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Qie Niangao

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Everything posted by Qie Niangao

  1. steph Arnott wrote: Crap means sh^t and that is offensive of which you know full well. Except it's cultural. Where I come from, "crap" is a perfectly acceptable euphemism. On the other hand, there's another "c" word that is considered very offensive here (and, I'm sure, to the forums software) but not nearly so much on the other side of the pond. Anyway, to the point: Yeah, well, a new CEO does have to establish himself. One certainlly expects he's right now communicating with employees, too, at an unsustainable rate. He can't possibly keep this up, but ... well, take my word for it: time invested now in this kind of communication, internally and externally, will vastly reduce the amount of unproductive time he has to spend in future. That said, he'll do well to arrange for some other Lindens to continue with this precedent of engaging more actively with the community of customers, removing the pathological barriers that were erected before he arrived. As others have observed, his re-opening the jira is a tremendously positive sign.
  2. Just to be sure, you don't mean teleport routing, right? That function is parcel- not region-level, but Mainland is pretty much all parcel-level settings, and I'm not aware of any Mainland region that has non-Linden land and a telehub (the alternative to direct teleport).
  3. Metalsnake27 wrote: I just find it strange that everyone else also sees me with the same moving issues, at first I thought it was just me with my viewer, but my friend is always telling me how I'm randomly being pushed all over. Oh, so that's what you meant earlier with "and for some others". Now that I understand that, it's even stranger. The belated "nudges" your avatar gets aren't delays in the downstream network, but something delaying upstream control inputs. Yeah, that could be network jitter, but it seem awfully asymmetrical ("when I'm viewing other avatars or objects and they are mostly moving fine"), and I'm starting to wonder if it might be local to your machine or your LAN. (Other apps don't suffer similar glitches in control inputs, do they??) I know there used to be sites one could use to test network jitter, but I haven't had to do that in ages, so I'm not sure what to use nor what results to expect.
  4. I'd feel better about it if reymark actually were Sudo's alt but the style is quite different, and I don't see Sudo presenting as such an unwitting congregant at the "believe in the power of bitcoin" revival tent. It reminds us that many ordinary folks are putting hard-earned savings at risk with bitcoin, and will be very lucky not to be parted with that money. One wonders how many of them lost everything when Silk Road 2 got wiped clean.
  5. I sense Confirmation Bias. Gee, my flying/sailing/driving is a little laggy, let me check sim statistics. Lo, the sim is dilated all the way down to .98. Ergo, non-1.0 dilation is laggy!
  6. Thanks. And that's apparently correct: Gearsawe Stonecutter asked for this, and it's awaiting review. Since 2007.
  7. It's really helpful that Show Updates was enabled because you can really see how many position updates are coming in after you (try to) stop moving. So if all those packets are arriving that late, that would be some pretty funky network. I guess, just to rule out an alternative explanation, pushes from an attached script, I might check whether the same thing happens using one of the test avatars. ETA: If this is caused by network, you should get similar erratic behaviour from other constantly-updated moving things, including other avatars and objects in keyframed motion (e.g., the "rock monsters" in Linden Realms). Or anything else that sends a constant stream of object updates for other attributes, too, not just positions (e.g., dimmers). (It would not appear for continuous change that doesn't use object updates, so it won't happen with smooth llTargetOmega rotation, texture animation, nor particle systems.)
  8. ObviousAltIsObvious wrote: open isn't available for attached objects, Do we have any idea why this shouldn't work? I don't see how it would be confusing for the user, whereas not working causes confusion aplenty as we see here. And compared to "Drop", "Open" couldn't add that much complexity to constructing the context-appropriate menu for attachments.
  9. Now, to close the topic, if I wanted to buy a land with an area of (x) to build my own home, on average, what would be the cheaper solution? Buying that area of land from LL, or from a private estate owner? Such a simple question, with an absurdly complicated answer. To grossly oversimplify: An ordinary full region (a "sim", or 256m x 256m of virtual land) requires a monthly payment to Linden Lab of US$195 if Mainland, or US$295 if a private Estate. For this reason, the up-front "purchase" price of Mainland is generally higher; indeed, one can often "buy" a parcel of land from a private Estate for just the first week's or month's fee. One of many ways this gets more complicated is that, to own Mainland yourself, you must be a Premium member. (This sounds like a big deal, but in fact a premium membership comes with a weekly stipend, and an annual membership works out to about US$1 per month net of that stipend. Still, you have to pony-up US$72 for that membership.) There are a bewildering array of ways to have your own land, but I'd personally recommend starting by renting from a Mainland landlord. I'm not suggesting that this is what you'll want to do long-term, and it's very important that you understand that there are many other options with very different advantages and disadvantages. The thing about a Mainland rental is that it can be quite inexpensive and of flexible duration -- as you'll almost certainly change your mind later, no matter what you choose first. Renting on an Estate is very similar, but generally somewhat more expensive because of the different monthly fees paid to LL. Even simpler is a Linden Home, but that does require Premium membership, and it omits a lot of the land experience (both good and bad). [EDIT: Oh, gee, I'm not sure the above is even germane to the question. I mean, if one wanted to buy a complete region, it is possible to buy either an Estate or a Mainland region from either Linden Lab or a private party (although full Mainland regions are rarely available, especially from the Lab directly). Full Estate regions can be bought full-transfer from private parties at a discount below the setup fees the Lab charges, but I'm not sure how common that is now. Regardless, those up-front costs soon wane in significance compared to the grinding fees, month after month.]
  10. Or, were he a Silk Road 2 customer, he wouldn't have lost 70%. He would have lost it all. That's assuming he acually had any bitcoin investment at all. It's just as likely that he was trolling for the fun of getting others to lose money. It's like working at Goldman Sachs without the pesky getting dressed and leaving the house thing. I'm frankly surprised that the technology is so terribly primitive that an exchange could be completely vulnerable to that transaction malleability bug. I think a successful crypto-currency would be a disaster for the world economy (modern markets absolutely depend on the intervention of central banks in money supply), so in that sense it's helpful that the wheels come off the bitcoin bus every few months. It is nonetheless surprising just how often it falls apart... ... almost as if the vulnerabilities were designed-in. Hmmm.
  11. Well, this thread has gotten pretty confusing. Part of the confusion came when you mentioned that you;ve been getting emails notifying you of new posts -- where, it turns out, those new posts are in fact spam on the forum (but probably cleared away by the time you check the forum itself). And yeah, probably best not to follow any links in those. And, if they annoy you, there's not much choice but to disable getting those email notifications of new posts. (I think you know how to turn those off because you turned them on, but... actually, I have no idea how to help with that; I've never turned those on; it doesn't seem as if it should be difficult, but who knows?) Anyway, the first post in the thread apparently wasn't about those spam-post notifications, but rather (I suspect) about the inscrutable way this forum times-out a login, and what it does when it thinks you should login again. I've been using this forum for as long as it's been around and I still can't divine any rhyme or reason to how it handles that, so if it asked you to login when you didn't expect it... uh... that's our way of welcoming you to the club. Yeah. Yeah, that's it.
  12. Kelli May wrote: You can't always - let's make that ever - expect an instant response. I do. For example: Where's our OP? Hmmm?
  13. Yeah, it's just that the OP said the machine shuts down "immediately" and I'd like to confirm whether that really means what it seems: that enabling ALM leads to an immediate shutdown. If it's thermal load, that should take a moment to build up (maybe just a second or so, but still not the instant one makes the setting), at least sometimes. On the other hand, I agree that laptops are not ideal for running with higher graphics settings anyway, and the higher those settings the worse the thermal problems, so maybe the rest doesn't matter. (Incidentally, I mumbled about drivers because it's been my experience that notebook manufacturers often don't support the latest versions of the GPU manufacturer's drivers. That's a limitation I've never seen with desktop graphics cards and motherboards, although we have seen some driver versions (ATI only??) needing to be reverted to older for SL compatibility. So the OP having the latest drivers may or may not be a good thing.)
  14. It would take some phenomenally inept (or ancient) design for a battery to be hurt by the machine being plugged in all the time. Automatically conditioning the battery for optimal lifespan has been built-in to higher-end notebooks for years and years. FWIW, I'm not especially satisfied with overheating being the root of this particular problem if, indeed, the shutdown is instantaneous when ALM is selected. That could be hardware related (certainly including power supply), but it seems more like a driver issue to me (assuming it really and truly is instantaneous).
  15. Kelley Foxclaw wrote: Explain it to me, and I'm not a patient person. How about "No"? How does that work for you?
  16. I kind of doubt it, but it's not actually anything one needs to speculate about: you can examine the email and find out the actual destination of the link. If it's going to somewhere in the secondlife.com domain, I don't think it's phishing. Of course, that doesn't preclude there also being a keylogger already on your machine, watching everything you do. So, you know, feeling relieved about the phishing thing would be optional.
  17. Without seeing the script in question (and I'm not sure you have permission to post it), we can only kind of guess what's going on. One possibility is that there's just a bug in the script, so here's a different script for you to try, just to see if it behaves better. float SECS_PER_SIDE = 0.1;integer CYCLE_PING_PONG = TRUE;integer increment = 1;integer numSides;integer lastSide;integer cycling;cycle(){ integer nextSide = lastSide + increment; if (CYCLE_PING_PONG) { if (nextSide == numSides) { nextSide = numSides - 2; increment = -1; } else if (nextSide == -1) { nextSide = 1; increment = 1; } } else nextSide = nextSide % numSides; llSetAlpha(1.0, nextSide); llSetAlpha(0.0, lastSide); lastSide = nextSide;}default{ state_entry() { numSides = llGetNumberOfSides(); if (numSides < 2) { string scriptName = llGetScriptName(); llSay(DEBUG_CHANNEL, scriptName + " disabled. Only works in multi-sided elements."); llSetScriptState(scriptName, FALSE); } llSetAlpha(0.0, ALL_SIDES); llSetAlpha(1.0, lastSide); } touch_start(integer total_number) { if(cycling = !cycling) { llSetTimerEvent(SECS_PER_SIDE); cycle(); } else llSetTimerEvent(0.0); } timer() { cycle(); }} I'm not sure if the desired behavior at the end of a cycle is to ping-pong or start again from the beginning, so you can toggle that with the CYCLE_PING_PONG boolean. And you can try to adjust the "smoothness" using shorter or longer SECS_PER_SIDE. Then let us know if the problem persists. If you're still seeing the problem for faster ("smoother") timings, it's probably because updates are getting dropped, and there really isn't much to be done about it using this form of animation. And, to be honest, this is a fairly awful form of animation because it sends so many updates. Not as bad as sending alternative sculptmaps as updates, of course, but still bad. We could improve this slightly by batching the updates for setting visible the next side and for setting invisible the previous side (using PRIM_COLOR in llSetLinkPrimitiveParamsFast), although it's not a huge win and I'm too lazy to maintain a list of side colors with a CHANGED_COLOR handler. On the other hand, if the different sides of this mesh are not textured, there's a very efficient solution with cel-based texture animation. Somehow, though, I just know this mesh will be textured.
  18. Yeah, but I'm not completely sure that's the question. Anybody can pay Linden Research Inc to set up a new region on empty spaces of the grid. It's not necessary to buy an existing region from another user. The currently defined grid is very, very large, and most of it is not available for adding regions; nonetheless, the portion of the grid to which new regions can be added is itself very large. Even if one decides to buy an existing region from another user, if it's a real transfer, Lindens will need to get involved and a transfer fee paid (by somebody, usually the seller). For an additional fee, a region can be moved to a new location on the grid, with or without changing ownership. This knowledge base article may be of interest.
  19. This was all over the news yesterday. Not that I'm a huge fan of Apple, but the move does illustrate the massive power of Cupertino. The reports of enraged Bitcoin believers smashing their iPhones for a promised Nexus 5 replacement are also hilarious. Two things about that: The (quite impressive) Nexus 5 is so inexpensive as to be the rounding error on Bitcoin's daily volatility, and WTF are Bitcoin faithful doing, owning non-jailbroke iPhones? This flock is so ripe for fleecing!
  20. Well, I think you've seen those examples of "worse" in the posts above. Integrated graphics will be slower. Or you'll have to scale back and/or turn off features. And whether that's acceptable to you depends completely on how you use SL. If you use it as a "gamer" -- that is, if you spend time in mouselook, shooting at stuff -- integrated graphics is not for you. Same if you're shooting machinima. If, on the other hand, SL is a mostly social entertainment with casual creating and/or commerce, then you don't need deep draw distance and high framerates and full-featured rendering all at the same time, so then you'd likely be fine with integrated graphics. Other than trying it for yourself, I don't know how you can get much more specific information.
  21. Claire Soderstrom wrote: Hm this is getting a bit confusing, I was only asking about integrated cards.... Yeah, don't worry about it. There's some unnecessary confusion about how graphics subsystems use memory. It's true that having a chunk of very fast memory used strictly for graphics processing is one of the reasons that dedicated graphics will outperform integrated graphics. That's a less important contributing factor than it was, say five years ago, and it was never the whole story. For your purposes, the broader question is what matters: yes, you can run SL on integrated graphics, but yes, the performance will be substantially worse than with a current-generation mid-range graphics card. Because you're stuck with a notebook, however, it's either going to cost too much or suck, whatever you choose.
  22. Conifer Dada wrote: Following a link in the LL announcement about the new CEO, I looked at the LInden Lab website. Can you find any reference to Second Life on its homepage? http://lindenlab.com/ Meh. Come to this very forum and see if you can find any SL postings, for all the Indian whore spam. And yet there were folks who though Ebbe should communicate on these forums. So silly!
  23. I wonder why this thread is posted in a subsection of the Land Forum. Were the uncompleted services land-related? (Or was it maybe just accidental that it's posted here?) Second Life no longer seems destined for "serious business" so there's no future in this, but back when we thought this was going to be a big deal, there was some talk of stuff like escrow services for in-world assets such as land, businesses, etc., that weren't practical to protect using real life instruments. AFAIK, even back then any attempts at such arrangements were never more than role-play, but one could imagine otherwise.
  24. SL should run on HD3000, too, although as Nalates said, the larger numbers are generally better. Consult PassMark's GPU benchmarks to put some numbers on how much better for 3D operations. Those numbers are only very generally predictive of SL performance, and can vary quite a bit from one processor model to another. (See the Haswell architecture, for example: the Core i5 processor's higher-end Iris Pro 5200 GPU may have a turbo clock rate of 1.15 or 1.3 GHz depending on model.) I don't think you'll want to be running with shadows full time with any embedded GPU, but you should be able to enable them for snapshots, and I would expect that Advanced Lighting Model can be a viable option, especially if you minimize or disable anti-aliasing, and keep the draw distance lower than you'd choose if you had a decent dedicated graphics card. I mention Advanced Lighting Model because it's kind of important, so you can see the Materials features of newer content. Note that I haven't actually used SL with embedded graphics myself, so it would be nice to hear from somebody with that experience.
  25. I handle a somewhat similar problem by rezzing from a tiny parcel that's set to the group of the no-entry land through which the vehicle will eventually need to pass. Although it rezzes from that parcel, it rezzes onto my regular group-owned land which allows non-group rezzing, has spare prims to burn, and an auto-return interval long enough for the vehicle to get on its way. From the description I'm not at all sure your problem can be addressed by my simple approach, but I'm not entirely sure it can't, either.
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