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Phil Deakins

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Everything posted by Phil Deakins

  1. Theresa Tennyson wrote: 3) After looking at YOUR profile... *facepalm* What you put in your profile is your prerogative but you need to face the consequences. Someone with comments like yours in your profile not expecting unsolicited comments from dodgy men is suffering from unrealistic expectations. Agreed.
  2. Abigail Merlin wrote: I was just told that TOS 8.2 (iv) aka sexual ageplay, is nolonger being enforced. Personaly I don't beliefe it on hearsay but as landlord of an adult sim it would be usefull to know what I can tell my renters what is or is not alowed. Simply tell them that it's not allowed. Even if it wasn't covered in the ToS you should not allow it. But it is covered in the ToS so you definitely should not allow it.
  3. Mircea Lobo wrote: The only OpenSim grid I'm actually familiar with is OSGrid. Not sure if it's the largest, but it's surely ran by the core developers too. I don't know how often they log in to build stuff, but I know some have their own sims and did create new content (Nebadon for instance has many good creations there). But I guess it depends on what the owner of each grid cares to do... some might only be interested un running the grid, others might be users who go there themselves. I think we're talking at cross purposes here. I'm not talking about creating objects. I'm talking about creating the system. The creators of the OS system are able to continue creating the system, whether it follows SL or not. The owners of grids that use the OS system are unable to create something different to SL. It came about when we (the thread) were talking about OS going off on its own and not merely mirroring SL. I said that the OS grid owners (not the OS creators) are unable to do that. They are stuck with someone else's system and all they can do is (maybe) tweak some parameters.
  4. Masami Kuramoto wrote: You said OpenSim grid owners "can't create." Not only is this wrong, considering the fact that the largest and oldest OpenSim grid is run by core developers and is the testbed for things such as BulletSim (using the Bullet physics engine) right now. You also misunderstood what I was pointing out: after laying off a significant number of key developers, the mothership is apparently losing the ability to create, as more and more features get contributed from outside the company. Hell, even their official viewer was not developed in-house but by a Ukrainian contractor. Their most popular viewer, on the other hand, is also being maintained by a third party. Which raises the question: What do we even need LL for? As a mere rackspace provider, they are damn expensive. As an innovator, they are becoming increasingly inept and useless. Worst of all, they seem to have lost their passion for the platform. Explain please. The point is that OS grid owners cannot create. They merely use the creation of other people - the OS creators. From what you said, it sounds like there is one OS grid that is actually run by the OS creators and, if that's the case, then of course the OS creators can create. That goes without saying. It's those who use the OS system for their grids who are unable to create within it.
  5. Trinity Yazimoto wrote: well, so tom on the 12-12-12;, i ve my annual interview with my rl boss (the mayor of my village). Now, you ve pointed about the 12-12-12, im sure he choosed the day on purpose and i start to worry that he will say it s my last day as librarian lol....or maybe, he will announce me that he will raise up my salary..... hehhehhehhe... i guess that 12-12-12 will be same as other days for me, i will just meet this boring mayor, that will find any randomly pretext to moan without any relation about my work.. As usual... i cant wait to be already on the 13th :smileywink: Me too. That's when my birthday is
  6. You can AR him but I doubt that anything will be done because viewing pixels is something and nothing. He's lying about being connected with LL so you needn't be concerned about that.
  7. Here in the UK, new stalking laws were just introduced. I don't know the details but stalking is now a crime here.
  8. In the first article:- In Behm-Morawitz’s study, 279 users of a virtual reality community, Second Life, answered a questionnaire [...] The second article report only 249 for the same study, but the exact number doesn't matter. What I want to know is how that researcher got 279 SL users to fill out a questionaire. It's rare for a researcher to get many participants here, even for those that appear to be quite good. And I assume researchers get a similar, generally negative, response in other SL forums. So where did 279/249 come from? Can it be believed or did the researcher invent most participants to make the research appear to be quite reasonable?
  9. 16 wrote: Dillon Levenque wrote: 16 wrote: about the vatting. was actual Phil's fault that. in this other thread he keep rambling on and on about it. i got really really toned pixels on my legs now. just keeping up q; (: He kept rambling? I think maybe he had some help with that... yes i saw that. was all these people just came in and go on and on and on and on and on and on dunno why really they done that Because it's fun. jejejeje
  10. Masami Kuramoto wrote: Phil Deakins wrote: They can't create. A quick list of things not created by Linden Lab: the hypergrid protocol (teleporting, messaging etc. between grids) megaregions (larger than 256x256 meters without region crossing lag) distributed scene graph (1000+ avatars in a single region) mesh (yes, you read that right, the first mesh-capable viewer came from RealXtend, years before LL picked up the idea) multiple attachment points the prim alignment tool the mesh deformer the upcoming materials extension hundreds of viewer patches and security fixes (e.g. the media filter) There is so much groundbreaking and useful stuff coming from sources outside LL these days, you have to wonder who is really running the show. It seems to me that a community-driven virtual world would be preferable. I said that the OS grid owners couldn't create. I wasn't refering to the OS writers. None of the things you listed were created by OS grid owners, unless the 'creation' was merely changing variables, and some of them are about viewers, which we weren't talking about anyway..
  11. I don't think that InWorldz was based on the OpenSim system. It *was* the OpenSim system, and nothing else. I'm sure it probably still is, although they may have found the expertise to get into it and make some changes that I imagine are relatively minor - that like the third party viewers that are the SL viewers with relatively minor changes. What's needed for a system to really go off on its own is to start creating it from the ground up.
  12. If they can acquire whole sims and zone them as residential, it would be good. Especially if they layed them out like the Linden Home sims.
  13. Excellent post, Qie. As I see it, the big problem that OS grids have in moving things forward is that they are not the creators. They merely use other people's system, and they are unable to move it forward themselves. The other people are those who reverse engineered SL - the OpenSim people. It's those people who are able to move it forward, perhaps upon suggestions from those who own grids, but those who own OS grids can't do it themselves. They are able tinker, like allowing more prims and such, but they can only tinker (set variables). They can't create.
  14. 16 wrote: another idea was for linden to start doing infill housing. like put some Linden Homes parcels on regular mainland. i think that a good idea as well My first thought about that idea is that some people would end up with Linden Homes in very ugly places. Maybe not initially but you know what often happens to mainland. If they could do it a whole sim at a time, it would be better.
  15. I did as you suggested - save the original pic to my computer (because it's a newish computer and the original isn't on it) and set it in my V3 profile. Along the way, it had to have a format change in PhotShop and, because it was only ever a snip of a larger picture, its life's experience means that it's not a very clear picture now. It probably wasn't when it started life. Your idea of getting textures into SL that can be used by UUID is novel. I like that kind of novel thinking.
  16. Pussycat Catnap wrote: But note Qie's post right below yours - about that Guardian article. That article is a short little rant by some fuddy-duddy [...] Presumably he's "some funny-duddy" because his opinion doesn't match yours, and that's not a valid reason at all. You specifically mentioned the gent's urinal so I'll comment on that. First, the person who offered it as a work of art didn't create it, so s/he wasn't an 'artist' for that piece. Noticing that something has an aesthetically pleasing shape doesn't make the one who noticed it an artist because s/he created nothing. Second, it might have been considered a reasonable piece of sculpture if the person who actually created it did it as a sculpture, but, like most things in the world, it was created for practical use and was, therefore, not a work of art. It was no more a work of art than the keyboard that I'm typing on is a work of art. The only way that it could be considered to be a work of art is if everything that is made is also considered to be a work of art. The same applies to the unmade bed, the half sheep, and so on. Bricks could be used as a medium, of course, but the actual pile of bricks was just that - a pile of bricks. It wasn't a work of art. Like the others, it was just somebody having a laugh at the stupidy of some people in the art world persuading themselves that it's art.
  17. 16 wrote: Zha Ewry made a code fix for an IBM OpenSim host that allowed an account logged in to a linden preview grid to be teleported to the IBM OpenSim host. basically only the account name part of the account domain got teleported/transferred. linden done their end to accept incoming I couldn't remember her name - thank you for that. She was on my friends list at the time but it was a long time ago and I'd forgotten her name. What puzzles me is how you know all this stuff. The name, 16 (an excellent name, btw), is relatively new to the forums but you know it all. I'm sure that some of what you write is researched at the time you write it, but I'm also sure that much of what you write is remembered because you were around. How long have you (the person, not the avatar) been in SL?
  18. From what I've read, some stuff that was stolen from SL has been in OpenSim grids for some time. But you're right about money being the motive. If inter-grid jumping, with inventories, was possible between SL and other grids, then stuff would be stolen by the owners of other grids, and jumped back into SL in inventories. As things stand, stealing stuff in SL, and selling it here, is relatively small scale but, if it could be done by jumping with inventories, sales of stolen stuff in SL would be orders of magnitude more widespread. In fact, creating for sales would be absolutely pointless.
  19. That Edit facility is available from the inworld profile too, and I'd already looked at it. It only allows the choosing of a picture from the local computer and not from the avatar's inventory - where mine exists. What I'm puzzled about it why the V3 profile didn't include the existing 1st life picture when it included everything else from the profile, including the 1st life text. And I wanted to know if it was normal for the V3 or if leaving it out is something that only happened to me.
  20. Mircea Lobo wrote: Each with their own opinion and way of looking at things I guess. Some clarification though: Although OpenSim is intended as a server for virtual spaces and multiple viewers, I personally used and saw it as a server-side for Second Life, so people could run their own sims on their own grids freely. Yes, for you the use of OpenSim and SL are parts of the whole, but that's you, and no doubt there are others too. But SL is totally seperated from OpenSim, and OpenSim isn't a part of 'the whole'. Some years ago, I had a few OS sims running locally on my computer, and I have to say that it's good for creating offline, prior to creating online, if that's the way a person wants to do it. It's an excellent way to avoid the problems that are present in sandboxes, and it must be an excellent way to test things like animations and textures before uploading to SL. But it doesn't make OS a part of the SL whole, anymore than using PhotoShop makes PhotoShop a part of the SL whole.
  21. I think the main reason the idea was abandoned by LL was the inventory. I don't think they could come up with anything like a secure way of handling an avatar's inventory. I.e. if an av's inventory went with the avatar when jumping between grids, it could be stolen, or object permissions changed and stolen, etc. Thne owner of the destination grid could steal it, even without the avatar knowing anything had happened. And those grid owners could be absolutely anyone. I may be mistaken but I think that's the main reason why LL abandoned the idea. I think the idea filled LL with horror too
  22. I just noticed this the other day. I'm using the latest 'official' V3 viewer but my profile is (sort of) wrong. When someone has entered both a 1st life description and picture, the About tab displays them both - Real World Profile Picture and Real World Biography. I've had both a picture and a bit of text in my First Life section of my profile for a long time but only the text shows in my V3 profile - the picture doesn't show at all, and the heading 'Real World Profile Picture' isn't listed, presumably because it doesn't think there is one. Both of them show fine in the Phoenix viewer. Any ideas? I'm wondering if it's because I included the picture before the V3 came out, or maybe the V3 insists on a smaller file size or dimensions than previous viewers did. I never used the V2 so I've no idea about that. ETA: The picture that does show in the V1 viewer is 64x64 and definitely not larger than the allowed 5Mb. Also, the 2nd life picture shows fine, and that was also added before the V3 came out.
  23. Pussycat Catnap wrote: Until it mainstreams, new art forms tend to get treated as just 'junk'. Only if it actually is junk in terms of art, which some of it really is - a gent's urinal, for instance, or a pile of bricks, or half a sheep, or an unmade bed, etc. The people who created those, and things like them, must have laughed their socks off when they were accepted as actual art by some people in the art industry.
  24. Then, if OpenSim "wasn't specifically supported by LL", as you said, LL could not have cut off support for it, as you claimed at the start of this thread. Mircea Lobo wrote: As a developer I know you need to consider everyone who depends on something you created, even when you never had to support that as a company rule. Generally speaking, there's some truth in that, but OpenSim is very different. OpenSim is a reverse engineered SL server, which was done for the specific purpose of becoming an alternative to SL. There has been no change since then - OpenSim is still used as an alternative to (in competition with) LL. I see no reason for any company to consider such competition when making decisions, especially when the competition is a reverse engineered (morally stolen) version of their own system. To suggest that LL *should* consider OpenSim when making decisions is ridiculous, of course. In the early days, LL expressed moral support for OpenSim but that was when LL intended the SL system to become open and widespread and, to that end, they'd stated their intention to release the server code. Over time, that changed and now OpenSim provides the means for people to directly compete with LL. Mircea Lobo wrote: Pretty sure that if LL ever broke something you liked, you wouldn't be feeling the same way. But yeah, no worries... we'll survive Also, instead of seeing it as something who stole from Second Life by reverse-engineering the code, you could look at OpenSim as something that helped expand SL's horrizon as a technology. Supported or not supported, official or unofficial, it was and still will be an important part of SL as a whole, that things wouldn't be the same without for me at least. Just what I think. LL didn't break anything for OpenSim. OpenSim didn't "expand SL's horizon" in any way whatsoever, and it never has been a part of "SL as a whole", let alone an important part. OpenSim is completely seperate from SL. The two don't meet or connect in anything, and never have met or connected in anything. You are making the mistake of thinking that, because you like both OpenSim and SL, both of which look the same, they are each part of the whole. For you they are part of the whole, but that's nothing to do with SL and its users. For SL and its users, SL is the whole. ETA: LL did an inter-grid experiment, where an avatar successfully TPed from one autonomous grid (SL) to another autonomous grid (IBM). I don't remember if an OpenSim grid was used at the IBM end or not, but, even if was, it was a very long time ago - back in the days when LL still intended the SL-like system to be open and widespread. If it was OpenSim that was used at the IBM end, then there has been a very short-lived connection between the two but it makes no difference to this discussion. It was a very long time ago and LL have a completely different mind on openness now.
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