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About Me

Member Title

Found 4 results

  1. It's been awhile since I've been any bit social in Second Life... along the lines of years, even. I don't really make content like I used to since selling my stores, but I still like dipping my toes once in a rare blue moon-- or doing the occasional commission/contract gig. I don't like visiting many populated places in SL much, as people are mostly silent or spamming gestures. So, are there any other socially awkward content creators out there who like to build/chat with friends? Mostly/sometimes, in silence, but with occasional sputs of conversation? I'm an old scool creator (16+years in SL). My creativity tends to work best when I can bounce ideas with other creative people, but in my SL absence over the years, my circle has shrunken down to a few, who are mostly on the other side of the planet to me. However, I see the forums are still active, so why not reach out and [figuratively] touch someone? Who knows who is out there? I used to make an okay-ish living from Second Life before I retired as an creator, now I'm [mostly] just creative for the funsies. I'm a jane of all trades; a generalist who can do everything from scripting to animation to 3D modeling to video/audio/sound production. Though, I often learn more towards scripting in SL; I've made everything from furniture systems to full on gaming systems in SL. I have considered putting my feet back in the game, professionally, but meh. Anyway! If you are a content creator and you like Dark Crystal, Fat Rat, Night Club, Marina and the Diamonds, Dorian Electra, terrible 80s cult movies, and wholesome LGBTQ memes (OneTopic fan anyone?)... send me a message in-world! Please, don't send a friend request out of the blue though, I reject them outright. I gotta vibe with someone beforeI make it official. Other less important things... I'm absolute ADHD/autism-sticken dork; 46, female, eastern Canada; and not looking for any sort of relationships [of any kind] beyond new cool, creative connections/friends. So, let's connect!
  2. Spring Fling Camp Out! Friday, 6 AM May 1 to Sunday, May 3, 10 AM Spring has Sprung and so have we! It's time for the Brayniac Spring Camp Out @ Bray's Place Meadow 24 Hrs Music, fun, Live Artists, Great DJs, dancing, games, friends Tents, sleeping bags, Smores & more! Don't Log Out! Camp Out! http://maps.secondlife.com/secondlife/Brays Place/122/198/23
  3. With any place and seemingly endless number of locations looking for residents who want to work in Second Life, job stores can be a great way for residents and business owners to connect. Right now the newly re-opened Job Source offers employers a low cost advertising in a location dedicated to connecting job seeking residents to employers. As I have had almost 9 years in the Second Life Club business of ownership, DJing, Mentoring, and Managing there has been one staggering truth. The endless number of locations seeking staff are so vast that job seekers are easily lost in even where to begin. Certainly, some residents need help or even time getting used to how to act and interact or even move in Second Life. However, everyone is looking for a place to belong and have a purpose to why they are here. To see what Job Source has to offer visit us here: http://maps.secondlife.com/secondlife/Dudintsev/215/11/2002
  4. I've been reading a book about brains. It's an engaging read on how they develop, change over time, and recover from injury, rewiring themselves to overcome emergent deficits, or simply shifting their mapping around subtly during one's lifetime. We all came here for our own reasons. We all stayed here for our own reasons. I would be fascinated to see how the brain of someone might have changed over time as they created their first main avatar, the one that, to whatever degree, became the biggest part of themselves. I'd love to see how, when they took this avatar out onto the grid, connecting with it, exploring the world, meeting other people, conversing, playing, and doing all the things we do here, regions of their brain changed and created new connections to other regions. I'd love to see how, when they are driving their avatar through all these activities, their brain lights up differently than when they're interacting in real space, with people and situations both familiar and unfamiliar. I'm curious how their communication skills might have changed, improved and expanded as a result of possibly new methods and routes and combinations thereof of sending and receiving information. My sister had a benign brain tumor (benign... pfft) removed some years ago, in two separate surgeries, the second more successful than the first. It affected a small section of her visual cortex, as well as causing changes to how she reads, how she handles numbers, and how she remembers things. She can't work now. I'd like to see stories about how the use of virtual worlds might have helped people with brain injuries of differing origins.
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