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Everything posted by WolfBaginski Bearsfoot
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second life down again? unscheduled maintenance?
WolfBaginski Bearsfoot replied to loveyousophy's topic in Second Life Server
Your efforts are appreciated, Oskar. Perhaps the weakness is that the follow-up often seems lacking. Knowing this was a hardware fault makes a difference, and mentioning that in the "Resolved" part of the status entry might be a good idea. Hardware isn't your fault, in the way a software bug might be. -
I'm a little surprised you're not finding Hexagon help at the DAZ3D site, but the basics of mesh clothing are the same as for the 3D modelling environment that DAZ3D sells for. And that means that you need DAZ Studio to complete the process of combining mesh components and rigging. The rigged mesh clothing is effectively a new figure which, as clothing, copies the movements of the figure that wears it. Now, I don't know enough to answer your quetions about the specific software, but I have made clothing for 3d figures. It isn't easy. If you can do it for an SL avatar, you can do it for other CGI figures, such as are used in Poser and DAZ Studio, and you can sell them through sites such as DAZ3D or Renderosity. Those sites tale a higher percentage than the SL Marketplace does, but you could earn far more for a sale. There are differences, but the skills needed to make a working clothing item are the same, It's just that SL-compatible items are a lot less complicated. Here's something I made a few years ago:
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how to get an avatar into Sketchup???
WolfBaginski Bearsfoot replied to Tenly's topic in Building and Texturing Forum
I know there are one or two third-party programs which will do the conversion, but they cost money. A quick check shows that Sketchup will import 3DS files, and I know the free Wings3D program will import .obj and export .3ds so that might be an answer. If I recall right, the .obj data for the AVs is scaled for Poser, and you may have to re-scale the model. Wings3D has options for that, and can also export in COLLADA format and produce sculptmaps. Sketchup also does COLLADA export but I'm not familiar with the details of what it does. -
Attachments issues on region crossing
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
The problems I have been seeing, all weekend, may have little to do with the actual servers. A lot of stuff is being slow to load. Whether that's the Linden Lab network, or the wider Internet, I can't tell but it doesn't seem associated with bandwidth or ping-time problems my viewer can detect. On the sorts of problem I am seeing, it seems to be more than region-specific crowding, script-load or AVs. I'm not sure if it has been a normal weekend or not: I suspect I have been a bit more sensitive after the Big Crash last month. But the last bout of problems, on a busy sim, included scripts failing to work, animations not loading, taxture-oading stalls, and a general lousy experience. Yet when I do the basic checks, my connection to the Internet is reported at working at normal speed. I'm bewildered, but I have the feeling that things were not this bad a couple of years ago, and my current computer is far more powerful than what I used then. -
The US Federal Government has a history of coming down like a ton of bricks on people who run gambling sites outside the USA, which are available from within the USA. Can you afford the lawyers?
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Attachments issues on region crossing
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
Teleport from redion "Static Nightclub" to region "Koleamoku" at SLT 11.30 5th May Boot and ear vanished. They're still there, you can select them for edit, but not rendering. -
Meh.. "newbie help" groups are a joke now.
WolfBaginski Bearsfoot replied to LuciaRiley's topic in General Discussion Forum
All true, but Linden Lab doesn't have a coherent strategy to deal with the problems of new players, and these long-established help organisations get a stream of new players dumped on their locations, with little or no help from LL. But the Ahern School of Scatology, Vituperation, Extemporised Blasphemy and Griefing seems to be thriving without LL help. -
Building a new PC, need input.
WolfBaginski Bearsfoot replied to Crichek's topic in Second Life Viewer
Can't disagree with that, but when I upgraded hardware last year I noticed it seemed to be bottlenecking at the system I/O level ethernet and hard drive. Any time textures started to arrive, frame rate slumped. I then found that upgrading to Windows 7 fixed that, almost by magic. I have heard there are issues with OS versions on the Mac, but if you're still on something old, an OS upgrade can pay off. You can get some powerful graphics hardware without spending a lot of money. People will argue, but in the brand-debate it does look as though LL dropped the ball on keeping track of Open GL changes, and nVidia made this obvious, just about the time Mesh was launched. Most of that has been fixed. It's the new lighting system, "Atmospheric Shaders", which will load down your graphics card, not Mesh. -
Ban all non SL viewers, stop stealing
WolfBaginski Bearsfoot replied to MoxieJett's topic in Merchants
Yeah, and you post a link to their site too... This hasn't been one of your best days. -
There's certainly some bizarre things happening with search, and I would not be surprised if it were linked to the way products are getting jumbled up. I've seen claims of items by Merchant A being displayed as if by Merchant B. If they can't get that right, there's something seriously wrong with the the system.
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New instructions
WolfBaginski Bearsfoot replied to Boudicca Littlebird's topic in Second Life Server
So it's a closed beta. And it's something dangerous, so they're not willing to trust everyone. I can understand that, but it does fuel the speculation that only the "right" people will get access to the tools. It's like the way that any action taken on an AR is a deathly secret. I've seen griefing, I know it happens, but I've also seen "griefing" used as an excuse for some apparently hasty, and quickly reversed, code changes. Yes, I know, You only have to go to the in-world meetings to find out about this. But there are hard limits on how many people can attend an in-world meeting, and they don't worki so well for people in radically different timezones. LL, frankly, sucks at communicating with customers. Unless that changes I don't think you're going to stop the rumours about some sort of FIC. All I know is that I'm not part of it. -
Deploys for the week of 2012-04-16
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
I can confirm that parachutes are not necessary, but the sudden stop at ground level can be disconcerting. -
Deploys for the week of 2012-04-16
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
It seems I am a bear of very little brain. I was confusing two different height limit things. -
Deploys for the week of 2012-04-16
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
That looks a very badly phrased way of saying things. The release notes apparently say something quite different. For me, this whole topic is on william tare fox status. -
The SL9B Fail
WolfBaginski Bearsfoot replied to Jahman Ochs's topic in Upcoming Events and Activities
My feelings are slightly mixed. The way that SL servers cope with the number of Avatars present had made me wary of dumping everything on one small set of regions. And that is when I am on a foreign time-zone--I can tour the builds at quieter times of day. But everything was in one small area. I could see things without teleports. There was that opportunity for serendipity as I walked past the different builds. Reading the announcement, I have seen sheep with less wooliness. -
Deploys for the week of 2012-04-09
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
Avatar flight can exceed 5000m, though you need a flight feather or equivalent. Physical vehicles are still limited to 4096m It appears that this is driven by a long-running JIRA in which a vocal minority has been complaining about Griefers being able to enter a parcel at high altitude and create abusive objects. If that is the reason, I am wondering why Abuse Reports don't get such people booted out of SL. But that can be circumvented by creating a new accoiuntm just as these banlines can be, I am doubtful about this motive, and the actual effect this change would have, but it is the only reason I have seen put forward. I think there needs to be some better official explanation and announcement of the change. -
"Large Parcel" may be the problem. I was lucky to pick up a 512 sq,m, parcel in the right place, more or less. That's at the free-with-premium level, and there can be a lot more customers for small parcels. If they're not paying Tier, you might be able to sell at a higher price because of that. Trouble is, parcel sizes have a limited choice of dimensions to be in whole numbers of metres.
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Two suggestions: 1: Try a non-Mesh viewer, such as an old version of Phoenix. There was, alas, a whole bunch of graphics problems which erupted at the time the first non-beta Mesh viewers came out. 2: Try Cool VL Viewer. For a long while it was faster than any other Mesh-capable viewers. I've a suspicion that some of the speed difference I saw was down to my OS, and since I upgraded I haven't seen the same speed difference, but that all suggests to me that the code is different enough you might get different results. I gather that there are some big differences in the code used associated with the Atmospheric Shaders toggle.
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Deploys for the week of 2012-04-02
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
Thanks for that pointer to the Jira. Reading the thread, I see many of the usual arguments about griefers, some of them the same as those I saw supporting Redzone when that was the big issue, a year ago. Based on my experience, of events maybe happening a couple of times a year, I will not get told when I have been banned, and the reasons for it will not obviously fit the image of griefing that the Jire-entry seems to depend on. In any event, how many griefers use the same account for more than a few days? I can't see this as stopping griefers. But is will turn a ban, made for other reasons, into something far more abusive. -
Deploys for the week of 2012-04-02
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
I can confirm the 4096m limit on vehicles. I have just run a test, over my own land parcel. The vehicle was returned with a message claiming it had gone off-world. I note that this limit doesn't seem to be documented in the "Limits" page of the Wiki, or I would have raised it myself. This is looking worse than I thought. -
Deploys for the week of 2012-04-02
WolfBaginski Bearsfoot replied to Oskar Linden's topic in Second Life Server
Blue Steel and Le Tigre maint-server release: The change to the explicit ban-height seems crazy. I see from the limits page that maximum altitudes appear to have been increased, but this could be awkward for anyone using an aerial vehicle. I know of one parcel I am banned from (the reason is irrelevant) and it's on a region edge. They didn't tell me I was banned, and I found out the hard way when I was flying a 'plane. There's a potential for abuse here. There's a balance in these things, and I think this change gets it badly wrong. You guys do realise that 5000m translates to over 16,000 feet altitude? Where has this come from? -
I would summarise DD as a new system, with an ill-managed transition, and a lot of work for existing merchants. The old Magic Box system has been falling apart for a long time. Since the original poster is starting from scratch, it would be better to go straight to Direct Delivery, but I wouldn't call either a good system as they currently work.