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Imnotgoing Sideways

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Everything posted by Imnotgoing Sideways

  1. As long as the parcel is inside the same sim and belongs to the same owner (or group), it will add to your combined available prim count. () You can see your sim coordinates at the top of your screen. They'll go from 0 to 254 according to your position in the sim. () In a way, you can see the border according to the map and/or turn on parcel lines in the view menu to see the borders inworld. ()y
  2. It's all a matter of shopping. There are plenty of to-scale places. One of the finest examples is the RP place "Doomed Ship". ()y
  3. llGetAgentHeight is for your avatar's eye-height when firing weapons in Mouselook. So, to start, it's not your avatar height at all. But, all "Height Scripts" us it and embellish the value with an offset that, to date, almost nobody agrees upon. () Add to that, the default avatars have always been disproportionately tall. So, add this debated offset to an already offset sense of scale and you have a whole new set of "corrections" of people defining "real" height. () Add to that, the camera leads to most indoors locations having very high ceilings... Further diminishing people's sense of visual scale and shifting opinions on what "real" height is. () Add to that, the oneupsmanship of people wanting to be taller and more intimidating than everyone else... Like a virtual height arms race, people would inch their sliders closer and closer to 100, just to be the bigger, badder, moar beauturphull avatar. (>_<) ... And, you get where we're at now. =^-^= Add to that... Because of this mess, we have people honestly saying "A meter is not a meter here" with a straight face. Even though Havok4 definitions of gravity and force are based on the meter. People have decided that 1 does not equal 1. () But, all isn't lost. The Emerald client does have accurate meter-based height measurements in the avatar appearance dialogue. And, more and more people are doing as you've done and actually visually referring to prims in order to determine the height of things. () In the end, it's all relative. You determine what you want to be. But, don't be surprized when someone calls you out if you claim to be 5' tall and actually measure up to 7'3" prim height. () I've gone as far as defining it in my estate covenant. =^-^= This sim is to be constructed to-scale. Meaning the meter will be honored as-is and "short" avatars will be considered proper adult height. Avatars taller than 1.8 meters in real prim height will be considered creatures of fantasy and lore and will NOT be used as reference in order to falsely accuse properly scaled avatars of being depictions of children. That said; I'm 5'1". ()y
  4. So, we're talking a totally flat percentage and watch the market? () Crud! I'm over-thinking this. DX =^-^=
  5. I'm new to sim ownership and I have early plans to rent parcels out for homes and stores.  Part of my intent is to have the rent cover part of the monthly fee in US$ so I plan on setting aside L$ to be sold on the lindex to be used in the US$ balance of my account.  (^_^) The thing is, I've never chashed out anything before.  So, I'm not quite clear on what's reasonable.  (>_<) The exchange comission fee is a percentage, right?  That said, two sales of L$5000 would lead to the same fee charge as one sale of L$10000? (O.o) If so, is there a reasonable or required minimum? (o.O) Or... At what point does the comission fee get rounded the most cheaply? =^-^= Yes, I ~am~ being a greedy moneygrabbing pennypincher. (^_^)y
  6. I've tried opening a downloaded RAW in Paint Shop Pro and GMIP with no success. If I could, there would be tons of fun to be had, but, I just can't. When I Google for RAW tutorials, everyone is using Photoshop! DX
  7. While the scripts run server side prims are purely a client-side effect. That's why attached prims can only be phantom. ()y
  8. Look for any activated gestures in your inventory called "Speech Gesture" and de-activate them. () Also, press Ctrl+G for your gesture list and look for gestures triggered by "/voicelevel #" as those will be activated by voice chat triggers as well. ()y
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