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Madeliefste Oh

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Blog Comments posted by Madeliefste Oh

  1. I'm a premium member and you don't make me happy with these features. I build on my own land or in my 3d proggie. I have no need for freebies. I don't like unfair competition among designers.

    I think you should make a better analyse of your customerbase, and offer several packages for premium members, that can be choosen from. Premium only sandbox and virtual gifts can be one of them.

    Personally I would be more happy with a package that contains something like:

    - 5 free mesh uploads and 20 free texture uploads per week
    or
    - pay only 2,5% commission on your marketplace sales
    or

    - 50% discount on one 'featured item advertisement' on the marketplace

     

     

  2. The marketplace is hardly a competitor of sims that provide shop space anymore, it has taken over.

    Two years ago I had my mainshop, my Xstreet shop, and about 30 profitable satelite shops in world. Those satelite shops helped landowners to pay their tier and to make a profit.They were attractive for me because the landowner could generate traffic that I could not reach with only my mainstore.

    Within a month after LL joined the in world purse and the xstreet purse about half of the satelite shops, were or no longer profitabe. Sometimes my affliate shop was still profitable for me, but the landowner could make the place as a whole no longer profitable for him, and stopped.
    Since the marketplace arrived the rest of the shops started running slower and slower and one by one they vanished. Hard working mall owners with real good concepts that had proven to succesfull for years suffered from the marketplace.

    Nowadays I have a mainshop and a marketplace shop. The marketplace shop has completely taken over the function of satelite shops.

    This marketplace shop takes 5% of all lindens spend out of the economy. While at affliate shops I was happy to pay 12 linden per prim, when the mallowner could bring me the traffic that justified this high prim price. Part of that money was used to pay tier to LL, the other part circulated within the in world economy.

    While I as a merchant am happy with the marketplace, in the bigger picture I consider it to be a  loose-loose situation, both for LL and for land owners.

     

    Gifting Updates Released Today!

    Talking about transaction history, it would be a great help when we would be able to choose how many we would like to see at one time. Only 12 showing up at each page is way to less for me. The possibility to see 100 items per page would save me a lot of needless clicks.

    I would also be very greatfull for the possiblity to filter out 0 linden sales. I have some demo's that er frequently taken, and I would like to be able to see my sales without them included.

  3. Brooke,

    What I am missing in this process of implementing this new change that effects so many merchants, is the communication with us about it, before the plan is rolled out. You have announced it in the office hours, but there was not much room to stand still at the subject or have a discussion about it. Not that it would have made much difference, because after all your plans were there already the only thing that was left for you to do was force them on us. And that happened two days later.

    I don't want to blame you personal for this, it's the  system you are working in, it's the Linden Labs mentality, but it causes many frustrations for merchants, over and over again. We feel like you don't care for our interest, we feel threaded like lab rats on whom you can experiment whatever you like.  And we have been asking so many times: talk to us, get us involved in your plans, let us help you.  But is looks like we are shouting to windmills.

    But I still have hope, Brooke, that you are willing to work with us. And that is why I ask, for the next big change 'delivery from inventories in stead of magic boxes', can we start talking about this soon? Tell us what you have in mind, on how this shall be done. Let us react and tell what possible problems we see from our point of view. There are all kind of tools you can use to get feedback from us, discussions on the forum, but also polls or surveys. But do it before your team has made up their mind on how it must be done codewise. Use our knowledge and experience to make it in the end work better for all parties.


  4. Clearly the programming staff made yet another famous blunder. I won't defend that nor will I excuse it. But I do not believe it was done with bad intent on the new manager's part .. or on the programmer's part either.

    I think none of the blunders were ever done with bad intent.

    And I also do have some understanding for the position of the commerce team. They are not the ones responsible for the teens coming to the grid, but now they are send from above to manage the marketplace comforming the new rules that come with these new residents. They must simply enforce us to be part of this change. Both merchants and the commerce team are more or less in the same ship.

    But is it a pleasant experience?  Does it make us happy customers? Not at all! The gab between what LL does and what merchants need to be able to survive to ongoing stagnation of SL is only growing.

  5. *lol*

    But really.. I for example have an item, and I just cannot figure out what is mature about it. It is a devil's tail. There is nothing sexual or violent in the description or keywords. I have deleted several words that could maybe have caused a mature listing, but none of the words seemd to be the one.The listing just keeps coming back as mature. I have spend more then half an hour already on this single item, and still have not figured out what is mature about it.

  6. Hi,

    I'm a Cinema 4D user and I experience several problems that have to do with submeshes and texturing.

    I'm not sure to make a jira cause I don't know if the problem has to do with an SL bug or with the way c4d exports to collada.

    Problem 1 Submeshes.

    submeshes%20problem.jpg

    The picture shows it all. My original mesh has 3 submeshes, that are textured with 3 materials. Even before uploading the object, SL only sees 2 of them.

    2. Texturing problem.

    Having a closer look at the textured top of the brush in SL you can see the texture is not spread around the surface correctly. The texture shows a cross where lighter and darker parts the texture meet.

    hairbrushproblem.jpg

    The same problem occurs, but even worse on a tin can I made:

    Texturingproblem.jpg

    When I put a sculptmesh texturehelp on the lit of the can, the result is really to cry about:

    canlitproblem.jpg

    Are there any other c4d users in SL who experience the same problem with submeshes and texturing?

    Is it a bug or is it a transporting problem between c4d and collada?

  7. Thanks commerce team for listening to us merchants. I want to compliment you with the proces of communicating. It must not be easy for a team of a few people to communicate with a community of ten thousands. And still a lot of people think you communicate way too less. But what I experience is you are team that is actually listening.

    You announced the plans in an early stage. There was a lot of protest amongst merchants about several points, like: the fixed image size did not meet the used standards by merchants, the item descriptions was limited too much, the BBcode was taken away, gif files were not supported... and so on. Those concerns were heared and where possible implemented in your plans.

    In the beta phase you also listened to complaints and ideas, you worked on bugs and proposed improvements. And you asked us for ideas for future features.

    For years we were not heared at all. And now the frustration of not being heared is coming out to everybody who actually wants to listen. Despite of that you did not give up and worked with this recalcitrant community. I rate it 5 stars!

    To all merchants and shoppers: good luck with selling and buying!

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