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Maestro Linden

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Everything posted by Maestro Linden

  1. Second Life Server: The main channel will get the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-06-23.560819.html Tuesday 2021-07-06 04:00-11:00 PDT Second Life RC: No RC roll this week. On Region Restarts: We've seen some reports that automatic restarts aren't happening as planned and are investigating.
  2. Second Life Server: The SLS will get the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-05-21.560002.html Tuesday 2021-06-01 03:00-11:00 PDT Second Life RC: All RC channels will get the same server update, which contains some miscellaneous changes related to LSL. https://releasenotes.secondlife.com/simulator/2021-05-25.560108.html Wednesday 2021-06-02 07:00-10:30 PDT On Region Restarts: As all channels will be updated for the deploys, there should be no extra restarts triggered by excessive region uptime.
  3. Apologies for the incorrect links - they have been corrected!
  4. Second Life Server: The SLS channel got the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-05-12.559669.html Tuesday 2021-05-25 03:00-11:00 PDT Second Life RC: All RC channels will get the same server update, which contains a change related to server logging system. https://releasenotes.secondlife.com/simulator/2021-05-21.560002.html Wednesday 2021-05-26 07:00-10:30 PDT On Region Restarts: As all channels will be updated for the deploys, there should be no extra restarts triggered by excessive region uptime.
  5. Second Life Server: The SLS channel will get the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-04-21.558586.html Tuesday 2021-05-04 03:00-11:00 PDT Second Life RC: No updates are planned for the RC channels this week. On Region Restarts: As usual, we'll be restarting Second Life Server regions that have been up for more than 10 days.
  6. Second Life Server: There is no server roll scheduled for the SLS channel this week. Second Life RC: All RC channels will get the same server update, which contains some internal tweaks. https://releasenotes.secondlife.com/simulator/2021-04-21.558586.html Wednesday 2021-04-28 07:00-10:30 PDT On Region Restarts: As usual, we'll be restarting Second Life Server regions that have been up for more than 10 days.
  7. Second Life Server: No rolls are currently planned for the SLS channel this week. Second Life RC: No rolls are currently planned for the RC channels this week. On Region Restarts: All regions currently have a low uptime due to last week's restarts, so we don't anticipate any restarts designed to keep the simulators fresh.
  8. Second Life Server: SLS will get the build that was deployed to RC last week. https://releasenotes.secondlife.com/simulator/2021-03-31.557694.html Tuesday 2021-04-13 03:00-11:00 PDT Second Life RC: Update @ 2021-04-14 14:00 PDT: The RC channels will be restarted this week for an infrastructure update. There will be no version change - regions will remain on 2021-03-31.557694. https://releasenotes.secondlife.com/simulator/2021-03-31.557694.html Thursday 2021-04-15 08:00-12:00 PDT On Region Restarts: After Tuesday's roll, all regions will have <7 day uptime, so we don't anticipate any restarts designed to keep the simulators fresh.
  9. Hi dd, when a region is restarted, there's a fair chance (but no guarantee) that it will move to a different host. You can see the simulator hostname in 'about second life', and can also have LSL scripts look up the hostname and see if it changed after a restart.
  10. We decided to not restart the SLS channel today, even though many regions on that channel are currently sitting at 14 days of uptime. I expect we'll want to restart SLS regions next Tuesday, whether there's a version change (i.e. promoting this week's RC to SLS next week) or not.
  11. Second Life Server: There is no server roll scheduled for the SLS channel this week. Second Life RC: All RC channels will get the same server update, which contains some internal tweaks. https://releasenotes.secondlife.com/simulator/2021-03-31.557694.html Wednesday 2021-04-07 07:00-10:30 PDT
  12. I would expect this change to remain in place in medium term - there are currently no plans to revert it. That said, I would not declare the change as "permanent" - group chat will continue to evolve as Linden Lab evaluates its performance and tweaks the design.
  13. Last week, we updated the group chat servers in Second Life, with a change designed to improve the performance of the chat service. This update affects how Second Life group chat online member list updates work, and what the viewer displays. What changed, exactly? Second Life has historically listed all the people online in a group or ad-hoc chat session. In an effort to improve overall chat performance, we have limited when these updates are sent. The Second Life group chat servers has been modified so that large group (over 10 online at once) will work so that only moderators get the full list of everyone online. Non-moderators now only see online moderators listed in the group chat participants list, for large groups. Groups with 10 or fewer users online should not be affected by this change. How does this change appear in the viewer? The list of visible group chat participants shown in the Conversations panel, when the drop-down menu is expanded. Before this change, the participants list would show all online members who were currently subscribed to the group's chat session. With this change, updates to list is limited for large groups, as described above, unless the "Moderate Group Chat" ability is enabled for the agent. Will this change affect who can send or receive a group chat message? No, regular chat messages are unaffected by this change - any group member with the "Join Group Chat" ability will be able to participate in group chat just as before. Why was this change made? Broadcasting the online members list has been a significant performance drain on the group chat service, particularly for large groups. Prior to this change, the volume of messages required to inform chat participants of all other members' online/offline transitions dwarfed the volume of actual chat messages sent in groups. When the group chat service experiences performance issues, chat messages can be severely delayed in delivery, or dropped completely. This change was driven by the belief that it is more important to be able to send and receive messages in a chat session rather than view the full list of participants, especially when the list of participants is very large. Are there any other major changes in this group chat update? Aside from the change described above, we have improved our internal diagnostic tools for measuring group chat server performance. This update should help Lindens detect other slowdowns or errors with group chat more accurately.
  14. Second Life Server: SLS will get the build that was deployed to RC last week. https://releasenotes.secondlife.com/simulator/2021-03-11.556847.html Tuesday 2021-03-23 03:00-11:00 PDT Second Life RC: All RC channels will be getting the same new build. https://releasenotes.secondlife.com/simulator/2021-03-19.557269.html Update @ 2021-03-26: due to an internal issue discovered in the RC build, the RC channels have been rolled back to 2021-03-11.556847. Thursday 2021-03-24 07:00-10:30 PDT On Region Restarts: All regions will be recently restarted by the rolls, so we don't anticipate any rolling restarts outside of the updates.
  15. Hi guys, the SLS roll really did start at 07:00 SLT this week. The grid status page was incorrect for this week, though 03:00 SLT is the typical roll time we've had in the past for SLS.
  16. Second Life Server: https://releasenotes.secondlife.com/simulator/2021-02-22.556255.html Tuesday 2021-03-09 07:00-12:00 PST Second Life RC: Approximately 2% of the grid will be migrated from various older versions to 556255 Thursday 2021-03-11 07:00-08:00 PST On Region Restarts: As usual, we'll be restarting Second Life Server regions that have been up for more than 10 days.
  17. Second Life Server: No Roll. Some restarts based on high uptimes (as noted below). Second Life RC: https://releasenotes.secondlife.com/simulator/2021-02-22.556255.html Wednesday 2021-03-03 07:00-10:30 PST Additional rolls will take place for approximately 5% of regions on Thursday 2021-03-04 between 07:00 and 10:30 PST, as part of our ongoing data collection efforts regarding region performance and resource utilization. On Region Restarts: We'll be restarting Second Life Server regions that have been up for more than 10 days on Tuesday, March 2 between 03:00 and 11:00 PST.
  18. My update to the original post at 2020-12-04 11:10 SLT was simply to add a link to the release notes for the Friday morning RC rolls: https://releasenotes.secondlife.com/simulator/2020-12-01.553168.html
  19. As others mentioned, nearly all regions are now running in the cloud - this is true for both SLS and RC channels. We still have a few test regions running in the old datacenter, as mentioned in last week's update post:
  20. Second Life Server No roll. Second Life RCs https://releasenotes.secondlife.com/simulator/2020-11-19.552571.html Scheduled Tuesday 2020-11-24 07:00-10:30 PST On Region Restarts The uplifted Grid Poking Bot is running on Aditi, and we hope to move it to Agni as soon as we've run a last battery of tests on it. This doesn't help much for restarting regions this week, but as noted above we anticipate restarting almost all of them as part of this week's rolls anyway.
  21. arabella is correct - the sim rolls originally penned in for this morning have been cancelled. Instead, we expect to update the uplifted regions to a new build tomorrow morning.
  22. Update at 2020-11-03 08:54 SLT Clarified that the uplifted simulator update is essentially the RC update for this week. The update has also been rescheduled to be split between Wednesday and Thursday mornings. Second Life Server No roll to the Second Life Server channel this week. Second Life RC / Uplifted Simulators The RC/uplifted simulator channel will be updated this week, with some bugfixes and more internal changes. https://releasenotes.secondlife.com/simulator/2020-11-04.551666.html Scheduled Wednesday 2020-11-04 07:00-10:30 PST, Thursday 2020-11-05 07:00-10:30 PST On Region Restarts We are currently in the process of uplifting the Grid Poking Bot that handles automatic restarts for regions with high uptime, so you may not see them this week.
  23. Hi guys, regarding the status blog, this message is current generic one shown for scheduled maintenance, such as rolling restarts: I agree this is somewhat confusing when the maintenance "event" (rolling restarts) was canceled for this week. I have brought this communication issue up with the product team. Regarding region restarts this week, there are a few different reasons that regions can be restarted, outside of rolling restarts. Aside from the automated restarts for regions with high uptime (described under "On Region Restarts"), the support team can also manually restart regions at their discretion. The Blake Sea restart earlier today was one case of a manual restart, which was done to improve performance in the regions.
  24. Second Life Server: No rolls are planned for the main channel this week. Second Life RC: No rolls are planned for the RC channels this week. On Region Restarts Regions will be restarted if they have been running for more than 10 days on Tuesday (Main Channel) and Wednesday (RCs) regardless of whether or not new code is being deployed, for the general health and well being of the Simulators. Nothing beats turning it off and then on again ... once in a while. As always please plan events around these maintenance windows. However, if you are hosting an event on Tuesday or Wednesday when we're not deploying new code, you can restart your region ahead of time to avoid interruptions.
  25. Second Life Server: https://releasenotes.secondlife.com/simulator/2020-09-11T22%3A25%3A15.548903.html Scheduled Tuesday 2020-09-22 03:00-09:00 PDT Second Life RC: No rolls are planned for the RC channels this week. On Region Restarts Regions will be restarted if they have been running for more than 10 days on Tuesday (Main Channel) and Wednesday (RCs) regardless of whether or not new code is being deployed, for the general health and well being of the Simulators. Nothing beats turning it off and then on again ... once in a while. As always please plan events around these maintenance windows. However, if you are hosting an event on Tuesday or Wednesday when we're not deploying new code, you can restart your region ahead of time to avoid interruptions.
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