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Madelaine McMasters

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Everything posted by Madelaine McMasters

  1. Prokofy Neva wrote: So then you're confirming what I said at the outset: that the data for the items in SL is no longer thrown out of the browser after each session, but is now stored on the hard drive. Lexbot is not confirming that at all. Cache data was never thrown out at the end of a session. Your understanding of how the viewer worked in the past is simply wrong. The methodology for loading of the cache is changing to improve the experience upon arriving at a new destination (and perhaps the size will increase as well), but the persistence of the cache upon logout will not change.
  2. Have fun. I lived on a budget of 35 prims for some time. I built a one room cottage, put a kitchen table and some chairs in it and had some lovely conversations with friends.
  3. Val's right about the harsh answers, Sally. Particularly if there are typos in your questions. We can be real bears!
  4. Hi Dan, Although Intel's integrated graphics are improving, they still lag dedicated graphics processors by a fair margin. Here's a searchable list of benchmarks for various GPUs. The numbers may not be directly indicative of performance in SL, but they're a starting point. http://www.videocardbenchmark.net/gpu_list.php While 5000 series (Iris) graphics adapters on Haswell processors will probably get you decent frame rates with basic graphics enabled, I think it will really bog down if you try advanced lighthing (if you're even able to enable it).
  5. Elisabethschnee wrote: hi everyone i have seen in sendbox a man who has got a lasso. he throwt me against my willings with his lasso to the other side of the sim. then he has created a giant lightbarrier/wall, which moved very quickly with a powerful fairy light. SL was going very slowly from now and then i was disconnected. were all this gadgets scripts??? or such ppl are SL Gods??? which has all habits/skills like gods, whats no one can do??? in the case, if they are all scripts, how can i create them??? thanks Such people are not gods, they're just immature (though now that I think about it, in many depictions, gods are also immature). They can wear things, scripted or not, that push you around. They can throw things at you. They can flash dazzling lights. What they apparently cannot do is coexist peacefully with others. If you'd like to create things here, I recommend searching for tutorials online, or joining classes in-world at places like Caledon Oxbridge, NCI or Builder's Brewery. Making things for your own enjoyment, or others, is a wonderful way to spend time in SL. If your wish is to dance at the edge of ejection by engaging in prohibited activity, that's your choice. But with a lovely name like Elizabeth Snow, I'm sure you can find a more agreeable way to enjoy Second Life. ;-)
  6. RazedInRuins wrote: I just got 50 prims of land, I need to know the exact size of home i can put on it. Thanks. Hi Razed, The maximum physical size of your home depends on the size of the plot of land you'll put it on, and you didn't specify that. As for the maximum prim count of any house you buy/build, it should be well under 50, to allow you to place furniture inside it and some landscaping around it. I'd look for something in the 10-20 prim range.
  7. Good morning, Hippie, Val and the rest of you Kids!!! It's another glorious Monday!!! There's another huge gang of deer congregating in my yard again this year, I'm gonna have to haul them away one by one...
  8. Hallo Dea, Wenn eine kleine Menge von Geld wird von Ihrem Konto regelmaßig gemacht, sind Sie wahrscheinlich zahlen "Gruppe liability" Gebuhren. Wenn eine Gruppe ist Eigentumerin von Grundstucken oder wirbt Produkte / Dienstleistungen auf der Suche, werden die Gebuhren von der Gruppe bezahlt werden, es sei denn, die Gruppe Eigentumer ubernimmt diese Kosten direkt. Uberprufen Sie Ihre Gruppen zu sehen, ob einer von ihnen jetzt Ladevorgang Gebuhren.
  9. Hi Roxana, Preferences->Chat Below the horizontal break, select "No logs or transcripts" from the "Save:" pulldown. You can also clear the log and delete transcripts from there.
  10. Corwin Spearsong wrote: was surprised reinstall didn't fix this issue, but am using firestorm beta version 4.5.1.38838 Unless the re-install was "clean", the settings file that remembers your viewer's configuration is not affected, so a screwy setting will haunt you forever. Instructions for a Firestorm clean install can be found here... http://wiki.phoenixviewer.com/fs_clean_reinstall And even those instructions are not quite complete for Mac users. They forgot to tell people to delete the viewer's saved application state folder in "Library->Saved Application State".
  11. KarenMichelle Lane wrote: arton Rotaru wrote: KarenMichelle Lane wrote: Did I miss anything? About 2) The viewer determines what is of your greatest "interest" by your "Field of View". There are no preferences settings you could set. Well this makes this viewer update totally un-interesting. I think someone else mentioned that "interesting" was the wrong word. From Torley's description in the video, and my experience using the viewer briefly, the change in rendering order makes very good sense and works well. I think it will make the first minute after a TP more pleasant. I haven't tested the sim caching, but that also makes sense and would be a welcome change. It'll be nice to TP to friend's sims and not suffer horrendous chat lag for the first minute as everything loads. But, until they work out the bugs like absense of advanced lighthing, I've no interest!
  12. I just read the OP (shame on me) and you're right, if there's a timer in use, sleep() will break it. Since the deprecated llSound() is the only sound function that won't be stopped by the playing of another sound, that's the call the OP should use to loop the first sound. Then a touch handler would trigger the second. I think this does what the OP wanted. I haven't read the entire thread, so if this has already been suggested... default{ state_entry() { llSound("Wolf Whistle",1,TRUE,TRUE); } touch_start(integer total_number) { llSound("Shh Female",1,FALSE,FALSE); } } ... never mind! ETA: Both sounds are in the Library.
  13. steph Arnott wrote: That would stall the whole script. Steph, this would be fine if the script has nothing else to do while waiting. I often use sleep() in simple scripts because it's efficient and easy to understand. But if a script contains event handlers, like touch, sensor, etc, then sleep will stall all those events and you'd be better off using a timer.
  14. Hi Thorkan, I believe your MacBook Pro has the Iris 5100 integrated graphics. I found it in this benchmark listing... http://www.videocardbenchmark.net/gpu_list.php ...where it scores 628 (enter "iris" in the search box to see the two versions in the list). My 2009 iMac has an ATI Radeon HD 4850, which scores 620. I am able to run at least Mid under most circumstances, so I'd expect you could too. You probably will not be able to run Advanced Lighting, either because it'll be too slow, or because the viewer won't even let you enable it. The viewer may set the defaults to less than that, but you should be able to go higher. I don't believe the SL viewer is aware of the Retina Display, so I it'll run at non-retina resolution, which is probably a good thing, as your computer's full screen resolution is very high and would require the graphics adapter to draw an extraordinary number of pixels. To put things in perspective, Intel's integrated graphics adapters, though improving, are still well behind dedicated graphics processors from NVIDIA. A top of the line NVIDIA GTX 780 scores 7918. I wish I had better news for you, but SL does best with dedicated graphics processors.
  15. Cerise Sorbet wrote: Madelaine McMasters wrote: If understand the flow of ripped content correctly, isn't most of it coming into SL? That was the initial direction, but the tide is turning as more decent content that isn't available elsewhere comes online. Much of the activity is similar to the old copybot, with models re-uploaded to remove permission flags. Given the limitations built in with SL, exports to wholly different commercial environments won't be too appealing many times, but the SL clone grids are of course good matches. Is there much life on SL clone grids? I'd expect SL to be the largest market for SL ripped content, by far.
  16. Cerise Sorbet wrote: Because rigging (but that's not in the part of the cache Prok is worried about.) If understand the flow of ripped content correctly, isn't most of it coming into SL? I believe this was the primary reason for LL supporting mesh, to leverage existing mesh content and expertise. And I've heard at least a few people complain that SL meshes must be "dumbed down" from that which is supported by other systems, either because of Land Impact or technical limitations of SL mesh. Those who create original mesh content for SL may be at risk, but if the mesh models being created for other virtual environments are more attractive, will there be much demand for ripped SL content? And as you said, the viewer is open source, so anyone with motivation has some help in reverse engineering content. This was one reason (albeit a secondary one) cited for the appearance of MMORPG systems that render in the cloud and stream video to the consoles.
  17. Cerise Sorbet wrote: Prokofy Neva wrote: But as I noted, I'm not talking about the viewer cache. I'm talking about downloading to the hard drive. Unless the mechanics of viewer-caching in fact involve downloading files to the hard drive. Even so, making the file cache significantly larger opens up larger issues. You are talking about the viewer cache. That's what all those files in your SL objectcache folder are. They are binary blobs, but not encrypted or especially hard to read. The viewer source would provide complete instructions on decoding anyway, so there is no point in scrambling them. And there's probably no point in trying to unscramble them. DirectX and OpenGL model rippers have been around for as long as DirectX and OpenGL. There's probably lots of support for using them amongst the Warez community, so why reinvent the wheel?
  18. PeterCanessa Oh wrote: As I've recently mentioned, I am teaching my 77yo landlord about computers and in a couple of months he's gone from being nervous about sending emails (before) to confidently organising and re-organising his 7,000+ photos, etc. Most recently we've been reformatting them for lower resolution so he can send more at once without killing the whole internet. The point being that the hi-res mosaic is the same (file) size as each picture of the dogs in the back garden he was emailing around. He, several of the other people who live here and I have just been comparing the interest/importance/significance of in those few pixels (25ish?) from Cassini, let alone the whole thing, to the amount of bandwidth the kids (*young adults") here consume. So we've had a night of astronomical awe, chat, computer revision and the reasons why and a fair bit of wine thanks to this thread :-) I love those kinds of conversations, Peter. I find your file size comparison interesting, not just because it casts the value of a pixel in a different light, but because it also (and I believe correctly) reveals the value of dogs in gardens. I'm starting to have interesting discussions with the new neighbor kids, who are 5, 7 and 9 years old. They come over to look through my telescope. During their last visit, the oldest asked a lot of questions, including... "How do you remember all the names of those stars and planets and things, and where they are?". I paused for a moment. "Tell me your address." He did. "I've met two of your grandparents, where do the other two live and what are their names?" He told me. "What school are you going to now? Where is it? What school did you go to last year? Where was it?" He told me. "Do you know where the market and movie theater are?" "Yep, we just saw "Planes", it was okay." "My goodness, here you are, only nine years old. How do you remember the names of all those things, and where they are?" "You're silly." "Yes I am, do you mind?" "It's okay." Tough crowd. ;-)
  19. Prokofy Neva wrote: But as I noted, I'm not talking about the viewer cache. I'm talking about downloading to the hard drive. Unless the mechanics of viewer-caching in fact involve downloading files to the hard drive. Even so, making the file cache significantly larger opens up larger issues. The viewer cache is on your hard drive and in an SL Viewer internal format. Anybody wanting to rip content from SL would use an OpenGL model ripper, just as people rip content from video games using DirectX model rippers. Nothing about "Project Interesting" changes that in any way.
  20. PeterCanessa Oh wrote: "It doesn't stop being magic just because you know how it works" Terry Pratchett Nope, the magic just gets wider and deeper.
  21. Dillon Levenque wrote: That image was the one at the start of the article I linked. When I first saw it I just sat and looked at it for quite a long time. It was really hard to believe it was real. Seeing it again in your post has the same effect. It's an absolutely fabulous image, but it is still hard to believe it is a real photograph (or in this case, a mosaic of real photographs). I think I've told this story to you before, but seeing Saturn through a telescope was much the same. I'd heard that it was in very close opposition and with good tilt, so I was out in the back yard with my 90mm Celestron trying to get it in the the field of view. When I finally did I just stared until it crept out of vision (I only had a standard photography tripod so I had to keep moving in two directions to keep things in view). It was a stunningly bright gold sphere surrouned by an equally stunningly bright gold ring. If I hadn't been told differently, I'd have sworn it was a construct. And I think I've told you the story of introducing Saturn to people at our astronomy club's star parties. But I'll tell it again. Every summer, astronomy clubs around the world hold "Star Parties", where they bring out their telescopes, their expertise and their quiet enthusiasm to a public venue and invite people to share the view. During those summers when Saturn is visible after sundown, it's always a crowd favorite. When I encounter someone who's never looked into a telescope before, much less seen Saturn, here's now the conversation usually (almost always) goes... "What are we looking at here?" "Saturn." "Where do I look?" "Straight down into the eyepiece right here. Get your eye up close and dive right in." "Here?" "Yep, you start looking, I'll tell you when you see Saturn." "What do you mean you'll tell me when I see Saturn? How will you know?" "Oh, I'll know." They start peering around, often at the wrong angle. "I don't see anything." "I know." "How did you know?" "Let's not bother with that right now. Keep looking, straight down into the eyepiece, get up close." A little more looking, I might gently grab their head and steer them, and then... "Wwwwwooooowwwww!!!" "Pretty, isn't it?" "Oh my goodness yes, how did you know I saw it? (a pause as they study it) Oh wait, does everybody say "wow"?" "Mmm hmm." "Oh this is so neat. It looks like someone just painted it in there. Are you sure that's really Saturn?" "I have every reason to believe that's Saturn, I'm a terrible painter." I never let on, but after more than thirty years of introducing Saturn to new people, I still share their excitement. It never grows old. Saturn is moving into the morning sky now, but will be out in the evening again next summer, and I'll be ready to hear "wow" once again, and say it myself when nobody's around.
  22. Here's a link to PetaPixel, which has collected a bunch of Cassini related stuff... http://petapixel.com/?s=cassini Here's the NASA webpage for the full resolution images... http://photojournal.jpl.nasa.gov/catalog/pia17172 And if you open the following image in a new window, you'll see it at 9000 x 3500 pixels... There's a cool mosaic of that image, made with photos sent in by people who waved at Saturn on July 19 (Nyll and I did, though I did not submit a photo). There's also a mosaic of Earth made from the same images. You'll find those here... http://photojournal.jpl.nasa.gov/catalog/pia17679 Thanks for the head's up, Dillon!
  23. KarenMichelle Lane wrote: Nyll Bergbahn wrote: Thanks for posting Dillon. Yes, I knew about it, in fact I was out in my garden waving as the photo was being taken as NASA had given the time and asked people to wave. If you magnify that little dot a few million times, you'll see me! :smileyvery-happy: Ohh I'm trying to zoom in but the 4,000,000,000,000 x 6,000,000,000,000 pixel version is slow to download http://gigapan.com http://www.paris-26-gigapixels.com/index-en.html
  24. Hi Nellie, Is the house yours? If so, you might try resetting scripts in it, in case one of them has got stuck issuing HTTP requests (I don't know why a house would do that). If it's not your house, and you want to just get rid of the messages... In Firestorm: uncheck "When I have Script Errors" under "Preferences->Notifications->Notifications" In the LL Viewer: uncheck "Show script errors in:" under "Preferences->Advanced" The downside of doing this is that, if you write scripts yourself, you'll not get error messages from them if you've coded something wrong. Good luck!
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