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Darien Caldwell

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Blog Comments posted by Darien Caldwell

    Next Steps for Mesh Import

    
    

    Would you be so happy if your 243 prim gun was already perfected, fully functional and on the market? If it was one of your best selling items, and the introduction of mesh slaughtered your sales because someone else beat you to the market with a better-looking, two-prim version of your primmy gun?

    Well there are a couple fallacies here. First off, people don't really care much about prim count when it comes to attachments.

    Second is, The more detailed a mesh is, the more prims it will count as. So a gun that's 'better looking' than a full prim gun is probably going to count for a hefty number of prims anyway. possibly even more prims.  Although, that's the thing I'm still waiting to see, is the vertice/prim ratio.  Not sure why LL keeps beating around the bush about it.

  1. you don't need a supercomputer to run SL. You do need a computer that's slightly better than a 286 with EGA graphics.  It amazing to me the crappy computers people buy.  And it saddens  me that companies try to pawn off poorly designed PCs on people.  But that's the downside to a free market. People are free to make crap, and people are free to buy it.

    If you're not spending at least 600 dollars on your PC, you're probably getting crap.

  2. The story I hear is that there was a website exploit on the Lindex page which allowed large volumes of lindens to be 'created'. If this rumor is true, it would explain the sudden increase, and why Quick Buy and Sell were (and maybe still are) disabled.

    Of course there's no way to know if the rumor is true, and I don't expect LL will ever admit that if it was. But it's certainly food for thought.

    The NEMO Trilogy in Second Life

    I keep finding these posts irritating from the aspect that the pictures are so tiny. I click on these thumbnails to see bigger pictures, and behold, the floater that opens is exactly the same size as the thumbnail!

    There is a popular phrase, "Pictures or it didn't happen".   Please provide better pictures.  Thanks.

  3. 
    

    What makes SL unique is the fact that everyone can create.
    Every other strength that SL has there's another type of MMO out there that has something similar, from land ownership, to content sales, to music sharing and socializing, ...
    It is this "Everyone can create" thing that sets the SL type of MMO apart.
    And the tools we have for content creation are STALE.  We need mesh, we need windlight finished, and we need a viewer UI that is less baffling spacially and semantically.

    You are right *and* you are wrong.

    We need new tools, but *not* at the expense of the old ones.

    LL's basic argument is, in order to make room for new tools, that carry new *options*, they must reduce the functionality and reduce the *options* of existing tools.

    This is Wrong-Think from the Labs.

    It's only natural as you  add new things, new options will come with it. Complexity Grows. It's something that LL and *any company* must contend with. You don't see Microsoft whining they must remove and reduce options in Excel. Their users wouldn't stand for it. And neither will we.

    Every option that people rely on,  http://jira.secondlife.com/browse/VWR-19964 for example, is a necessity. It can't just be decided that "we need to make room, so bump, away it goes." That's not even design, that's chaos.

  4. Yes, I know from the SLCC talk that the Devs feel there are too many controls in the viewer.

    Which is what I suspect led to some options being dropped, such as http://jira.secondlife.com/browse/VWR-19964 (LL Internal: http://jira.secondlife.com/browse/VWR-21193 )

    However, Things like this are simply too important to do away with completely. Is the above a 50/50? Probably not.  But it's important enough to many people, that it should exist, somewhere. Especially seeing as the code for it is already in the viewer. Would I object to it being on the Dev menu rather than the inventory pane? No. But It should be available.

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