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Phil Deakins

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Everything posted by Phil Deakins

  1. 16 wrote: is another thing that sometimes gets missed in countries that got VAT-like laws then the tax code says is only payable once on any goods or service. so is no double-taxation. which is fair so a VAT-registered taxpayer can claim back any VAT that they have paid for goods and services against any VAT that they are due to pay in some tax periods it means that can even get a VAT credit and the tax department actual pays you money + so if a VAT-payable land baron gets their VAT paid by linden then they are still able to claim a VAT credit on the amount that linden paid so lets say: pay $100 include 11.11% VAT. then the baron can claim the VAT as a credit and only pay effective $89. so they get cheaper land than say a USA baron who have to pay the whole $100. and also get the social/society benefits of the taxes paid by linden + is this kinda thing that we can sometimes forget or disremember when we get stuck in our own personal o.m.gs That's not right. A VAT registered person/business can only claim the VAT back if a VAT invoice has been received (an invoice that itemises the actual VAT paid). VAT can't be claimed back if it hasn't been invoiced for and paid. For it to happen, LL would need to provide a VAT invoice to the user, as they do now if the user is VAT registered and requests it. When LL paid the VAT from company funds, no such invoices were offered, issued, or existed, so the user didn't pay any VAT to LL. What LL paid as VAT could not be claimed back by the user.
  2. Amethyst Jetaime wrote: I read the article and disagree with it. I think how you feel about it depends on your point of view. When LL absorbed the VAT and paid it themselves they were subsidizing the tier for Europeans, hardly fair to people that live in countries without VAT. According to the European Commission Taxes and Custom Union page, VAT is paid for by consumers similar to a sales tax in the US, and is a percentage of the cost of the goods. Here is a quote from that page: (The bolding is mine.) Digital services purchased over the internet are liable to VAT. The rate of VAT applicable to private individuals will depend on the status of the vendor. If the vendor is established in the European Union, he will charge the rate of VAT applicable in his Member State of establishment. If the vendor is not established in the European Union, he will charge VAT at the rate applicable in the Member State of consumption of the service. So the actual laws require LL to charge for the VAT. Some states have sales tax in the US but LL does not pay it for those members, so why should Europeans be subsidized at a rate equal to the taxes they are supposed to be charged for? I agree with 16. If Europeans don't want to pay the tax there is a remedy. Change the law. Like you, I agree with 16. But I'm replying to you because of the quote you provided - specifically the part that you bolded and that I changed the colour of to red. That sentence is official but it does not hold any water whatsoever. No country can make laws that people of other countries have to abide by when they are not in the country that has the laws. That sentence says that companies that have no presence in the EU have to charge their EU customers VAT. It's as plain as the nose on your face that it is total rubbish. (not your face specifically, Amethyst ) When LL started charging their EU customers VAT, they had to do it because they had a presence in the EU - at least 2 offices in the UK and probably offices in one or more other EU countries. I may be mistaken, but I think they no longer have any presence in the EU. I think they closed all their overseas operations. If they are no longer in the EU, they are not obliged to charge EU customers VAT and they now do it by choice.
  3. Coby Foden wrote: We definitely need separate crystal spheres for the SL sun and moon. Rotating at different speeds. :matte-motes-big-grin: Have you any idea how much those crystal spheres cost these days? There is no way that LL is going to shell out for another one in the current financial climate.
  4. Regarding LL, the words "couldn't", "pissup" and "brewery" spring readily to mind.
  5. Czari Zenovka wrote: The white moon not looking like yours - no idea. I was just as surprised to see the transparent moon in your photo. Only differences I can think of are: 1. My photos were several years ago, so maybe SL updated the moon graphics. The stars have been in front of the moon since I arrived in late 2006.
  6. Explain please. Do you mean that they are running a single sim that measures 512m x 512m (that's the equivalent land area of 4 normal sims) and bigger? And, if they are doing that, do those megasims have normal sims on their borders? E.g. 2 normal sims along each side of a 512x512 sim.
  7. It may not be in use any more. I only remember from when I was a nipper too. But it did fit 16's OP very nicely I am a time traveller though - at least in my head. The older you get, the more you have to reminisce about - and the more you enjoy it
  8. That's because the sun and moon are on the same crystal sphere and, therefore, they orbit at the same speed/rate. Therefore they are always in the same positions with respect to each other, which means that the sun always shines on the moon from the same angle. To have phases of the moon, it is necessary for the sun to shine on it from different angles; i.e. to orbit the world at a different rate to each other.
  9. That's how the old multi-user scrolling text games worked - and single-user adventure games. People didn't move to locations as they moved around the place. Instead they were simply provided with the data that was relevant to the location they 'appeared' to move to. As a programmer, it used to puzzle me until I decided to write one. Then the method became obvious. Using the same method, I also wrote a simple graphics one that I had online with multiple users, but only for testing and demonstrating. It could be done with a system like SL but it would be a completely different way of doing things. So different that it probably isn't worth LL doing it just for the sake of smooth passage around the various suitable areas like seas. I don't know though. Maybe it would be worth doing, and creating special areas for it.
  10. Porky Gorky wrote: Phil Deakins wrote: We have a phrase here - "box your ears" - as in, I'll box your ears if you do that again. It's usually said by a parent to a child and means, "I'll smack you" - that sort of thing. So go for it, 16 - box their ears! When you say "here" do you mean the 1970's? I mean here where I live - in the north of England. I don't know if it's specific to the north or not though.
  11. We have a phrase here - "box your ears" - as in, I'll box your ears if you do that again. It's usually said by a parent to a child and means, "I'll smack you" - that sort of thing. So go for it, 16 - box their ears!
  12. And speaking on photos being removed, yours has disappeared again, Charolotte
  13. If my memory is correct, and it may not be but I do think it is, a change was made some years ago so that a sim's script-running time is limited and, because it's limited, no amount of scripts can lag a sim by themselves. The idea is that, if a sim contains a very large number of scripts that need more time to run each frame than the maximum script time, then all scripts in the sim will be affected, because they are all trying to get a bit of the time allowed but they can't all get any each frame. However, the sim itself should not be lagged by the fact that there is such a large number of running scripts. I've forgotten what the maximum script time is each second but a frame only starts to lag when it takes longer than ~22.4ms. To get an idea of how scripts are doing in a sim, press ctrl-shift-1 to see the STATISTICS panel. The information has changed a little since I used to use it but look at the bottom - below Time (ms). As well as the Total Frame Time for each frame, it shows the amount of time that scripts use for each frame. It also shows the amount of spare time for each frame and, when the spare time is not 0, then the sim is in good shape. Above those, there's an item called Scripts Run. I don't know what it is because it's relatively new, but it may be that it's showing the percentage of the maximum script time that's used in each frame. If that's the case, then anything below 100% means that the scripts in the sim don't exceed the maximum time allowed for them to run and, therefore, scripts on their own aren't lagging the sim. Incidentally, I think that scripts worn in attachments are included in the figures.
  14. I can't claim to know what contest you are all talking about, because I've no idea, but, judging by the posts in this thread, I have to say that, since it's an LL run thing, you can't really expect it to be run sensibly, fairly, or in any way with any consideration to users/customers.
  15. Even though I've only just seen this thread so I didn't reply already, can I be awesome too? Please?
  16. Sassy Romano wrote: Or just guarantee a number of impressions, then you get what you pay for, simple concept really. Ad is then not timeframe bound but service bound. Are you saying that people pay for these listings and they are only displayed randomly, without any agreement or guarantee of a particular number of impressions or click-throughs? A sort of pot luck as to how many impressions they get? If that's so, I'm astonished that people actually pay for that. I know about paying for click-throughs and paying for a specific number of impressions, but I've never heard of a company charging money for pot luck. I would be astonished that a company would even come up with a ludicrous idea like that, but it's LL, so it's not even surprising. It's just another way for LL to put two fingers up to their paying customers - and they probably have a good time laughing at the people who buy into it.
  17. This is a different world to the one where we live in RL. The stars and moon are on crystal (unseeable) spheres with the stars' sphere being inside the moon's sphere. Another difference is that the world is flat and not spherical(ish) like the RL world is. The big question is, what's under the flat world? What's holding it up? The answer, of course, is that the flat world is carried on the backs of 4 giant elephants, which are on the back of a really huge turtle. The turtle is, of course, moving through space, heading for the place where all space turtles go to breed. There are lots of worlds like this one - all heading for the turtles' breeding area.
  18. 16 wrote: i sometimes wonder how come 24,000 sims where can get nekkid doesnt seem to be enough. is kinda like ffs ffs? Fast Flying Scooter?
  19. 16 wrote: lol it gets worse sometimes with the parent there + was at a M infohub a while ago now and this SL Dad turn up with his SL child he then start to demand that people already there behave themselfs bc was his child present. when he get told to take his child home or at least a G infohub he start to argue. and his SL child start to make bawling gestures and go: daddy daddy make the bad ppl stop anyways after about 20 mins of this somebody get tired of them both and shot them both right off the sim (: LOL. I wonder why they waited as long as 20 minutes lol.
  20. Pussycat Catnap wrote: Warning with no actual ejection also occur at sim boundaries if an orb is set to 'parcel wide' but the border to the sim is closer than 96m from the orb. It will spam people on the other side of the sim border - thinking they're in its parcel, but it will lack land powers over there to eject them with. No idea if where you were had such a border nearby though. But this is a common error. Security devices don't do that if they are scripted to account for it. The one that I made and sell did that at first. It shouldn't have done it at all but it did. I asked about the problem in the scripting forum and was given a workaround for it. So my security device doesn't do it, and none need do it.
  21. There's no need to go inworld. Modding a forum is pretty straight forward and doesn't require any knowledge of SL.
  22. Porky Gorky wrote: I also enjoy watching Prok rip apart the posters in her comments section who disagree with her. It's like an e-blood sport. You might not have enjoyed Prok trying to rip me apart then. I showed her up totally, and not one of her readers (fans?) chimed in on her behalf. Nobody chimed in at all. After blustering away for a while, and being shown to be completely wrong on every point, she finally had to give in and stopped posting comments. Since that happened, she's sometimes mentioned it, in threads we were both in, as though she gave me a real pasting, but exactly the oppositie was true and, in spite of me asking her to post a link to it so that everyone could see for themselves, she's never posted it. I think she's too afraid of it being seen again because she got proverbially hammered
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