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Miltades

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  1. EDIT : I have found a scripter Hello, I have me a body I would like to script. However I have no idea how to. So far I have been using multiple copies of said body with the needed textures for alpha layers on them. As you can imagine this is super tedious when updating the body. It consists of 7 faces but I only need to have four of them be changeable, Limbs, Torso, Finger Nails, Toe Nails. I would like to be able to click on the body itself (or a HUD it doesn't matter really.) And be able to choose a texture based on what it is and for the textures to appear on the correct face for that alpha texture. For example I have various T shirts and various pants/skirt types. So the limb and torso alpha's are groued together into pairs that suits pairings of outfits. eg : Crop Top + Skirt Alpha, Crop Top + Shorts Alpha, Crop top + Pants Alpha With the torso and limbs needing to change each time to accomodate the new clothing type. At the moment I have 16 groupings of alpha layers that correspond to only the Torso and Limbs. At the moment I have these grouped by the Top Type as in the example above so I would like for the menu to have layers. Crop Top - Shorts - Mini Skirt - Long Pants - Cropped pants T Shirt - Shorts - Mini Skirt - Long Pants - Cropped pants Scoop T - Shorts - Mini Skirt - Long Pants - Cropped pants Tank top - Shorts - Mini Skirt - Long Pants - Cropped pants Jumper - Shorts - Mini Skirt - Long Pants - Cropped pants Cardigan - Shorts - Mini Skirt - Long Pants - Cropped pants I would also like to be able to change the finger and toenail faces as well using the same system. Finger Nails - Natural - Rainbow - Example - Etc Toe Nails - Natural - Rainbow - Example - Etc Does this make sense? Is there anyone who could help me? Thank you PS : This body isn't for commercial purposes. It's just my personal avatar and I have no interest in making a profit off of it.
  2. Thank you guys very much for your replies. They're both very helpful!
  3. Hello, I have me a body I would like to script. However i have no idea how to. So far I have been using multiple copies of said body with the needed textures for alpha layers on them. As you can imagine this is super tedious when updating the body. It consists of 6 faces, I would like to be able to click on the body itself (or a HUD it doesn't matter really.) And be able to choose a texture based on what it is. So. Tank Top Alpha, T Shirt Alpha. Long Pants Alpha, No alpha ... and for the textures to appear on the correct face for that alpha texture. Does this make sense? Is there anyone who could help me? Thank you PS : This body isn't for commercial purposes. It's just my personal avatar and I have no interest in making a profit off of it.
  4. Miltades

    Blinking

    Hi Medhu, I should have been a little clearer. I meant that you can no longer weight to eye bones in the same manner you do for other bones. Doing so causes the same effect that fitted mesh did when it first arrived, where the weighted area stretches across the sim.
  5. Miltades

    Blinking

    Hey Medhue, From the Firestorm crew. You can no longer rig to eye bones without them going totally spazzy. Unless you use an older viewer, wehich I beleive they are phasing out. So rigging and weigthing makes eyelids go all over the map. I am currently using my jaw bone, for, my lower jaw. If I wasn't, that would have been my go to, but as it is, I like showing off my pearly whites lol. The reason I'm not too interested in a script is partially how my avatar is made (the eyelashes are part of the body as a whole) and partially because I don't think it looks as nice, especially on busier or heavier sims. Lag makes lots of things go, ew. I read something from, years back mentioning 'a' bones. or 'a' attachments. Are these still a thing? And if you're still getting your eye lids rigged and weighted and working. Could you tell me how and what viewer you are using? Cheers x
  6. Escort Oasis is a great place. It looks old. Like super old. It has been around for many a mellenia. BUT. It's always packed. And if exotic dancing is something you want to do, and you're outgoing. Then It's a pretty good place to get started. http://maps.secondlife.com/secondlife/escort%20oasis/107/60/31
  7. Miltades

    Blinking

    Hello all, I was wondering if anyone had figured out a way to make ones mesh head blink, without using scripts to fade invarious stages of a mesh head in blinking states or using alpha textures. The reason I ask is LL have for whatever reason decided weighting to eye bones shouldn't be done. For reasons that make no sense. (Apparently this makes people crash??? Not that I've experienced.) Anyhow. I have tried placing a secondary eyelid in place just under the 'open' eyelid and attaching it in world, tot he eyes. As the eyes are what blink and bring the eyelids with them (in this case). Alas, it is crude and hasn't worked well. Any help would be appreciated. Maybe there are some attachment points or bones or, something I haven't tried yet. PS : I do use Avastar.
  8. Thank you Dakota, that was very informative! I am wondernig however, for the non modify objects, how this system will work. As the system has added a number at the end of the name I am unable to remove.
  9. Hello, I've been selling Gatcha items from my magic box as, it seems to be the only way to do it. I've never been able to sell them from my merchant outbox via the viewer. BUT. Recently a bunch of items got removed because they were flagged as 'spam'. It is true I list multiples of the same gatcha items. Simply because I didn't know there was a way to sell the same item multiple times from your magic box. Can someone please explain to me how to sell no copy items of the same thing, via my magic box? The magic box automatically renames them to have a number after the name. I also can't see a way to 'link' these extra items to a listing to the marketplace knows they are the same item. The items marked as 'spam' have also all been removed from my magic box as well. I can't see a way to recover them. Second life being what it is. Has anyone else experienced this loss of product? Thank you
  10. Thank you very much for answering the last part of my question/s Gaia! That question on Stackexchange was mine also lol, I really am floundering in the water here >.< I'm not on the right PC with my files right now, but I'll be sure to try it out as soon as I am and let you know how I get on =D You wouldn't know the answer to my other issues would you? Or happen to now anyone who might be able to fix up my funcky armature deforming issues?
  11. From what I understand is SL doesn't like Triangles, you may need to re build your object using vertices that make rectangles and squares.Or are generally four sided. I am also, rather noobish, so I can't honestly go into more detail other thna to say I read it in a Blender help forum somewhere. I hope this helps somehow!
  12. Hello! I have been trying to upload a rigged weighted mesh avatar that I first created in MakeHuman. At first I was unable to get the weighting correct as I decided NOT to first export the model from MakeHuman with the SL rigging. However finding doing the weighting from scratch was very hard, thusly I decided to give up and start from scratch, using the SL rigging option in MakeHuman, which also comes weighted. The only issue I am having now is it's WRONG. The MakeHuman model rigging is incorrect, deforming the base SL avatar and thusly pulling the rigged joined model around with it. This also happens when you pull the object into Blender, then re export it for SL, no matter the file type. I am looking for someone who is proficient enough with Blender, who can take my file, and either FIX the rigging so once it's uploaded into SL, it doesn't deform. OR Take my file and remove the SL skeleton attached, re attach a fresh SL skeleton and make sure the weighting is done automatically. This model isn't totally finished yet, I am still changing the shape a little, adding small details etc, but I might be selling it eventually, so if you could PLEASE not use the exact model in your own work that would be appreciative. I am offering 2000 Lindens up front and 10% of sale on the body and any clothing I make that use the rigging you do for me. Of course if you want to do it out of the kindness of your heart I will accept that too. I am also having another issue, rigging, weighting asside. How do I put the model in a T pose in edit mode? I know it can be done as I did it accidentally, twice now ... Alas, I am unable to figure out how. Also, the changes I make in edit mode, aren't showing up outside of edit mode, so in pose view, object view or just clicked on something else in the scene, the changes made in Edit mode become invisible. This is only a new issue. How do I change it? Thank you very very much, any help is appreciated. As I am at my witts end :matte-motes-crying:
  13. Oh my goodness! Thank you soso much =D
  14. Hello! I was wondering if anyone could help me with a script? It's a dance script with the option's 'next' 'stop all' or 'random' that pop up in a blue menu. What i want is to remove the menu all together and to have the animations play 'randomly' as soon as the object the script is in, attaches/rezzes, rather than having to have the menu pop up and select the option. My partner and I tried doing this using a secondary script, however we found, whilst the secondary script worked, it didn't have the same smooth transition between animations. Wheras the script below, for whatever reason has the animations run smoothing, and sometime even overlap a little or at least appear to do so. I would like to keep this 'smooth transition' between each animation as they're played randomly. Please ntoe I am NOT farmiliar with SLS and am looking for someone to simply re-write this script for me. As I am struggling to understand this language at all. The script is below : integer listener; list dances; integer counter; integer WHICH; integer TOTAL; integer STATE; integer PERMS; integer INTERVAL = 25; dialog() { llListenRemove(listener); integer channel = llCeil(llFrand(1000)+100 * -1); listener = llListen(channel,"","",""); llDialog(llGetOwner(),"What would you like your lower lids to do?",["To Next","Stop All","Random"], channel); } default { state_entry() { integer i; integer j = llGetInventoryNumber(INVENTORY_ANIMATION); for (i = 0; i < j; i++) { dances += llGetInventoryName(INVENTORY_ANIMATION,i); TOTAL++; } STATE = 2; llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); dialog(); } on_rez(integer param) { llResetScript(); } changed(integer what) { if (what & CHANGED_INVENTORY) llResetScript(); } timer() { if (listener) counter++; if (counter) llListenRemove (listener); PERMS = llGetPermissions(); if (PERMS & PERMISSION_TRIGGER_ANIMATION) { if (STATE == 1) { llStopAnimation(llList2String(dances, WHICH)); WHICH++; if (WHICH >= TOTAL) { WHICH = 0; } llStartAnimation(llList2String(dances, WHICH)); } else if (STATE == 2) { llStopAnimation(llList2String(dances, WHICH)); WHICH = llCeil(llFrand(TOTAL))-1; llStartAnimation(llList2String(dances, WHICH)); } llSetTimerEvent(INTERVAL); } else { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } } listen(integer channel, string name, key id, string message) { llListenRemove(listener); PERMS = llGetPermissions(); if (message == "Stop Dance") { STATE = FALSE; if (PERMS & PERMISSION_TRIGGER_ANIMATION) { llStopAnimation(llList2String(dances, WHICH)); } llSetTimerEvent(0); } else if (message == "Next Dance") { if (!(PERMS & PERMISSION_TRIGGER_ANIMATION)) { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } STATE = 1; } else if ( message == "Random") { if (!(PERMS & PERMISSION_TRIGGER_ANIMATION)) { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } STATE = 2; } } touch_start(integer who) { if (llDetectedKey(0) == llGetOwner()) { dialog(); } } run_time_permissions(integer perm) { PERMS = perm; llSetTimerEvent(1.0); } }
  15. Thank you everyone you've all been really helpful!
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