't normally see much that happens outside the Scripting, Animation, and Adult Content forums. I tend to rely on Pep's blog for word of what is happening elsewhere. You didn't ask about it in Scripting Tips, did you?
  2. Your posts on the topic in the thead Sex and Vampirism were still there last time I looked. Was there another thread you were posting in, too?
  3. So long as you download it from the official website, you should be OK. I've been dowloading it from https://secondlife.com/support/downloads/ for the last 4 years without mishap. Just seen the edit. Yeah, some anti-virus software is prone to giving false positives. I've used both AVG and Avira over the years, and neither of them have ever raised any complaints about the SL viewer or any of the third party viewers I've installed, but I know some anit-virus programmes are far too agressive and given to raising false alarms. Norton has a wiki entry all of its own: https://wiki.secondlife.com/wiki/Helpful_tips_about_antivirus_software The way it seems to work is, the programme says, "Aha.. the SL installer is doing something that both a legitimate programme and a virus might be expected to do.. let's sound the alarm, just in case it's a virus." It's not because it thinks the viewer has any viruses in it; it's just because it doesn't know anything about what the installer is trying to install and thinks its behaviour might be suspicious. It isn't, though.
  4. Since we can't see the code, it's just a guessing game (though Miranda's guess is probably a good one). Try substituting touch_end for touch_start. Touch_end is much less temperamental.
  5. Spellcheck, at least, would appear to be in the pipeline, courtesy of Kitty Barnett, who makes RLVa and also the excellent Catznip viewer. See STORM-83. Thank you, Kitty!
  6. Glad you found a flight feather -- they are so useful. And you did the right thing in not naming him; LL don't like us to name and shame people (or reproduce chat logs or IMs) in these forums. If I may suggest, though, it's really not a good idea to confront this guy. They like the attention. And what they particularly like is to get their victims so riled that you do something that gives him grounds to AR you for harassment or assault or something, and you end getting suspended and he has a good laugh. Just AR the guy, mute him, and get on with something more interesting than petty nuisances and bullies like him. You might try investigating other sandboxes -- the public LL-owned ones are notorious snake-pits but there are plenty of private ones run by groups, which are far more sedate (the group officers can police them, for one thing). Or if you feel like getting a premium account, one of the most valuable perks, to my mind, is access to the premium sandboxes, which are very quiet.
  7. Hi, Grotesquely.. welcome to SL and the forums. I'm sorry you had such a bad experience at the sandbox. What you describe is a common enough piece of griefing -- it's no great feat of scripting to spam people with dialog boxes, though for obvious reasons I'm not going to discuss how it's done -- and, fortunately, it's easily dealt with. Phoenix, I think, has a setting to shut down such dialog boxes automatically if they're coming too fast -- maybe someone who uses Phoenix can explain where it is -- but, in general, they should say at the top left hand corner of the dialog box, the name of the owner of the object and the name of the object. Make a note of that, and mute (called "block" in more recent viewers) both the object and the object's owner. I'm willing to bet that they've not, in fact, interfered with the object you've been working on, but have placed an invisible prim on top of it, which is what's causing the nuisance. Muting/blocking them stops them, and items belonging to them, from communicating with you. Then just file an abuse report about the object and its owner, and carry on ignoring them. Don't respond to them in any way; that's what they want you do to. But I have to say that, while what you describe is, unfortunately, very easy for someone to do, what Frozen describes just isn't -- in the way he describes it -- technically possible with LSL or RLV. I'm not saying he's inventing it, but I am saying that he must have misunderstood something he saw or was told, because it can't have happened the way he describes it, at least not if his friend was using any viewer I've ever heard of.
  8. I'm making something that involves switching round some sculptmaps, and I've discovered that one transformation between two similar sculptmaps is proving problematic because, while the prim's position and rotation aren't affected, the the main vertical axis is apparently different in the two maps, so when I change the maps, the prim in question jumps about 0.1 metres to the left. I've also noticed, during testing, that then I place two prims with the different maps in the same position, while the position spinners in the edit window don't change when I switch between the two prims, the arrows I see in my viewer do move to match what I'm seeing. I'm guessing I can't read this by script, since presumably the arrows in the viewer are showing me what I can see locally (I would be so pleased to be mistaken about this) but is there any way I can readily quantify the difference my viewer is seeing? It would be such a help in correcting for the difference if I could do that rather than fiddle about with the numbers using trial and error.
  9. Gadget Portal wrote: So, I'm on a sim with less than 20 people on it, getting an FPS of 4.6 and a time dilation of .1 when I start to look around. I see a couple people pushing 500 scripts, others up over 200. I know on my own sim, I eject people for that sort of thing. So, opinion part: On other sims/mainland, is it acceptable to AR that? Unfair use of sim resources? If I saw those sort of sim performance figures on a sim I managed, I wouldn't automatically assume it was because of avatars with too many scripts, no matter how outlandish the numbers. At least in my experience, when the numbers are as bad as that, it's a problem with the simulator, more often than not (particularly if the sim in question a homestead). That would be the first thing I investigated, certainly. As to the specific question about AR-ing people for having too many scripts, I guess it can't do any harm but I would be astonished if LL actually bothered to do anything about it unless it looked like deliberate and consistent griefing. To my mind, it would probably be more productive to ask LL to investigate the cause of the problem (which could be so many things at their end) and take appropriate action rather than to assume it's because of any particular cause. If, when they investigate the logs, it turns out to be so-and-so's kazillion scripts, then they can have a word with the person in question. If it's problem with their servers they can seek to resolve that.
  10. I agree with Sassy that it's by no means unobtainable; it's only L$200 a day, after all, and I used to make considerably more than that in tips in tips in an hour or so, way back when I was a stripper in an SL club, though things may have changed since. That comes with a bit of a caveat, though. There's some start-up costs in the form of a decent skin, hair and clothes, and I don't think you can expect good tips if you just use canned emotes; one of my main roles was to keep some sort of conversation going, make people feel welcome and draw them into the conversation if that's what they wanted, since live text conversation is one of the things that makes a club, at least in my experience. So I was as a much a stand-up improv comic as anything else, knowing when to fade into the background when people were chatting amongst themselves. But if you can do that sort of thing, and get a job in a good club, you should be able to earn well over L$200 in tips in a session.
  11. In answer to the first question, "how did he manage to ruin the scripts since he is not the owner of the items", there's a tool accessabile only to sim owner and estate managers, in the World-Region/Estate menu, that allows you to set scripts to "not running" in objects that don't belong to you. There is no equivalent option to set them running again. In answer to the second question, "how can i repair them since i can never find the creators on line," if the objects (not the scripts) are modifiable, you may be able to use the menu option Build-Scripts-Set Scripts to Running. I don't think it's available for non-modifiable objects, though, in which case all you can do is replace them.
  12. Great. Give me a call in-world if you need a hand, but it should be pretty straightforward.
  13. Try something based on this free script. You put a copy into each of your paws (or into an invisible prim which you add, as opposed to attach, to your extremities). If you want to change the pawprints, find the line where it says string texture = "0561aa38-6fde-1fdb-3b78-1bf07dd0a176"; and replace the "0561aa38-6fde-1fdb-3b78-1bf07dd0a176" with the uuid of the texture of your choice (in "double quotes"). // Particle Script 0.3 // Created by Ama Omega // 10-10-2003 // Mask Flags - set to TRUE to enableinteger glow = TRUE; // Make the particles glowinteger bounce = FALSE; // Make particles bounce on Z plan of objectinteger interpColor = TRUE; // Go from start to end colorinteger interpSize = FALSE; // Go from start to end sizeinteger wind = FALSE; // Particles effected by windinteger followSource = FALSE; // Particles follow the sourceinteger followVel = FALSE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLEinteger pattern = PSYS_SRC_PATTERN_DROP;// Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go tokey target = "";// Particle paramatersfloat age = 133; // Life of each particlefloat maxSpeed = .1; // Max speed each particle is spit out atfloat minSpeed = .1; // Min speed each particle is spit out atstring texture = "0561aa38-6fde-1fdb-3b78-1bf07dd0a176"; // Texture used for particles, default used if blankfloat startAlpha = 1.0; // Start alpha (transparency) valuefloat endAlpha = 0.0; // End alpha (transparency) valuevector startColor = <0,0,0>; // Start color of particles <R,G,B>vector endColor = <0,0,0>; // End color of particles <R,G,B> (if interpColor == TRUE)vector startSize = <.4,.2,.7>; // Start size of particles vector endSize = <.4,.4,.7>; // End size of particles (if interpSize == TRUE)vector push = <0,0,0.0>; // Force pushed on particles // System paramatersfloat rate = .5; // How fast (rate) to emit particlesfloat radius = .1; // Radius to emit particles for BURST patterninteger count = 1; // How many particles to emit per BURST float outerAngle = 1.54; // Outer angle for all ANGLE patternsfloat innerAngle = 1.55; // Inner angle for all ANGLE patternsvector omega = <0,0,10>; // Rotation of ANGLE patterns around the sourcefloat life = 0; // Life in seconds for the system to make particles // Script variablesinteger flags;updateParticles(){ flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]);}default{ state_entry() { updateParticles(); llSetTimerEvent(.3); } timer() { string anim = llGetAnimation(llGetOwner()); if ((anim == "Walking") || (anim == "Running") || (anim == "Turning Left") || (anim == "Turning Right") || (anim == "CrouchWalking")) { updateParticles(); } else { llParticleSystem([]); } }}
  14. Phil Deakins wrote: Exavor Diesel wrote: Does anyone have any evidence that says that says that non EU member states only have to pay VAT if they choose to? I don't have this and if I did, we would have a much stronger case. It's me who keeps saying that it's voluntary, but I can't point you to any documentation. It's what I read in the documentation a few years ago. But if you think about it, it *has* to be voluntary, simply because we cannot make laws that other countries have to abide by. No, but we can, and frequently do, enter into treaty arrangements with other countries for mutual assistance in investigating and prosecuting financial crime. I don't what treaty arrangements exist between the EU and the USA for helping each other out prosecuting tax fraud involving both jurisdictions, but I'd be surprised if there aren't any.
  15. I don't know what most people do or don't do, Phil. But I do know that if LL didn't pay VAT on what they bill in the EU, then HMRC would have very little difficulty in obtaining a court order here, where British, not American, law applies, to reclaim the unpaid VAT, plus appropriate penalties, direct from funds belonging to LL after they'd left EU-based customers' accounts but before they left the jurisdiction. LL don't have an EU presence, but their payment processors -- Visa and Mastercard, for example -- most certainly do, and have to abide by EU law and do what the courts tell them. And I suspect LL wouldn't want the hassle and repercussions of VAT Enforcement Officers turning up at the EU offices of their bankers and payment processors waving court orders and going about tax fraud.
  16. Exavor Diesel wrote: So the question is, why are Europeans paying VAT to a company based in the USA, which isn't governed by European legislation? For the same reason an American resident buying goods or services from an EU-based company doesn't have to pay VAT on them -- the tax is charged according to where the goods and services are supplied, not where the company supplying them is based. It used to be the case that companies outside the EU didn't have to charge VAT. But this changed later that year (it's changed since, but that's when the liability first started), and as far as HMRC and European Law are concerned all your and my payments to LL include VAT at the relevant rate, which LL are collecting on behalf of the relevant EU tax authorities and have to return to them. If LL don't pay up, then HMRC can go after the unpaid tax via LL's payment processors before the money leaves the jurisdiction and could, I assume, take advantage of whatever bilateral arrangements exist between the EU and USA for prosecuting tax fraud.
  17. Presumably, at least part of Taser's objection was to people using "taser" as a generic name for a type of non-lethal weapon rather than as the brand name of their product. I don't know much about this, but I'd thought that to maintain that sort of protection you have to be able show you do regularly chase people for using your product name as a generic term. And clearly LL didn't think the matter worth defending. But anyway, were the people making this SL "Taser" using the company's logo as well as the name, though? That seems to me to make a big difference. I can see that in RL, or at least RL as it is lived in the USA, the fast food chain probably can't stop Bill McDonald from opening McDonald's Used Car Lot, but do the company really have no redress if he sticks up a big pair of Golden Arches at the entrance, too? In general terms, it just seems to me strange that someone can use a company's trademark and logo in SL, thus giving the impression the item is at least made with their approval, without even asking them. If it is the case, then so be it, but it just strikes me as a very odd state of affairs if, indeed, that is the case.
  18. Randall Ahren wrote: It's possible for someone to have a valid trademark for Second Life Cars for selling cars in the real world and another company to have the the same mark for providing online services without a conflict because the marks are for different classes of goods and services. Hmm. I can see the point about different classes of goods and services, so I see why Starbucks might not get very far complaining about Starbucks Autospares or something (though would the autospares shop really be able to use the coffee shop's logo too?). But this isn't quite the same thing, to my mind. The point of the Starbucks in SL is precisely that it's a replica of the trademark and logo of the RL coffee shop, which they may be minded to use for their own marketing purposes in SL or to licence for 3d video games or whatever. I don't know, but it seems a bit dubious to me.
  19. Randall Ahren wrote: Starbucks is registered for selling coffee, REAL coffee. Does Starbucks have a trademark registration for moving pixels around around on a computer screen? Take second life for example, what if someone had business in the real world for second life cars, i.e., selling used automobiles. Is there a trademark problem there? You'd need specialist IP lawyer to answer that, wouldn't you?
  20. Carl Thibodeaux wrote: So, do you think i should report them or just move on? The only people, to my mind, to whom it would be worth reporting the matter would be Starbucks, since they're the only people who can confirm whether or not they've given permission for their trademark to be used in this way, and they're the people who would have to file a DMCA takedown notice before LL could do anything.
  21. No, but when a two day old account is wandering round someone's shop, wearing hair ripped from the shop and created with her prims, and has something in her profile about opening a shop selling all sorts of stuff, you can understand why the genuine creator got a tad suspicious. And within two days of creating an account, someone's taken a full perms prim you've given them, turned it into ripped hair and given it back to you. That happen too often, I'm sure. What rotten luck some people have.
  22. But you seem to be ignoring the licencing problems. As I said earlier, if I -- Innula's typist -- buy an item in SL and it's no transfer, what I'm buying is a non-transferrable licence to use it with one account. And while I agree it's questionable whether Innula's alts should be able to use it, since there's only one of me, it's unquestionably the case that if I sell the Innula account to someone else, I'm purporting to transfer licences that I'm not allowed to. This is a genuine problem, or at least it is if you think people should stick to contracts. And courts tend to take the view people should, if you ask them, and then things can get very complicated and expensive for anyone the court thinks has been party to breaking the contract. To my mind, LL's restriction on this to avoid getting entangled in such matters.
  23. PeterCanessa Oh wrote: A way to check that vendor deliveries actually arrived! Is it? I thought it was a way of keeping track of the script's attempts to give money to people, and its success or otherwise, not of the success of attempts to llGiveInventory() or llGiveInventoryList() that might happen as a result of someone paying the object.
  24. One question, out of interest. During the 4 and half years I've been in SL, I've collected an enormous Friends List, and I spend a fair bit of my time on Adult sims. While I can make an educated guess about roughly how old several of my friends are, from references they've made to their children's progress in school or to when they retired or to when they expect to finish in college and so on, maybe half a dozen, if that, have actually told me their ages. And yet you seem not only all too frequently to come across people who volunteer their actual ages to a complete stranger, but also to come across people who're too young to be on adult land, and are taking the risk of getting banned should this stranger report the matter, and, nevertheless, confess their true ages. And, stranger still, LL ignore all your reports, despite the reputation they have for being, if anything, far too ready automatically to suspend people's accounts in the case of such allegations and demand photocopies of ID documents before re-instating the suspect accounts. I'm sure the German authorities will give your report the attention they think it merits.
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