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Lillani Lowell

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Everything posted by Lillani Lowell

  1. There is no place besides the marketplace-- it is the only place I update or maintain. My time is pretty limited, so one place is best place for me.
  2. I didn't create the page, so no, I'm not responsible to make sure that information is accurate and up to date. So, I'm telling people where the accurate information is.
  3. I took a quick look at this, myself, and the process didn't look easy to me-- it looked non-existent.
  4. Just what I need, another thing on my already 20 page long To Do list.😭 I'll get around to it in 2027, I promise.
  5. That is the primary culprit, yeah. It is still valid for LG2, just not for 3.
  6. Heyo, the LockGuard creator here... I notice that people out there are, sometimes, recommending the old Wiki for LockGuard-- and I get messages occasionally in-world for help with LockGuard V2, and once in a blue moon V1. If you're looking for LockGuard scripts/info... do not use the scripts/information on the old Second LIfe Wikipedia page. That is like a decade outdated. Yes, they will still work because LockGuard was designed with backward compatibility in mind. BUT... please use LockGuard V3 instead. LockGuard V3 is 1 script per attachment; regardless of your link point numbers, instead of 1 script per point, and it doesn't use notecards any more, along with some additional features. LockGuard will always be available for free, it will always continue to be open source and royalty free for both personal and commercial use, and I do keep updating it as time goes on. The kit contains everything necessary to get started; code samples, sample cuffs, oodles of documentation, etc. Even the LockGuard script, itself, is neat and tidy and thickly commented.🤓 LockGuard V3 has been around for several years; so if you're still rockin' LGV2, I really recommend updating everything to V3 if you haven't yet, just for the script count savings, especially if you're running attachments with multiple points. And if you're using LGV1... why? 😨 In other news, LockGuard V4 is now on the "To Do" list for release (I've been carefully considering what features would be beneficial w/o bloat over a very long period of time)... but V4 also won't be a necessary upgrade from 3. It will just have additional "nice to have" features. So again, if you're using any version of LockGuard below 3, I would reeeeeeeally recommend updating to 3 if you haven't, either way. Keep on creating! 💖
  7. I give everyone a shot at being a decent human. Outside of that, I don't care someone's original or background or what they're into. The only thing I ever want from someone is basic respect for animals and people and hold an actual conversation-- everything else is negotiable. I live by "If you are the person your pet believes you are, then you're probably okay."
  8. Get a 3D printer and you can, not only download a cat, but physically manifest it.
  9. I know some of you may or may not remember this... Endemol Entertainment did an official "Big Brother: Second Life". Big Brother: SL on Wikipedia
  10. What is this "real life" that you speak of? I live inside the machine!
  11. Huh? I didn't leave SL in 2006. My profile says nothing of the sort.😨
  12. You should definitely block me, I talk too much. 🫢
  13. Wait... how was this physically possible? Did I do some drunken cloning???
  14. Probably, these forums are ancient and oddly formatted. 😂
  15. I've, mostly, been away from SL working in game development... only logged in a scatter time to check messages, see what was up in-world with friends. But, time and tides looks like I'm coming back to SL on a more permanent basis... 😁 Soooooo, what have all you crazy peeps been up to? Who has a good story to tell? 🥰
  16. I'm just coming across this now... Honestly, don't rely on that old Wiki for LockGuard... LockGuard has loooooong been optimized/updated as 1 script to handle many particle chains per attachment, etc, plus some other niceties. It is better to get the free dev kit from the market place and use the V3 script.
  17. I wanted to start an additional thread on this, because I think it's an important topic. As someone who is building new, plug-in systems for items (like my Action Engine which is getting a linkset data update) I kind of want to give an overview of how I am treating linkset Data. When it comes to content creation, we often don't know what other scripts/plugins/etc will be included in our items-- we don't know what things we have to share resources with. So, being aware of your own Linkset Data usage and how it may interact with other people's usage is very important. In self-contained, no-mod items it's not really a worry... but in things like furniture, attachments, houses, etc, there are some serious things to take into consideration because Linkset Data is global. Here's my self-imposed rules for being a better contributer to the global eco-sphere and making my own scripting life easier in the long run: 1. Never use llLinksetDataReset(). This could, in many ways, break products you cannot foresee how people are using... or what scripts may be sharing your use of Linkset Data. You can't predict what plugins, modifications, or whathave you people are doing with your product. In a world of custom content, telling people "they can't" is bad form... so, if they can't, make your object no-mod, and be done with it. 2. Use your own, personalized identifiers... it might be nice to easily reference a entry called "uuid", but someone else's three other scripts could also be using that entry for other things. So, I will always be using unique identifiers in front of my keys like (example) "_dictLLEnt_uuid"; this makes the likelihood of someone else over-writing my uuid entry for something entirely different and unrelated much more unlikely. 3. Keep track of the keys you use, and delete them when you're not using them. If you are using personal identifiers like I do, to easily clean up your own script's keys you can then easily have a little function that looks up any key with your unique identier. For instance, all I need to do is find all my keys starting with something like "_dictLLEnt_" and delete them all instead of keeping track of each one, or using a linkset data reset. It helps keep the Linkset Data clean without having to a data reset. This will save you and others a lot of future headaches when Linkset data is shared across scripts. I mean, do you want your reset to break someone's product because of another script's use of the data? Nah, you don't want that on your hands. So, clean up after yourself, it's only polite. 4. Don't hog the linkset data. I know it's great to use new and shiny tools, but only use as much as you actually need. If you're not running into memory issues, or it's not reset critical. Why not keep it out of the linkset data? There's no need to keep owner uuids in a linkset... that's built into LSL, etc. Don't use it as a database to store a lot, or large objects if you ever expect your scripts to play nice with other scripts... sharing is caring. I know there's probably people wanting to build furniture engines using that; and I can give you 20 different reasons why it's a really bad idea from the start. Anyway, these are my own personal rules, but I thought others might take some wisdom from the perspective. And please feel free to add to this, if you feel there's something useful you can add to the shared use of linkset data to make all our lives a little easier with this shared object resource.
  18. Yea, I saw... I really don't forum much at all. I've been in SL for almost two decades, and can go years between looking at forums. 😅
  19. I'm gonna tell ya... It's been a long time since Linden Lab added something to LSL that made me squee with anticipation! A built-in dictionary system? Hell yea! GIMME! GIMME! GIMME! I've been using my own custom dictionary system, which I had to pass across scripts and parse in each script that needed the data... and then parse it in each script.... But a global one attached to the object itself? ... and with passworded values????? 😍 🤩 😭 Today, I love you, Linden Lab! LlLinksetData**** <3
  20. You can move an avatar's attachment to a location using physics; which then forces the avatar to move... unless that's been changed, but I don't think it would have been since it would have been a fundamentally breaking change to a lot of things in SL. But, you cannot change their direction. However, if you want to go beyond the standard and use RLV (built into Firestorm, etc) then you can force teleport avatars, force sit them, force move them, etc.
  21. I used to be a /sortof/ regular poster/lurker, way back in the day. Not so much any more. Once or twice in a rare moon.
  22. As someone who has built a MUD codebase/parser from scratch in the past... and hosted a number of MUDs... that did this exact kind of thing... You probably want to alias some of these commands, like 't' for take and 'd' for drop. People will tire of typing them repeatively quickly. Partial matching names is good too... and if you have two objects that start, for example, with arrow you could say get 2.arr (which grabs the 2nd object of arrow) So t 2.a would be a shortcut for take 2nd arrow, assuming you had no other object that started with 'a'.
  23. It's been awhile since I've been any bit social in Second Life... along the lines of years, even. I don't really make content like I used to since selling my stores, but I still like dipping my toes once in a rare blue moon-- or doing the occasional commission/contract gig. I don't like visiting many populated places in SL much, as people are mostly silent or spamming gestures. So, are there any other socially awkward content creators out there who like to build/chat with friends? Mostly/sometimes, in silence, but with occasional sputs of conversation? I'm an old scool creator (16+years in SL). My creativity tends to work best when I can bounce ideas with other creative people, but in my SL absence over the years, my circle has shrunken down to a few, who are mostly on the other side of the planet to me. However, I see the forums are still active, so why not reach out and [figuratively] touch someone? Who knows who is out there? I used to make an okay-ish living from Second Life before I retired as an creator, now I'm [mostly] just creative for the funsies. I'm a jane of all trades; a generalist who can do everything from scripting to animation to 3D modeling to video/audio/sound production. Though, I often learn more towards scripting in SL; I've made everything from furniture systems to full on gaming systems in SL. I have considered putting my feet back in the game, professionally, but meh. Anyway! If you are a content creator and you like Dark Crystal, Fat Rat, Night Club, Marina and the Diamonds, Dorian Electra, terrible 80s cult movies, and wholesome LGBTQ memes (OneTopic fan anyone?)... send me a message in-world! Please, don't send a friend request out of the blue though, I reject them outright. I gotta vibe with someone beforeI make it official. Other less important things... I'm absolute ADHD/autism-sticken dork; 46, female, eastern Canada; and not looking for any sort of relationships [of any kind] beyond new cool, creative connections/friends. So, let's connect!
  24. It's not only been an issue, it's been getting progressively worse as time goes on.
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